project64/Source/Project64-core/Settings/N64SystemSettings.cpp

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#include "stdafx.h"
#include "N64SystemSettings.h"
#include <Project64-core/N64System/N64Types.h>
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int32_t CN64SystemSettings::m_RefCount = 0;
bool CN64SystemSettings::m_bShowCPUPer;
bool CN64SystemSettings::m_bBasicMode;
bool CN64SystemSettings::m_bLimitFPS;
bool CN64SystemSettings::m_bShowDListAListCount;
bool CN64SystemSettings::m_bDisplayFrameRate;
bool CN64SystemSettings::m_UpdateControllerOnRefresh;
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CN64SystemSettings::CN64SystemSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
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g_Settings->RegisterChangeCB(UserInterface_BasicMode, nullptr, RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_ShowCPUPer, nullptr, RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate, nullptr, RefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ShowDListAListCount, nullptr, RefreshSettings);
g_Settings->RegisterChangeCB(GameRunning_LimitFPS, nullptr, RefreshSettings);
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RefreshSettings(nullptr);
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}
}
CN64SystemSettings::~CN64SystemSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
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g_Settings->UnregisterChangeCB(UserInterface_BasicMode, nullptr, RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate, nullptr, RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer, nullptr, RefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount, nullptr, RefreshSettings);
g_Settings->UnregisterChangeCB(GameRunning_LimitFPS, nullptr, RefreshSettings);
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}
}
void CN64SystemSettings::RefreshSettings(void *)
{
m_bBasicMode = g_Settings->LoadBool(UserInterface_BasicMode);
m_bDisplayFrameRate = g_Settings->LoadBool(UserInterface_DisplayFrameRate);
m_bShowCPUPer = g_Settings->LoadBool(UserInterface_ShowCPUPer);
m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount);
m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS);
m_UpdateControllerOnRefresh = g_Settings->LoadBool(Setting_UpdateControllerOnRefresh);
if (g_Settings->LoadDword(Game_CpuType) == CPU_SyncCores)
{
m_UpdateControllerOnRefresh = true;
}
}