project64/Source/Project64-video/3dmath.cpp

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// Project64 - A Nintendo 64 emulator
// http://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
// Copyright(C) 2002 Dave2001
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#include "Gfx_1.3.h"
extern "C" {
#ifndef NOSSE
#include <xmmintrin.h>
#endif
}
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#ifdef _WIN32
#include <Windows.h>
#endif
#include <math.h>
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#include "3dmath.h"
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#include "trace.h"
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void calc_light(gfxVERTEX &v)
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{
float light_intensity = 0.0f;
register float color[3] = { rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b };
for (uint32_t l = 0; l < rdp.num_lights; l++)
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{
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light_intensity = DotProduct(rdp.light_vector[l], v.vec);
if (light_intensity > 0.0f)
{
color[0] += rdp.light[l].r * light_intensity;
color[1] += rdp.light[l].g * light_intensity;
color[2] += rdp.light[l].b * light_intensity;
}
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}
if (color[0] > 1.0f) color[0] = 1.0f;
if (color[1] > 1.0f) color[1] = 1.0f;
if (color[2] > 1.0f) color[2] = 1.0f;
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v.r = (uint8_t)(color[0] * 255.0f);
v.g = (uint8_t)(color[1] * 255.0f);
v.b = (uint8_t)(color[2] * 255.0f);
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}
void calc_linear(gfxVERTEX &v)
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{
if (g_settings->force_calc_sphere())
{
calc_sphere(v);
return;
}
DECLAREALIGN16VAR(vec[3]);
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TransformVector(v.vec, vec, rdp.model);
// TransformVector (v.vec, vec, rdp.combined);
NormalizeVector(vec);
float x, y;
if (!rdp.use_lookat)
{
x = vec[0];
y = vec[1];
}
else
{
x = DotProduct(rdp.lookat[0], vec);
y = DotProduct(rdp.lookat[1], vec);
}
if (x > 1.0f)
x = 1.0f;
else if (x < -1.0f)
x = -1.0f;
if (y > 1.0f)
y = 1.0f;
else if (y < -1.0f)
y = -1.0f;
if (rdp.cur_cache[0])
{
// scale >> 6 is size to map to
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v.ou = (acosf(-x) / 3.141592654f) * (rdp.tiles(rdp.cur_tile).org_s_scale >> 6);
v.ov = (acosf(-y) / 3.141592654f) * (rdp.tiles(rdp.cur_tile).org_t_scale >> 6);
}
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v.uv_scaled = 1;
WriteTrace(TraceRDP, TraceVerbose, "calc linear u: %f, v: %f", v.ou, v.ov);
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}
void calc_sphere(gfxVERTEX &v)
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{
WriteTrace(TraceRDP, TraceDebug, "calc_sphere");
DECLAREALIGN16VAR(vec[3]);
int s_scale, t_scale;
if (g_settings->hacks(CSettings::hack_Chopper))
{
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s_scale = minval(rdp.tiles(rdp.cur_tile).org_s_scale >> 6, rdp.tiles(rdp.cur_tile).lr_s);
t_scale = minval(rdp.tiles(rdp.cur_tile).org_t_scale >> 6, rdp.tiles(rdp.cur_tile).lr_t);
}
else
{
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s_scale = rdp.tiles(rdp.cur_tile).org_s_scale >> 6;
t_scale = rdp.tiles(rdp.cur_tile).org_t_scale >> 6;
}
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TransformVector(v.vec, vec, rdp.model);
// TransformVector (v.vec, vec, rdp.combined);
NormalizeVector(vec);
float x, y;
if (!rdp.use_lookat)
{
x = vec[0];
y = vec[1];
}
else
{
x = DotProduct(rdp.lookat[0], vec);
y = DotProduct(rdp.lookat[1], vec);
}
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v.ou = (x * 0.5f + 0.5f) * s_scale;
v.ov = (y * 0.5f + 0.5f) * t_scale;
v.uv_scaled = 1;
WriteTrace(TraceRDP, TraceVerbose, "calc sphere u: %f, v: %f", v.ou, v.ov);
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}
float DotProductC(register float *v1, register float *v2)
{
register float result;
result = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
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return(result);
}
void NormalizeVectorC(float *v)
{
register float len;
len = sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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if (len > 0.0f)
{
v[0] /= len;
v[1] /= len;
v[2] /= len;
}
}
void TransformVectorC(float *src, float *dst, float mat[4][4])
{
dst[0] = mat[0][0] * src[0] + mat[1][0] * src[1] + mat[2][0] * src[2];
dst[1] = mat[0][1] * src[0] + mat[1][1] * src[1] + mat[2][1] * src[2];
dst[2] = mat[0][2] * src[0] + mat[1][2] * src[1] + mat[2][2] * src[2];
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}
void InverseTransformVectorC(float *src, float *dst, float mat[4][4])
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{
dst[0] = mat[0][0] * src[0] + mat[0][1] * src[1] + mat[0][2] * src[2];
dst[1] = mat[1][0] * src[0] + mat[1][1] * src[1] + mat[1][2] * src[2];
dst[2] = mat[2][0] * src[0] + mat[2][1] * src[1] + mat[2][2] * src[2];
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}
void MulMatricesC(float m1[4][4], float m2[4][4], float r[4][4])
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{
float row[4][4];
register unsigned int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
row[i][j] = m2[i][j];
}
}
for (i = 0; i < 4; i++)
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{
// auto-vectorizable algorithm
// vectorized loop style, such that compilers can
// easily create optimized SSE instructions.
float leftrow[4];
float summand[4][4];
for (j = 0; j < 4; j++)
leftrow[j] = m1[i][j];
for (j = 0; j < 4; j++)
summand[0][j] = leftrow[0] * row[0][j];
for (j = 0; j < 4; j++)
summand[1][j] = leftrow[1] * row[1][j];
for (j = 0; j < 4; j++)
summand[2][j] = leftrow[2] * row[2][j];
for (j = 0; j < 4; j++)
summand[3][j] = leftrow[3] * row[3][j];
for (j = 0; j < 4; j++)
r[i][j] =
summand[0][j]
+ summand[1][j]
+ summand[2][j]
+ summand[3][j]
;
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}
}
// 2008.03.29 H.Morii - added SSE 3DNOW! 3x3 1x3 matrix multiplication
// and 3DNOW! 4x4 4x4 matrix multiplication
// 2011-01-03 Balrog - removed because is in NASM format and not 64-bit compatible
// This will need fixing.
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MULMATRIX MulMatrices = MulMatricesC;
TRANSFORMVECTOR TransformVector = TransformVectorC;
TRANSFORMVECTOR InverseTransformVector = InverseTransformVectorC;
DOTPRODUCT DotProduct = DotProductC;
NORMALIZEVECTOR NormalizeVector = NormalizeVectorC;
void MulMatricesSSE(float m1[4][4], float m2[4][4], float r[4][4])
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{
#if defined(__GNUC__) && !defined(NO_ASM) && !defined(NOSSE)
/* [row][col]*/
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typedef float v4sf __attribute__((vector_size(16)));
v4sf row0 = _mm_loadu_ps(m2[0]);
v4sf row1 = _mm_loadu_ps(m2[1]);
v4sf row2 = _mm_loadu_ps(m2[2]);
v4sf row3 = _mm_loadu_ps(m2[3]);
for (int i = 0; i < 4; ++i)
{
v4sf leftrow = _mm_loadu_ps(m1[i]);
// Fill tmp with four copies of leftrow[0]
v4sf tmp = leftrow;
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tmp = _mm_shuffle_ps(tmp, tmp, 0);
// Calculate the four first summands
v4sf destrow = tmp * row0;
// Fill tmp with four copies of leftrow[1]
tmp = leftrow;
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tmp = _mm_shuffle_ps(tmp, tmp, 1 + (1 << 2) + (1 << 4) + (1 << 6));
destrow += tmp * row1;
// Fill tmp with four copies of leftrow[2]
tmp = leftrow;
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tmp = _mm_shuffle_ps(tmp, tmp, 2 + (2 << 2) + (2 << 4) + (2 << 6));
destrow += tmp * row2;
// Fill tmp with four copies of leftrow[3]
tmp = leftrow;
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tmp = _mm_shuffle_ps(tmp, tmp, 3 + (3 << 2) + (3 << 4) + (3 << 6));
destrow += tmp * row3;
__builtin_ia32_storeups(r[i], destrow);
}
#elif !defined(NO_ASM) && !defined(NOSSE)
__asm
{
mov eax, dword ptr[r]
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mov ecx, dword ptr[m1]
mov edx, dword ptr[m2]
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movaps xmm0, [edx]
movaps xmm1, [edx + 16]
movaps xmm2, [edx + 32]
movaps xmm3, [edx + 48]
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// r[0][0],r[0][1],r[0][2],r[0][3]
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movaps xmm4, xmmword ptr[ecx]
movaps xmm5, xmm4
movaps xmm6, xmm4
movaps xmm7, xmm4
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shufps xmm4, xmm4, 00000000b
shufps xmm5, xmm5, 01010101b
shufps xmm6, xmm6, 10101010b
shufps xmm7, xmm7, 11111111b
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mulps xmm4, xmm0
mulps xmm5, xmm1
mulps xmm6, xmm2
mulps xmm7, xmm3
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addps xmm4, xmm5
addps xmm4, xmm6
addps xmm4, xmm7
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movaps xmmword ptr[eax], xmm4
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// r[1][0],r[1][1],r[1][2],r[1][3]
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movaps xmm4, xmmword ptr[ecx + 16]
movaps xmm5, xmm4
movaps xmm6, xmm4
movaps xmm7, xmm4
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shufps xmm4, xmm4, 00000000b
shufps xmm5, xmm5, 01010101b
shufps xmm6, xmm6, 10101010b
shufps xmm7, xmm7, 11111111b
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mulps xmm4, xmm0
mulps xmm5, xmm1
mulps xmm6, xmm2
mulps xmm7, xmm3
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addps xmm4, xmm5
addps xmm4, xmm6
addps xmm4, xmm7
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movaps xmmword ptr[eax + 16], xmm4
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// r[2][0],r[2][1],r[2][2],r[2][3]
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movaps xmm4, xmmword ptr[ecx + 32]
movaps xmm5, xmm4
movaps xmm6, xmm4
movaps xmm7, xmm4
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shufps xmm4, xmm4, 00000000b
shufps xmm5, xmm5, 01010101b
shufps xmm6, xmm6, 10101010b
shufps xmm7, xmm7, 11111111b
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mulps xmm4, xmm0
mulps xmm5, xmm1
mulps xmm6, xmm2
mulps xmm7, xmm3
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addps xmm4, xmm5
addps xmm4, xmm6
addps xmm4, xmm7
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movaps xmmword ptr[eax + 32], xmm4
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// r[3][0],r[3][1],r[3][2],r[3][3]
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movaps xmm4, xmmword ptr[ecx + 48]
movaps xmm5, xmm4
movaps xmm6, xmm4
movaps xmm7, xmm4
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shufps xmm4, xmm4, 00000000b
shufps xmm5, xmm5, 01010101b
shufps xmm6, xmm6, 10101010b
shufps xmm7, xmm7, 11111111b
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mulps xmm4, xmm0
mulps xmm5, xmm1
mulps xmm6, xmm2
mulps xmm7, xmm3
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addps xmm4, xmm5
addps xmm4, xmm6
addps xmm4, xmm7
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movaps xmmword ptr[eax + 48], xmm4
}
#endif // _WIN32
}
void math_init()
{
#ifndef _DEBUG
int IsSSE = FALSE;
#if defined(__GNUC__) && !defined(NO_ASM) && !defined(NOSSE)
int edx, eax;
GLIDE64_TRY
{
#if defined(__x86_64__)
asm volatile(" cpuid; "
: "=a"(eax), "=d"(edx)
: "0"(1)
: "rbx", "rcx"
);
#else
asm volatile(" push %%ebx; "
" push %%ecx; "
" cpuid; "
" pop %%ecx; "
" pop %%ebx; "
: "=a"(eax), "=d"(edx)
: "0"(1)
:
);
#endif
}
GLIDE64_CATCH
{ return; }
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// Check for SSE
if (edx & (1 << 25))
IsSSE = TRUE;
#elif !defined(NO_ASM) && !defined(NOSSE)
DWORD dwEdx;
__try
{
__asm
{
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mov eax, 1
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cpuid
mov dwEdx, edx
}
}
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__except (EXCEPTION_EXECUTE_HANDLER)
{
return;
}
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if (dwEdx & (1 << 25))
{
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if (dwEdx & (1 << 24))
{
__try
{
__asm xorps xmm0, xmm0
IsSSE = TRUE;
}
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__except (EXCEPTION_EXECUTE_HANDLER)
{
return;
}
}
}
#endif // _WIN32
if (IsSSE)
{
MulMatrices = MulMatricesSSE;
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WriteTrace(TraceGlide64, TraceDebug, "3DNOW! detected.");
}
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#endif //_DEBUG
}