2016-01-27 09:11:59 +00:00
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#include "stdafx.h"
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#include "N64SystemSettings.h"
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2022-04-10 23:56:11 +00:00
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#include <Project64-core/N64System/N64Types.h>
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2016-01-27 09:11:59 +00:00
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int32_t CN64SystemSettings::m_RefCount = 0;
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bool CN64SystemSettings::m_bShowCPUPer;
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bool CN64SystemSettings::m_bBasicMode;
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bool CN64SystemSettings::m_bLimitFPS;
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bool CN64SystemSettings::m_bShowDListAListCount;
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bool CN64SystemSettings::m_bDisplayFrameRate;
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2021-06-15 05:00:38 +00:00
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bool CN64SystemSettings::m_UpdateControllerOnRefresh;
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2016-01-27 09:11:59 +00:00
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CN64SystemSettings::CN64SystemSettings()
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{
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m_RefCount += 1;
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if (m_RefCount == 1)
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{
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2021-04-12 11:35:39 +00:00
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g_Settings->RegisterChangeCB(UserInterface_BasicMode, nullptr, RefreshSettings);
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g_Settings->RegisterChangeCB(UserInterface_ShowCPUPer, nullptr, RefreshSettings);
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g_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate, nullptr, RefreshSettings);
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g_Settings->RegisterChangeCB(Debugger_ShowDListAListCount, nullptr, RefreshSettings);
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g_Settings->RegisterChangeCB(GameRunning_LimitFPS, nullptr, RefreshSettings);
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2016-01-27 09:11:59 +00:00
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2021-04-12 11:35:39 +00:00
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RefreshSettings(nullptr);
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2016-01-27 09:11:59 +00:00
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}
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}
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CN64SystemSettings::~CN64SystemSettings()
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{
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m_RefCount -= 1;
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if (m_RefCount == 0)
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{
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2021-04-12 11:35:39 +00:00
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g_Settings->UnregisterChangeCB(UserInterface_BasicMode, nullptr, RefreshSettings);
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g_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate, nullptr, RefreshSettings);
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g_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer, nullptr, RefreshSettings);
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g_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount, nullptr, RefreshSettings);
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g_Settings->UnregisterChangeCB(GameRunning_LimitFPS, nullptr, RefreshSettings);
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2016-01-27 09:11:59 +00:00
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}
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}
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void CN64SystemSettings::RefreshSettings(void *)
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{
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m_bBasicMode = g_Settings->LoadBool(UserInterface_BasicMode);
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m_bDisplayFrameRate = g_Settings->LoadBool(UserInterface_DisplayFrameRate);
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m_bShowCPUPer = g_Settings->LoadBool(UserInterface_ShowCPUPer);
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m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount);
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m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS);
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2021-06-15 05:00:38 +00:00
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m_UpdateControllerOnRefresh = g_Settings->LoadBool(Setting_UpdateControllerOnRefresh);
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2022-04-10 23:56:11 +00:00
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if (g_Settings->LoadDword(Game_CpuType) == CPU_SyncCores)
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{
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m_UpdateControllerOnRefresh = true;
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}
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2015-11-14 21:10:55 +00:00
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}
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