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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
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static inline void load8bCI ( uint8_t * src , uint8_t * dst , int wid_64 , int height , int line , int ext , uint16_t * pal )
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{
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uint8_t * v7 ;
uint32_t * v8 ;
int v9 ;
int v10 ;
int v11 ;
uint32_t v12 ;
uint32_t * v13 ;
uint32_t v14 ;
uint32_t * v15 ;
uint32_t v16 ;
uint32_t * v17 ;
uint32_t * v18 ;
int v19 ;
int v20 ;
uint32_t v21 ;
uint32_t v22 ;
uint32_t * v23 ;
uint32_t v24 ;
int v25 ;
int v26 ;
v7 = src ;
v8 = ( uint32_t * ) dst ;
v9 = height ;
do
{
v25 = v9 ;
v10 = wid_64 ;
do
{
v11 = v10 ;
v12 = bswap32 ( * ( uint32_t * ) v7 ) ;
v13 = ( uint32_t * ) ( v7 + 4 ) ;
ALOWORD ( v10 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v12 > > 15 ) & 0x1FE ) ) , 1 ) ;
v14 = v10 < < 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v12 > > 23 ) & 0x1FE ) ) , 1 ) ;
* v8 = v14 ;
v15 = v8 + 1 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v12 & 0x1FE ) ) , 1 ) ;
v14 < < = 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v12 > > 7 ) & 0x1FE ) ) , 1 ) ;
* v15 = v14 ;
+ + v15 ;
v16 = bswap32 ( * v13 ) ;
v7 = ( uint8_t * ) ( v13 + 1 ) ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v16 > > 15 ) & 0x1FE ) ) , 1 ) ;
v14 < < = 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v16 > > 23 ) & 0x1FE ) ) , 1 ) ;
* v15 = v14 ;
+ + v15 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v16 & 0x1FE ) ) , 1 ) ;
v14 < < = 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v16 > > 7 ) & 0x1FE ) ) , 1 ) ;
* v15 = v14 ;
v8 = v15 + 1 ;
v10 = v11 - 1 ;
}
while ( v11 ! = 1 ) ;
if ( v25 = = 1 )
break ;
v26 = v25 - 1 ;
v17 = ( uint32_t * ) & src [ ( line + ( uintptr_t ) v7 - ( uintptr_t ) src ) & 0x7FF ] ;
v18 = ( uint32_t * ) ( ( char * ) v8 + ext ) ;
v19 = wid_64 ;
do
{
v20 = v19 ;
v21 = bswap32 ( v17 [ 1 ] ) ;
ALOWORD ( v19 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v21 > > 15 ) & 0x1FE ) ) , 1 ) ;
v22 = v19 < < 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v21 > > 23 ) & 0x1FE ) ) , 1 ) ;
* v18 = v22 ;
v23 = v18 + 1 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v21 & 0x1FE ) ) , 1 ) ;
v22 < < = 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v21 > > 7 ) & 0x1FE ) ) , 1 ) ;
* v23 = v22 ;
+ + v23 ;
v24 = bswap32 ( * v17 ) ;
v17 = ( uint32_t * ) & src [ ( ( uintptr_t ) v17 + 8 - ( uintptr_t ) src ) & 0x7FF ] ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v24 > > 15 ) & 0x1FE ) ) , 1 ) ;
v22 < < = 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v24 > > 23 ) & 0x1FE ) ) , 1 ) ;
* v23 = v22 ;
+ + v23 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v24 & 0x1FE ) ) , 1 ) ;
v22 < < = 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v24 > > 7 ) & 0x1FE ) ) , 1 ) ;
* v23 = v22 ;
v18 = v23 + 1 ;
v19 = v20 - 1 ;
}
while ( v20 ! = 1 ) ;
v7 = & src [ ( line + ( uintptr_t ) v17 - ( uintptr_t ) src ) & 0x7FF ] ;
v8 = ( uint32_t * ) ( ( char * ) v18 + ext ) ;
v9 = v26 - 1 ;
}
while ( v26 ! = 1 ) ;
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}
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static inline void load8bIA8 ( uint8_t * src , uint8_t * dst , int wid_64 , int height , int line , int ext , uint16_t * pal )
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{
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uint32_t * v7 ;
uint32_t * v8 ;
int v9 ;
int v10 ;
int v11 ;
uint32_t v12 ;
uint32_t * v13 ;
uint32_t v14 ;
uint32_t * v15 ;
uint32_t v16 ;
uint32_t * v17 ;
uint32_t * v18 ;
int v19 ;
int v20 ;
uint32_t v21 ;
uint32_t v22 ;
uint32_t * v23 ;
uint32_t v24 ;
int v25 ;
int v26 ;
v7 = ( uint32_t * ) src ;
v8 = ( uint32_t * ) dst ;
v9 = height ;
do
{
v25 = v9 ;
v10 = wid_64 ;
do
{
v11 = v10 ;
v12 = bswap32 ( * v7 ) ;
v13 = v7 + 1 ;
ALOWORD ( v10 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v12 > > 15 ) & 0x1FE ) ) , 8 ) ;
v14 = v10 < < 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v12 > > 23 ) & 0x1FE ) ) , 8 ) ;
* v8 = v14 ;
v15 = v8 + 1 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v12 & 0x1FE ) ) , 8 ) ;
v14 < < = 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v12 > > 7 ) & 0x1FE ) ) , 8 ) ;
* v15 = v14 ;
+ + v15 ;
v16 = bswap32 ( * v13 ) ;
v7 = v13 + 1 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v16 > > 15 ) & 0x1FE ) ) , 8 ) ;
v14 < < = 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v16 > > 23 ) & 0x1FE ) ) , 8 ) ;
* v15 = v14 ;
+ + v15 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v16 & 0x1FE ) ) , 8 ) ;
v14 < < = 16 ;
ALOWORD ( v14 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v16 > > 7 ) & 0x1FE ) ) , 8 ) ;
* v15 = v14 ;
v8 = v15 + 1 ;
v10 = v11 - 1 ;
}
while ( v11 ! = 1 ) ;
if ( v25 = = 1 )
break ;
v26 = v25 - 1 ;
v17 = ( uint32_t * ) ( ( char * ) v7 + line ) ;
v18 = ( uint32_t * ) ( ( char * ) v8 + ext ) ;
v19 = wid_64 ;
do
{
v20 = v19 ;
v21 = bswap32 ( v17 [ 1 ] ) ;
ALOWORD ( v19 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v21 > > 15 ) & 0x1FE ) ) , 8 ) ;
v22 = v19 < < 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v21 > > 23 ) & 0x1FE ) ) , 8 ) ;
* v18 = v22 ;
v23 = v18 + 1 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v21 & 0x1FE ) ) , 8 ) ;
v22 < < = 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v21 > > 7 ) & 0x1FE ) ) , 8 ) ;
* v23 = v22 ;
+ + v23 ;
v24 = bswap32 ( * v17 ) ;
v17 + = 2 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v24 > > 15 ) & 0x1FE ) ) , 8 ) ;
v22 < < = 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v24 > > 23 ) & 0x1FE ) ) , 8 ) ;
* v23 = v22 ;
+ + v23 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( 2 * ( uint16_t ) v24 & 0x1FE ) ) , 8 ) ;
v22 < < = 16 ;
ALOWORD ( v22 ) = __ROR__ ( * ( uint16_t * ) ( ( char * ) pal + ( ( v24 > > 7 ) & 0x1FE ) ) , 8 ) ;
* v23 = v22 ;
v18 = v23 + 1 ;
v19 = v20 - 1 ;
}
while ( v20 ! = 1 ) ;
v7 = ( uint32_t * ) ( ( char * ) v17 + line ) ;
v8 = ( uint32_t * ) ( ( char * ) v18 + ext ) ;
v9 = v26 - 1 ;
}
while ( v26 ! = 1 ) ;
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}
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static inline void load8bIA4 ( uint8_t * src , uint8_t * dst , int wid_64 , int height , int line , int ext )
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{
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uint32_t * v6 ;
uint32_t * v7 ;
int v8 ;
int v9 ;
uint32_t v10 ;
uint32_t v11 ;
uint32_t * v12 ;
uint32_t * v13 ;
uint32_t v14 ;
uint32_t v15 ;
uint32_t * v16 ;
uint32_t * v17 ;
int v18 ;
uint32_t * v19 ;
uint32_t v20 ;
int v21 ;
int v22 ;
v6 = ( uint32_t * ) src ;
v7 = ( uint32_t * ) dst ;
v8 = height ;
do
{
v21 = v8 ;
v9 = wid_64 ;
do
{
v10 = * v6 ;
v11 = ( * v6 > > 4 ) & 0xF0F0F0F ;
v12 = v6 + 1 ;
* v7 = ( 16 * v10 & 0xF0F0F0F0 ) | v11 ;
v13 = v7 + 1 ;
v14 = ( * v12 > > 4 ) & 0xF0F0F0F ;
v15 = 16 * * v12 & 0xF0F0F0F0 ;
v6 = v12 + 1 ;
* v13 = v15 | v14 ;
v7 = v13 + 1 ;
- - v9 ;
}
while ( v9 ) ;
if ( v21 = = 1 )
break ;
v22 = v21 - 1 ;
v16 = ( uint32_t * ) ( ( char * ) v6 + line ) ;
v17 = ( uint32_t * ) ( ( char * ) v7 + ext ) ;
v18 = wid_64 ;
do
{
* v17 = ( 16 * v16 [ 1 ] & 0xF0F0F0F0 ) | ( ( v16 [ 1 ] > > 4 ) & 0xF0F0F0F ) ;
v19 = v17 + 1 ;
v20 = * v16 ;
v16 + = 2 ;
* v19 = ( 16 * v20 & 0xF0F0F0F0 ) | ( ( v20 > > 4 ) & 0xF0F0F0F ) ;
v17 = v19 + 1 ;
- - v18 ;
}
while ( v18 ) ;
v6 = ( uint32_t * ) ( ( char * ) v16 + line ) ;
v7 = ( uint32_t * ) ( ( char * ) v17 + ext ) ;
v8 = v22 - 1 ;
}
while ( v22 ! = 1 ) ;
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}
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static inline void load8bI ( uint8_t * src , uint8_t * dst , int wid_64 , int height , int line , int ext )
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{
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uint32_t * v6 ;
uint32_t * v7 ;
int v8 ;
int v9 ;
uint32_t v10 ;
uint32_t * v11 ;
uint32_t * v12 ;
uint32_t v13 ;
uint32_t * v14 ;
uint32_t * v15 ;
int v16 ;
uint32_t * v17 ;
uint32_t v18 ;
int v19 ;
int v20 ;
v6 = ( uint32_t * ) src ;
v7 = ( uint32_t * ) dst ;
v8 = height ;
do
{
v19 = v8 ;
v9 = wid_64 ;
do
{
v10 = * v6 ;
v11 = v6 + 1 ;
* v7 = v10 ;
v12 = v7 + 1 ;
v13 = * v11 ;
v6 = v11 + 1 ;
* v12 = v13 ;
v7 = v12 + 1 ;
- - v9 ;
}
while ( v9 ) ;
if ( v19 = = 1 )
break ;
v20 = v19 - 1 ;
v14 = ( uint32_t * ) ( ( char * ) v6 + line ) ;
v15 = ( uint32_t * ) ( ( char * ) v7 + ext ) ;
v16 = wid_64 ;
do
{
* v15 = v14 [ 1 ] ;
v17 = v15 + 1 ;
v18 = * v14 ;
v14 + = 2 ;
* v17 = v18 ;
v15 = v17 + 1 ;
- - v16 ;
}
while ( v16 ) ;
v6 = ( uint32_t * ) ( ( char * ) v14 + line ) ;
v7 = ( uint32_t * ) ( ( char * ) v15 + ext ) ;
v8 = v20 - 1 ;
}
while ( v20 ! = 1 ) ;
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}
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//****************************************************************
// Size: 1, Format: 2
//
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wxUint32 Load8bCI ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int /*tile*/ )
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{
if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 3 ) ) ;
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unsigned short * pal = rdp . pal_8 ;
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switch ( rdp . tlut_mode ) {
case 0 : //palette is not used
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//in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference.
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//Thanks to angrylion for the advice
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load8bI ( ( uint8_t * ) src , ( uint8_t * ) dst , wid_64 , height , line , ext ) ;
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return /*(0 << 16) | */ GR_TEXFMT_ALPHA_8 ;
case 2 : //color palette
ext < < = 1 ;
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load8bCI ( ( uint8_t * ) src , ( uint8_t * ) dst , wid_64 , height , line , ext , pal ) ;
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return ( 1 < < 16 ) | GR_TEXFMT_ARGB_1555 ;
default : //IA palette
ext < < = 1 ;
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load8bIA8 ( ( uint8_t * ) src , ( uint8_t * ) dst , wid_64 , height , line , ext , pal ) ;
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return ( 1 < < 16 ) | GR_TEXFMT_ALPHA_INTENSITY_88 ;
}
}
//****************************************************************
// Size: 1, Format: 3
//
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wxUint32 Load8bIA ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int tile )
{
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if ( rdp . tlut_mode ! = 0 )
return Load8bCI ( dst , src , wid_64 , height , line , real_width , tile ) ;
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if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 3 ) ) ;
load8bIA4 ( ( uint8_t * ) src , ( uint8_t * ) dst , wid_64 , height , line , ext ) ;
return /*(0 << 16) | */ GR_TEXFMT_ALPHA_INTENSITY_44 ;
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}
//****************************************************************
// Size: 1, Format: 4
//
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wxUint32 Load8bI ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int tile )
{
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if ( rdp . tlut_mode ! = 0 )
return Load8bCI ( dst , src , wid_64 , height , line , real_width , tile ) ;
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if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 3 ) ) ;
load8bI ( ( uint8_t * ) src , ( uint8_t * ) dst , wid_64 , height , line , ext ) ;
return /*(0 << 16) | */ GR_TEXFMT_ALPHA_8 ;
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}