project64/Source/Android/PluginInput/Main.cpp

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2016 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include "Controller_1.1.h"
#include "Version.h"
#include <stdio.h>
#include <string.h>
#ifdef ANDROID
#include <jni.h>
#include <android/log.h>
#define printf(...) __android_log_print(ANDROID_LOG_VERBOSE, "PluginInput", __VA_ARGS__)
#endif
static CONTROL_INFO g_control_info;
BUTTONS g_buttons;
void ShowAboutWindow (void * hParent);
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
EXPORT void CALL CloseDLL (void)
{
}
/******************************************************************
Function: ControllerCommand
Purpose: To process the raw data that has just been sent to a
specific controller.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data, or the plugin is set to raw
the data that is being processed looks like this:
initilize controller: 01 03 00 FF FF FF
read controller: 01 04 01 FF FF FF FF
*******************************************************************/
EXPORT void CALL ControllerCommand ( int /*Control*/, uint8_t * /*Command*/)
{
}
/******************************************************************
Function: DllAbout
Purpose: This function is optional function that is provided
to give further information about the DLL.
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllAbout ( void * hParent )
{
#ifdef _WIN32
ShowAboutWindow(hParent);
#endif
}
/******************************************************************
Function: DllConfig
Purpose: This function is optional function that is provided
to allow the user to configure the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllConfig ( void * /*hParent*/ )
{
}
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllTest ( void * /*hParent*/ )
{
}
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo )
{
PluginInfo->Version = 0x0101;
PluginInfo->Type = PLUGIN_TYPE_CONTROLLER;
#ifdef _DEBUG
sprintf(PluginInfo->Name, "Android Input Debug Plugin %s", VER_FILE_VERSION_STR);
#else
sprintf(PluginInfo->Name, "Android Input Plugin %s", VER_FILE_VERSION_STR);
#endif
}
/******************************************************************
Function: GetKeys
Purpose: To get the current state of the controllers buttons.
input: - Controller Number (0 to 3)
- A pointer to a BUTTONS structure to be filled with
the controller state.
output: none
*******************************************************************/
EXPORT void CALL GetKeys(int Control, BUTTONS * Keys )
{
if (Control == 0)
{
*Keys = g_buttons;
}
}
/******************************************************************
Function: InitiateControllers
Purpose: This function initialises how each of the controllers
should be handled.
input: - The handle to the main window.
- A controller structure that needs to be filled for
the emulator to know how to handle each controller.
output: none
*******************************************************************/
EXPORT void CALL InitiateControllers (CONTROL_INFO ControlInfo)
{
g_control_info = ControlInfo;
g_control_info.Controls[0].Present = true;
g_control_info.Controls[0].Plugin = PLUGIN_MEMPAK;
}
/******************************************************************
Function: ReadController
Purpose: To process the raw data in the pif ram that is about to
be read.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data.
*******************************************************************/
EXPORT void CALL ReadController ( int /*Control*/, uint8_t * /*Command*/ )
{
}
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
EXPORT void CALL RomClosed (void)
{
}
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
EXPORT void CALL RomOpen (void)
{
memset(&g_buttons, 0, sizeof(g_buttons));
}
/******************************************************************
Function: WM_KeyDown
Purpose: To pass the WM_KeyDown message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyDown( uint32_t /*wParam*/, uint32_t /*lParam*/ )
{
}
/******************************************************************
Function: WM_KeyUp
Purpose: To pass the WM_KEYUP message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyUp( uint32_t /*wParam*/, uint32_t /*lParam*/ )
{
}
#ifdef ANDROID
EXPORT void CALL Java_emu_project64_jni_NativeInput_setState(JNIEnv* env, jclass jcls, jint controllerNum, jbooleanArray Buttons, jint pXAxis, jint pYAxis)
{
printf("setState controllerNum = %d",controllerNum);
jboolean* elements = env->GetBooleanArrayElements(Buttons, NULL);
if (controllerNum == 0)
{
g_buttons.R_DPAD = elements[0];
g_buttons.L_DPAD = elements[1];
g_buttons.D_DPAD = elements[2];
g_buttons.U_DPAD = elements[3];
g_buttons.START_BUTTON = elements[4];
g_buttons.Z_TRIG = elements[5];
g_buttons.B_BUTTON = elements[6];
g_buttons.A_BUTTON = elements[7];
g_buttons.R_CBUTTON = elements[8];
g_buttons.L_CBUTTON = elements[9];
g_buttons.D_CBUTTON = elements[10];
g_buttons.U_CBUTTON = elements[11];
g_buttons.R_TRIG = elements[12];
g_buttons.L_TRIG = elements[13];
g_buttons.Reserved1 = elements[14];
g_buttons.Reserved2 = elements[15];
g_buttons.Y_AXIS = pXAxis;
g_buttons.X_AXIS = pYAxis;
}
env->ReleaseBooleanArrayElements(Buttons, elements, 0);
}
#endif