project64/Source/Project64/Settings/Recompiler Settings.cpp

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#include "stdafx.h"
int CRecompilerSettings::m_RefCount = 0;
bool CRecompilerSettings::m_bShowRecompMemSize;
bool CRecompilerSettings::m_bSMM_StoreInstruc;
bool CRecompilerSettings::m_bSMM_Protect;
bool CRecompilerSettings::m_bSMM_ValidFunc;
bool CRecompilerSettings::m_bSMM_PIDMA;
bool CRecompilerSettings::m_bSMM_TLB;
bool CRecompilerSettings::m_bProfiling;
bool CRecompilerSettings::m_bRomInMemory;
bool CRecompilerSettings::m_bFastSP;
bool CRecompilerSettings::m_b32Bit;
bool CRecompilerSettings::m_RegCaching;
bool CRecompilerSettings::m_bLinkBlocks;
DWORD CRecompilerSettings::m_LookUpMode; //FUNC_LOOKUP_METHOD
CRecompilerSettings::CRecompilerSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
_Settings->RegisterChangeCB(Game_SMM_StoreInstruc,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_SMM_Protect,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_SMM_ValidFunc,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_SMM_PIDMA,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_SMM_TLB,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_RegCache,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_BlockLinking,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_FuncLookupMode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Debugger_ShowRecompMemSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Debugger_ProfileCode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_LoadRomToMemory,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_32Bit,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->RegisterChangeCB(Game_FastSP,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
RefreshSettings();
}
}
CRecompilerSettings::~CRecompilerSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
_Settings->UnregisterChangeCB(Game_SMM_StoreInstruc,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_SMM_Protect,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_SMM_ValidFunc,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_SMM_PIDMA,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_SMM_TLB,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_RegCache,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_BlockLinking,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_FuncLookupMode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Debugger_ShowRecompMemSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Debugger_ProfileCode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_LoadRomToMemory,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_32Bit,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
_Settings->UnregisterChangeCB(Game_FastSP,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
}
}
void CRecompilerSettings::RefreshSettings()
{
m_bSMM_StoreInstruc = false /*_Settings->LoadBool(Game_SMM_StoreInstruc)*/;
m_bSMM_Protect = _Settings->LoadBool(Game_SMM_Protect);
m_bSMM_ValidFunc = _Settings->LoadBool(Game_SMM_ValidFunc);
m_bSMM_PIDMA = _Settings->LoadBool(Game_SMM_PIDMA);
m_bSMM_TLB = _Settings->LoadBool(Game_SMM_TLB);
m_bShowRecompMemSize = _Settings->LoadBool(Debugger_ShowRecompMemSize);
m_bProfiling = _Settings->LoadBool(Debugger_ProfileCode);
m_bRomInMemory = _Settings->LoadBool(Game_LoadRomToMemory);
m_bFastSP = _Settings->LoadBool(Game_FastSP);
m_b32Bit = _Settings->LoadBool(Game_32Bit);
m_RegCaching = _Settings->LoadBool(Game_RegCache);
m_bLinkBlocks = _Settings->LoadBool(Game_BlockLinking);
m_LookUpMode = _Settings->LoadDword(Game_FuncLookupMode);
}