[Project64] Add plugin Input plugin for android
This commit is contained in:
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06383ff638
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/**********************************************************************************
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Common Controller plugin spec, version #1.1
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**********************************************************************************/
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#pragma once
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#include <Common/stdtypes.h>
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enum { PLUGIN_TYPE_CONTROLLER = 4 };
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/*** Conteroller plugin's ****/
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enum
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{
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PLUGIN_NONE = 1,
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PLUGIN_MEMPAK = 2,
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PLUGIN_RUMBLE_PAK = 3,
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PLUGIN_TANSFER_PAK = 4,
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PLUGIN_RAW = 5,
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};
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#if defined(_WIN32)
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#define EXPORT extern "C" __declspec(dllexport)
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#define CALL __cdecl
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#else
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#define EXPORT extern "C" __attribute__((visibility("default")))
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#define CALL
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#endif
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/***** Structures *****/
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typedef struct
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{
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uint16_t Version; /* Should be set to 0x0101 */
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uint16_t Type; /* Set to PLUGIN_TYPE_CONTROLLER */
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char Name[100]; /* Name of the DLL */
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int32_t Reserved1;
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int32_t Reserved2;
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} PLUGIN_INFO;
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typedef struct
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{
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int32_t Present;
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int32_t RawData;
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int32_t Plugin;
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} CONTROL;
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#pragma warning(push)
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#pragma warning(disable : 4201) // warning C4201: nonstandard extension used : nameless struct/union
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typedef union
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{
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uint32_t Value;
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struct
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{
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unsigned R_DPAD : 1;
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unsigned L_DPAD : 1;
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unsigned D_DPAD : 1;
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unsigned U_DPAD : 1;
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unsigned START_BUTTON : 1;
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unsigned Z_TRIG : 1;
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unsigned B_BUTTON : 1;
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unsigned A_BUTTON : 1;
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unsigned R_CBUTTON : 1;
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unsigned L_CBUTTON : 1;
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unsigned D_CBUTTON : 1;
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unsigned U_CBUTTON : 1;
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unsigned R_TRIG : 1;
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unsigned L_TRIG : 1;
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unsigned Reserved1 : 1;
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unsigned Reserved2 : 1;
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signed Y_AXIS : 8;
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signed X_AXIS : 8;
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};
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} BUTTONS;
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#pragma warning(pop)
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typedef struct
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{
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void * hMainWindow;
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void * hinst;
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int32_t MemoryBswaped; // memory in client- or server-native endian
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uint8_t * HEADER; // the ROM header (first 40h bytes of the ROM)
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CONTROL * Controls; // pointer to array of 4 controllers, i.e.: CONTROL Controls[4];
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} CONTROL_INFO;
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/******************************************************************
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Function: CloseDLL
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Purpose: This function is called when the emulator is closing
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down allowing the dll to de-initialise.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL CloseDLL(void);
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/******************************************************************
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Function: ControllerCommand
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Purpose: To process the raw data that has just been sent to a
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specific controller.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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- Pointer of data to be processed.
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output: none
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note: This function is only needed if the DLL is allowing raw
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data, or the plugin is set to raw
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the data that is being processed looks like this:
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initilize controller: 01 03 00 FF FF FF
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read controller: 01 04 01 FF FF FF FF
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*******************************************************************/
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EXPORT void CALL ControllerCommand(int Control, uint8_t * Command);
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/******************************************************************
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Function: DllAbout
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Purpose: This function is optional function that is provided
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to give further information about the DLL.
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllAbout(void * hParent);
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/******************************************************************
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Function: DllConfig
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Purpose: This function is optional function that is provided
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to allow the user to configure the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllConfig(void * hParent);
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/******************************************************************
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Function: DllTest
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Purpose: This function is optional function that is provided
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to allow the user to test the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllTest(void * hParent);
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/******************************************************************
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Function: GetDllInfo
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Purpose: This function allows the emulator to gather information
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about the dll by filling in the PluginInfo structure.
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input: a pointer to a PLUGIN_INFO stucture that needs to be
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filled by the function. (see def above)
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output: none
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*******************************************************************/
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EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo);
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/******************************************************************
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Function: GetKeys
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Purpose: To get the current state of the controllers buttons.
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input: - Controller Number (0 to 3)
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- A pointer to a BUTTONS structure to be filled with
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the controller state.
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output: none
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*******************************************************************/
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EXPORT void CALL GetKeys(int32_t Control, BUTTONS * Keys);
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/******************************************************************
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Function: InitiateControllers
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Purpose: This function initialises how each of the controllers
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should be handled.
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input: - The handle to the main window.
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- A controller structure that needs to be filled for
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the emulator to know how to handle each controller.
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output: none
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*******************************************************************/
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EXPORT void CALL InitiateControllers(CONTROL_INFO ControlInfo);
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/******************************************************************
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Function: ReadController
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Purpose: To process the raw data in the pif ram that is about to
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be read.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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- Pointer of data to be processed.
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output: none
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note: This function is only needed if the DLL is allowing raw
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data.
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*******************************************************************/
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EXPORT void CALL ReadController(int Control, uint8_t * Command);
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/******************************************************************
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Function: RomClosed
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Purpose: This function is called when a rom is closed.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomClosed(void);
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/******************************************************************
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Function: RomOpen
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Purpose: This function is called when a rom is open. (from the
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emulation thread)
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomOpen(void);
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/******************************************************************
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Function: WM_KeyDown
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Purpose: To pass the WM_KeyDown message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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EXPORT void CALL WM_KeyDown(uint32_t wParam, uint32_t lParam);
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/******************************************************************
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Function: WM_KeyUp
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Purpose: To pass the WM_KEYUP message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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EXPORT void CALL WM_KeyUp(uint32_t wParam, uint32_t lParam);
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/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2016 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* version 2 of the License, or (at your option) any later version. *
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* *
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****************************************************************************/
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#include "Controller_1.1.h"
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#include "Version.h"
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#include <stdio.h>
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#include <string.h>
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#ifdef ANDROID
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#include <jni.h>
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#include <android/log.h>
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#define printf(...) __android_log_print(ANDROID_LOG_VERBOSE, "PluginInput", __VA_ARGS__)
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#endif
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static CONTROL_INFO g_control_info;
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BUTTONS g_buttons;
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void ShowAboutWindow (void * hParent);
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/******************************************************************
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Function: CloseDLL
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Purpose: This function is called when the emulator is closing
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down allowing the dll to de-initialise.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL CloseDLL (void)
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{
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}
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/******************************************************************
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Function: ControllerCommand
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Purpose: To process the raw data that has just been sent to a
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specific controller.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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- Pointer of data to be processed.
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output: none
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note: This function is only needed if the DLL is allowing raw
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data, or the plugin is set to raw
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the data that is being processed looks like this:
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initilize controller: 01 03 00 FF FF FF
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read controller: 01 04 01 FF FF FF FF
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*******************************************************************/
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EXPORT void CALL ControllerCommand ( int /*Control*/, uint8_t * /*Command*/)
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{
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}
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/******************************************************************
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Function: DllAbout
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Purpose: This function is optional function that is provided
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to give further information about the DLL.
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllAbout ( void * hParent )
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{
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#ifdef _WIN32
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ShowAboutWindow(hParent);
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#endif
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}
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/******************************************************************
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Function: DllConfig
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Purpose: This function is optional function that is provided
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to allow the user to configure the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllConfig ( void * /*hParent*/ )
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{
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}
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/******************************************************************
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Function: DllTest
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Purpose: This function is optional function that is provided
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to allow the user to test the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllTest ( void * /*hParent*/ )
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{
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}
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/******************************************************************
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Function: GetDllInfo
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Purpose: This function allows the emulator to gather information
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about the dll by filling in the PluginInfo structure.
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input: a pointer to a PLUGIN_INFO stucture that needs to be
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filled by the function. (see def above)
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output: none
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*******************************************************************/
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EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo )
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{
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PluginInfo->Version = 0x0101;
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PluginInfo->Type = PLUGIN_TYPE_CONTROLLER;
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#ifdef _DEBUG
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sprintf(PluginInfo->Name, "Android Input Debug Plugin %s", VER_FILE_VERSION_STR);
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#else
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sprintf(PluginInfo->Name, "Android Input Plugin %s", VER_FILE_VERSION_STR);
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#endif
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}
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/******************************************************************
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Function: GetKeys
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Purpose: To get the current state of the controllers buttons.
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input: - Controller Number (0 to 3)
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- A pointer to a BUTTONS structure to be filled with
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the controller state.
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output: none
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*******************************************************************/
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EXPORT void CALL GetKeys(int Control, BUTTONS * Keys )
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{
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if (Control == 0)
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{
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*Keys = g_buttons;
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}
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}
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/******************************************************************
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Function: InitiateControllers
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Purpose: This function initialises how each of the controllers
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should be handled.
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input: - The handle to the main window.
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- A controller structure that needs to be filled for
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the emulator to know how to handle each controller.
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output: none
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*******************************************************************/
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EXPORT void CALL InitiateControllers (CONTROL_INFO ControlInfo)
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{
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g_control_info = ControlInfo;
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g_control_info.Controls[0].Present = true;
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g_control_info.Controls[0].Plugin = PLUGIN_MEMPAK;
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}
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/******************************************************************
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Function: ReadController
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Purpose: To process the raw data in the pif ram that is about to
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be read.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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- Pointer of data to be processed.
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output: none
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note: This function is only needed if the DLL is allowing raw
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data.
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*******************************************************************/
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EXPORT void CALL ReadController ( int /*Control*/, uint8_t * /*Command*/ )
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{
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}
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/******************************************************************
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Function: RomClosed
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Purpose: This function is called when a rom is closed.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomClosed (void)
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{
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}
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/******************************************************************
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Function: RomOpen
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Purpose: This function is called when a rom is open. (from the
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emulation thread)
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomOpen (void)
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{
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memset(&g_buttons, 0, sizeof(g_buttons));
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}
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/******************************************************************
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Function: WM_KeyDown
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Purpose: To pass the WM_KeyDown message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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EXPORT void CALL WM_KeyDown( uint32_t /*wParam*/, uint32_t /*lParam*/ )
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{
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}
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/******************************************************************
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Function: WM_KeyUp
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Purpose: To pass the WM_KEYUP message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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EXPORT void CALL WM_KeyUp( uint32_t /*wParam*/, uint32_t /*lParam*/ )
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{
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}
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#ifdef ANDROID
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EXPORT void CALL Java_emu_project64_jni_NativeInput_setState(JNIEnv* env, jclass jcls, jint controllerNum, jbooleanArray Buttons, jint pXAxis, jint pYAxis)
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{
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printf("setState controllerNum = %d",controllerNum);
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jboolean* elements = env->GetBooleanArrayElements(Buttons, NULL);
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if (controllerNum == 0)
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{
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g_buttons.R_DPAD = elements[0];
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g_buttons.L_DPAD = elements[1];
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g_buttons.D_DPAD = elements[2];
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g_buttons.U_DPAD = elements[3];
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g_buttons.START_BUTTON = elements[4];
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g_buttons.Z_TRIG = elements[5];
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g_buttons.B_BUTTON = elements[6];
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g_buttons.A_BUTTON = elements[7];
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g_buttons.R_CBUTTON = elements[8];
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g_buttons.L_CBUTTON = elements[9];
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g_buttons.D_CBUTTON = elements[10];
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g_buttons.U_CBUTTON = elements[11];
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g_buttons.R_TRIG = elements[12];
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g_buttons.L_TRIG = elements[13];
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g_buttons.Reserved1 = elements[14];
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g_buttons.Reserved2 = elements[15];
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g_buttons.Y_AXIS = pXAxis;
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g_buttons.X_AXIS = pYAxis;
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}
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env->ReleaseBooleanArrayElements(Buttons, elements, 0);
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}
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#endif
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@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{1133A1CC-A9E5-4026-B20D-6A2987130D4E}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>AndroidInput</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(SolutionDir)PropertySheets\Platform.$(Configuration).props" />
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</ImportGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<PropertyGroup>
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<TargetName>AndroidInput</TargetName>
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<TargetName Condition="'$(Configuration)'=='Debug'">AndroidInput_d</TargetName>
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<OutDir>$(SolutionDir)Plugin\Input\</OutDir>
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<OutDir Condition="'$(Platform)'=='x64'">$(SolutionDir)Plugin64\Input\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Controller_1.1.h" />
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<ClInclude Include="Version.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="about.cpp" />
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<ClCompile Include="Main.cpp" />
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</ItemGroup>
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||||
</Project>
|
|
@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Controller_1.1.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Version.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="about.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,41 @@
|
|||
/****************************************************************************
|
||||
* *
|
||||
* Project64 - A Nintendo 64 emulator. *
|
||||
* http://www.pj64-emu.com/ *
|
||||
* Copyright (C) 2016 Project64. All rights reserved. *
|
||||
* *
|
||||
* License: *
|
||||
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
|
||||
* *
|
||||
****************************************************************************/
|
||||
#define STRINGIZE2(s) #s
|
||||
#define STRINGIZE(s) STRINGIZE2(s)
|
||||
|
||||
#define VERSION_MAJOR 1
|
||||
#define VERSION_MINOR 0
|
||||
#define VERSION_REVISION 0
|
||||
#define VERSION_BUILD 9999
|
||||
|
||||
#define VER_FILE_DESCRIPTION_STR "RSP HLE Plugin"
|
||||
#define VER_FILE_VERSION VERSION_MAJOR, VERSION_MINOR, VERSION_REVISION, VERSION_BUILD
|
||||
#define VER_FILE_VERSION_STR STRINGIZE(VERSION_MAJOR) \
|
||||
"." STRINGIZE(VERSION_MINOR) \
|
||||
"." STRINGIZE(VERSION_REVISION) \
|
||||
"." STRINGIZE(VERSION_BUILD) \
|
||||
|
||||
#define VER_PRODUCTNAME_STR "RSP-HLE"
|
||||
#define VER_PRODUCT_VERSION VER_FILE_VERSION
|
||||
#define VER_PRODUCT_VERSION_STR VER_FILE_VERSION_STR
|
||||
#define VER_ORIGINAL_FILENAME_STR VER_PRODUCTNAME_STR ".dll"
|
||||
#define VER_INTERNAL_NAME_STR VER_PRODUCTNAME_STR
|
||||
#define VER_COPYRIGHT_STR "Copyright (C) 2016"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define VER_VER_DEBUG VS_FF_DEBUG
|
||||
#else
|
||||
#define VER_VER_DEBUG 0
|
||||
#endif
|
||||
|
||||
#define VER_FILEOS VOS_NT_WINDOWS32
|
||||
#define VER_FILEFLAGS VER_VER_DEBUG
|
||||
#define VER_FILETYPE VFT_DLL
|
|
@ -0,0 +1,10 @@
|
|||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
void ShowAboutWindow (void * hParent)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
MessageBox((HWND)hParent,"Android Input Plugin","Dll About",MB_OK);
|
||||
#endif
|
||||
}
|
Loading…
Reference in New Issue