2015-10-09 04:44:33 +00:00
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef _WIN32
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#include <windows.h>
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#else // _WIN32
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#include <string.h>
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#include <stdlib.h>
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#endif // _WIN32
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#include <math.h>
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#include <stdio.h>
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#include "glide.h"
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2015-10-09 04:53:16 +00:00
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#include "glitchmain.h"
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2015-10-09 04:44:33 +00:00
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void vbo_draw();
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static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4];
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static int fcta[4],sourcea0[4],operanda0[4],sourcea1[4],operanda1[4],sourcea2[4],operanda2[4];
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static int alpha_ref, alpha_func;
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bool alpha_test = 0;
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float texture_env_color[4];
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float ccolor0[4];
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float ccolor1[4];
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static float chroma_color[4];
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int fog_enabled;
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static int chroma_enabled;
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static int chroma_other_color;
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static int chroma_other_alpha;
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static int dither_enabled;
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int blackandwhite0;
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int blackandwhite1;
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float fogStart,fogEnd;
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float fogColor[4];
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#ifdef _WIN32
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static float farF;
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static float nearF;
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#endif // _WIN32
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int need_lambda[2];
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float lambda_color[2][4];
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// shaders variables
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int need_to_compile;
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static GLuint fragment_shader_object;
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static GLuint fragment_depth_shader_object;
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static GLuint vertex_shader_object;
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static GLuint program_object_default;
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static GLuint program_object_depth;
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static GLuint program_object;
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static int constant_color_location;
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static int ccolor0_location;
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static int ccolor1_location;
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static int first_color = 1;
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static int first_alpha = 1;
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static int first_texture0 = 1;
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static int first_texture1 = 1;
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static int tex0_combiner_ext = 0;
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static int tex1_combiner_ext = 0;
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static int c_combiner_ext = 0;
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static int a_combiner_ext = 0;
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#define GLSL_VERSION "100"
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#define SHADER_HEADER \
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"#version " GLSL_VERSION " \n" \
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"#define gl_Color vFrontColor \n" \
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"#define gl_FrontColor vFrontColor \n" \
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"#define gl_TexCoord vTexCoord \n"
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#define SHADER_VARYING \
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"varying highp vec4 gl_FrontColor; \n" \
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"varying highp vec4 gl_TexCoord[4]; \n"
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static const char* fragment_shader_header =
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SHADER_HEADER
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"precision lowp float; \n"
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"uniform sampler2D texture0; \n"
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"uniform sampler2D texture1; \n"
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"uniform sampler2D ditherTex; \n"
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"uniform vec4 constant_color; \n"
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"uniform vec4 ccolor0; \n"
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"uniform vec4 ccolor1; \n"
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"uniform vec4 chroma_color; \n"
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"uniform float lambda; \n"
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"uniform vec3 fogColor; \n"
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"uniform float alphaRef; \n"
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SHADER_VARYING
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" \n"
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"void test_chroma(vec4 ctexture1); \n"
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" \n"
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" \n"
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"void main() \n"
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"{ \n"
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;
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// using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown
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// reason, so we use the unused components of the texture2 coordinates
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static const char* fragment_shader_dither =
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" float dithx = (gl_TexCoord[2].b + 1.0)*0.5*1000.0; \n"
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" float dithy = (gl_TexCoord[2].a + 1.0)*0.5*1000.0; \n"
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" if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n"
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" (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n"
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;
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static const char* fragment_shader_default =
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" gl_FragColor = texture2D(texture0, vec2(gl_TexCoord[0])); \n"
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;
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static const char* fragment_shader_readtex0color =
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" vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"
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;
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static const char* fragment_shader_readtex0bw =
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" vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"
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" readtex0 = vec4(vec3(readtex0.b), \n"
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" readtex0.r + readtex0.g * 8.0 / 256.0); \n"
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;
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static const char* fragment_shader_readtex0bw_2 =
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" vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
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;
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static const char* fragment_shader_readtex1color =
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" vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n"
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;
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static const char* fragment_shader_readtex1bw =
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" vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n"
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" readtex1 = vec4(vec3(readtex1.b), \n"
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" readtex1.r + readtex1.g * 8.0 / 256.0); \n"
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;
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static const char* fragment_shader_readtex1bw_2 =
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" vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(gl_TexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
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;
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static const char* fragment_shader_fog =
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" float fog; \n"
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" fog = gl_TexCoord[0].b; \n"
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" gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n"
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;
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static const char* fragment_shader_end =
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"if(gl_FragColor.a <= alphaRef) {discard;} \n"
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" \n"
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"} \n"
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;
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static const char* vertex_shader =
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SHADER_HEADER
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"#define Z_MAX 65536.0 \n"
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"attribute highp vec4 aVertex; \n"
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"attribute highp vec4 aColor; \n"
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"attribute highp vec4 aMultiTexCoord0; \n"
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"attribute highp vec4 aMultiTexCoord1; \n"
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"attribute float aFog; \n"
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"uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader
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"uniform vec4 textureSizes; \n"
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"uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale
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SHADER_VARYING
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" \n"
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"void main() \n"
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"{ \n"
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" float q = aVertex.w; \n"
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" float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling grRenderBuffer)
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" gl_Position.x = (aVertex.x - vertexOffset.x) / vertexOffset.x; \n"
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" gl_Position.y = invertY *-(aVertex.y - vertexOffset.y) / vertexOffset.y; \n"
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" gl_Position.z = aVertex.z / Z_MAX; \n"
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" gl_Position.w = 1.0; \n"
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" gl_Position /= q; \n"
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" gl_FrontColor = aColor.bgra; \n"
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" \n"
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" gl_TexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n"
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" gl_TexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n"
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" \n"
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" float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n"
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" //if(fogMode == 2) { \n"
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" // fogV = 1.0 / aFog / 255 \n"
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" //} \n"
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" \n"
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" float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n"
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" f = clamp(f, 0.0, 1.0); \n"
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" gl_TexCoord[0].b = f; \n"
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" gl_TexCoord[2].b = aVertex.x; \n"
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" gl_TexCoord[2].a = aVertex.y; \n"
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"} \n"
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;
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static char fragment_shader_color_combiner[1024];
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static char fragment_shader_alpha_combiner[1024];
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static char fragment_shader_texture1[1024];
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static char fragment_shader_texture0[1024];
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static char fragment_shader_chroma[1024];
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static char shader_log[2048];
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void check_compile(GLuint shader)
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{
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GLint success;
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glGetShaderiv(shader,GL_COMPILE_STATUS,&success);
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if(!success)
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{
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char log[1024];
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glGetShaderInfoLog(shader,1024,NULL,log);
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LOGINFO(log);
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}
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}
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void check_link(GLuint program)
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{
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GLint success;
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glGetProgramiv(program,GL_LINK_STATUS,&success);
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if(!success)
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{
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char log[1024];
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glGetProgramInfoLog(program,1024,NULL,log);
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LOGINFO(log);
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}
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}
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void init_combiner()
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{
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int texture[4] = {0, 0, 0, 0};
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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// creating a fake texture
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glBindTexture(GL_TEXTURE_2D, default_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, default_texture);
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glEnable(GL_TEXTURE_2D);
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int texture0_location;
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int texture1_location;
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char *fragment_shader;
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int log_length;
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#ifndef ANDROID
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// depth shader
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fragment_depth_shader_object = glCreateShader(GL_FRAGMENT_SHADER);
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char s[128];
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// ZIGGY convert a 565 texture into depth component
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sprintf(s, "gl_FragDepth = dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(31*64*32, 63*32, 31, 0))*%g + %g; \n", zscale/2/65535.0, 1-zscale/2);
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fragment_shader = (char*)malloc(strlen(fragment_shader_header)+
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strlen(s)+
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strlen(fragment_shader_end)+1);
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strcpy(fragment_shader, fragment_shader_header);
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strcat(fragment_shader, s);
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strcat(fragment_shader, fragment_shader_end);
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glShaderSource(fragment_depth_shader_object, 1, (const GLchar**)&fragment_shader, NULL);
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free(fragment_shader);
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glCompileShader(fragment_depth_shader_object);
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check_compile(fragment_depth_shader_object);
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#endif
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// default shader
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fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER);
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fragment_shader = (char*)malloc(strlen(fragment_shader_header)+
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strlen(fragment_shader_default)+
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strlen(fragment_shader_end)+1);
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strcpy(fragment_shader, fragment_shader_header);
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strcat(fragment_shader, fragment_shader_default);
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strcat(fragment_shader, fragment_shader_end);
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glShaderSource(fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL);
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free(fragment_shader);
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glCompileShader(fragment_shader_object);
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check_compile(fragment_shader_object);
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vertex_shader_object = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertex_shader_object, 1, &vertex_shader, NULL);
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glCompileShader(vertex_shader_object);
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check_compile(vertex_shader_object);
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// depth program
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program_object = glCreateProgram();
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program_object_depth = program_object;
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glAttachShader(program_object, fragment_depth_shader_object);
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glAttachShader(program_object, vertex_shader_object);
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glBindAttribLocation(program_object,POSITION_ATTR,"aPosition");
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glBindAttribLocation(program_object,COLOUR_ATTR,"aColor");
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glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0");
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glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1");
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glBindAttribLocation(program_object,FOG_ATTR,"aFog");
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glLinkProgram(program_object);
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check_link(program_object);
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glUseProgram(program_object);
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texture0_location = glGetUniformLocation(program_object, "texture0");
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texture1_location = glGetUniformLocation(program_object, "texture1");
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glUniform1i(texture0_location, 0);
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glUniform1i(texture1_location, 1);
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// default program
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program_object = glCreateProgram();
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program_object_default = program_object;
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glAttachShader(program_object, fragment_shader_object);
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glAttachShader(program_object, vertex_shader_object);
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glBindAttribLocation(program_object,POSITION_ATTR,"aPosition");
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glBindAttribLocation(program_object,COLOUR_ATTR,"aColor");
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glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0");
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glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1");
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glBindAttribLocation(program_object,FOG_ATTR,"aFog");
|
|
|
|
|
|
|
|
glLinkProgram(program_object);
|
|
|
|
check_link(program_object);
|
|
|
|
glUseProgram(program_object);
|
|
|
|
|
|
|
|
texture0_location = glGetUniformLocation(program_object, "texture0");
|
|
|
|
texture1_location = glGetUniformLocation(program_object, "texture1");
|
|
|
|
glUniform1i(texture0_location, 0);
|
|
|
|
glUniform1i(texture1_location, 1);
|
|
|
|
|
|
|
|
strcpy(fragment_shader_color_combiner, "");
|
|
|
|
strcpy(fragment_shader_alpha_combiner, "");
|
|
|
|
strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(gl_TexCoord[0])); \n");
|
|
|
|
strcpy(fragment_shader_texture0, "");
|
|
|
|
|
|
|
|
first_color = 1;
|
|
|
|
first_alpha = 1;
|
|
|
|
first_texture0 = 1;
|
|
|
|
first_texture1 = 1;
|
|
|
|
need_to_compile = 0;
|
|
|
|
fog_enabled = 0;
|
|
|
|
chroma_enabled = 0;
|
|
|
|
dither_enabled = 0;
|
|
|
|
blackandwhite0 = 0;
|
|
|
|
blackandwhite1 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void compile_chroma_shader()
|
|
|
|
{
|
|
|
|
strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n");
|
|
|
|
|
|
|
|
switch(chroma_other_alpha)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
|
|
strcat(fragment_shader_chroma, "float alpha = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
|
|
strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
|
|
strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(chroma_other_color)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
|
|
strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(gl_Color),alpha); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
|
|
strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
|
|
strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_color);
|
|
|
|
}
|
|
|
|
|
|
|
|
strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n");
|
|
|
|
strcat(fragment_shader_chroma, "}");
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef struct _shader_program_key
|
|
|
|
{
|
|
|
|
int color_combiner;
|
|
|
|
int alpha_combiner;
|
|
|
|
int texture0_combiner;
|
|
|
|
int texture1_combiner;
|
|
|
|
int texture0_combinera;
|
|
|
|
int texture1_combinera;
|
|
|
|
int fog_enabled;
|
|
|
|
int chroma_enabled;
|
|
|
|
int dither_enabled;
|
|
|
|
int blackandwhite0;
|
|
|
|
int blackandwhite1;
|
|
|
|
GLuint fragment_shader_object;
|
|
|
|
GLuint program_object;
|
|
|
|
int texture0_location;
|
|
|
|
int texture1_location;
|
|
|
|
int vertexOffset_location;
|
|
|
|
int textureSizes_location;
|
|
|
|
int fogModeEndScale_location;
|
|
|
|
int fogColor_location;
|
|
|
|
int alphaRef_location;
|
|
|
|
int ditherTex_location;
|
|
|
|
int chroma_color_location;
|
|
|
|
} shader_program_key;
|
|
|
|
|
|
|
|
static shader_program_key* shader_programs = NULL;
|
|
|
|
static int number_of_programs = 0;
|
|
|
|
static int color_combiner_key;
|
|
|
|
static int alpha_combiner_key;
|
|
|
|
static int texture0_combiner_key;
|
|
|
|
static int texture1_combiner_key;
|
|
|
|
static int texture0_combinera_key;
|
|
|
|
static int texture1_combinera_key;
|
|
|
|
|
|
|
|
void update_uniforms(shader_program_key prog)
|
|
|
|
{
|
|
|
|
glUniform1i(prog.texture0_location, 0);
|
|
|
|
glUniform1i(prog.texture1_location, 1);
|
|
|
|
|
|
|
|
glUniform3f(prog.vertexOffset_location,widtho,heighto,inverted_culling ? -1.0f : 1.0f);
|
|
|
|
glUniform4f(prog.textureSizes_location,tex0_width,tex0_height,tex1_width,tex1_height);
|
|
|
|
|
|
|
|
glUniform3f(prog.fogModeEndScale_location,
|
|
|
|
fog_enabled != 2 ? 0.0f : 1.0f,
|
|
|
|
fogEnd,
|
|
|
|
1.0f / (fogEnd - fogStart)
|
|
|
|
);
|
|
|
|
|
|
|
|
if(prog.fogColor_location != -1)
|
|
|
|
{
|
|
|
|
glUniform3f(prog.fogColor_location,fogColor[0],fogColor[1],fogColor[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
glUniform1f(prog.alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f);
|
|
|
|
|
|
|
|
constant_color_location = glGetUniformLocation(program_object, "constant_color");
|
|
|
|
glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1],
|
|
|
|
texture_env_color[2], texture_env_color[3]);
|
|
|
|
|
|
|
|
ccolor0_location = glGetUniformLocation(program_object, "ccolor0");
|
|
|
|
glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]);
|
|
|
|
|
|
|
|
ccolor1_location = glGetUniformLocation(program_object, "ccolor1");
|
|
|
|
glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]);
|
|
|
|
|
|
|
|
glUniform4f(prog.chroma_color_location, chroma_color[0], chroma_color[1],
|
|
|
|
chroma_color[2], chroma_color[3]);
|
|
|
|
|
|
|
|
if(dither_enabled)
|
|
|
|
{
|
|
|
|
glUniform1i(prog.ditherTex_location, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
set_lambda();
|
|
|
|
}
|
|
|
|
|
|
|
|
void disable_textureSizes()
|
|
|
|
{
|
|
|
|
int textureSizes_location = glGetUniformLocation(program_object_default,"textureSizes");
|
|
|
|
glUniform4f(textureSizes_location,1,1,1,1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void compile_shader()
|
|
|
|
{
|
|
|
|
int texture0_location;
|
|
|
|
int texture1_location;
|
|
|
|
int ditherTex_location;
|
|
|
|
int vertexOffset_location;
|
|
|
|
int textureSizes_location;
|
|
|
|
char *fragment_shader;
|
|
|
|
int i;
|
|
|
|
int chroma_color_location;
|
|
|
|
int log_length;
|
|
|
|
|
|
|
|
need_to_compile = 0;
|
|
|
|
|
|
|
|
for(i=0; i<number_of_programs; i++)
|
|
|
|
{
|
|
|
|
shader_program_key prog = shader_programs[i];
|
|
|
|
if(prog.color_combiner == color_combiner_key &&
|
|
|
|
prog.alpha_combiner == alpha_combiner_key &&
|
|
|
|
prog.texture0_combiner == texture0_combiner_key &&
|
|
|
|
prog.texture1_combiner == texture1_combiner_key &&
|
|
|
|
prog.texture0_combinera == texture0_combinera_key &&
|
|
|
|
prog.texture1_combinera == texture1_combinera_key &&
|
|
|
|
prog.fog_enabled == fog_enabled &&
|
|
|
|
prog.chroma_enabled == chroma_enabled &&
|
|
|
|
prog.dither_enabled == dither_enabled &&
|
|
|
|
prog.blackandwhite0 == blackandwhite0 &&
|
|
|
|
prog.blackandwhite1 == blackandwhite1)
|
|
|
|
{
|
|
|
|
program_object = shader_programs[i].program_object;
|
|
|
|
glUseProgram(program_object);
|
|
|
|
update_uniforms(prog);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(shader_programs != NULL)
|
|
|
|
shader_programs = (shader_program_key*)realloc(shader_programs, (number_of_programs+1)*sizeof(shader_program_key));
|
|
|
|
else
|
|
|
|
shader_programs = (shader_program_key*)malloc(sizeof(shader_program_key));
|
|
|
|
//printf("number of shaders %d\n", number_of_programs);
|
|
|
|
|
|
|
|
shader_programs[number_of_programs].color_combiner = color_combiner_key;
|
|
|
|
shader_programs[number_of_programs].alpha_combiner = alpha_combiner_key;
|
|
|
|
shader_programs[number_of_programs].texture0_combiner = texture0_combiner_key;
|
|
|
|
shader_programs[number_of_programs].texture1_combiner = texture1_combiner_key;
|
|
|
|
shader_programs[number_of_programs].texture0_combinera = texture0_combinera_key;
|
|
|
|
shader_programs[number_of_programs].texture1_combinera = texture1_combinera_key;
|
|
|
|
shader_programs[number_of_programs].fog_enabled = fog_enabled;
|
|
|
|
shader_programs[number_of_programs].chroma_enabled = chroma_enabled;
|
|
|
|
shader_programs[number_of_programs].dither_enabled = dither_enabled;
|
|
|
|
shader_programs[number_of_programs].blackandwhite0 = blackandwhite0;
|
|
|
|
shader_programs[number_of_programs].blackandwhite1 = blackandwhite1;
|
|
|
|
|
|
|
|
if(chroma_enabled)
|
|
|
|
{
|
|
|
|
strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n");
|
|
|
|
compile_chroma_shader();
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment_shader = (char*)malloc(4096);
|
|
|
|
|
|
|
|
strcpy(fragment_shader, fragment_shader_header);
|
|
|
|
if(dither_enabled) strcat(fragment_shader, fragment_shader_dither);
|
|
|
|
switch (blackandwhite0) {
|
|
|
|
case 1: strcat(fragment_shader, fragment_shader_readtex0bw); break;
|
|
|
|
case 2: strcat(fragment_shader, fragment_shader_readtex0bw_2); break;
|
|
|
|
default: strcat(fragment_shader, fragment_shader_readtex0color);
|
|
|
|
}
|
|
|
|
switch (blackandwhite1) {
|
|
|
|
case 1: strcat(fragment_shader, fragment_shader_readtex1bw); break;
|
|
|
|
case 2: strcat(fragment_shader, fragment_shader_readtex1bw_2); break;
|
|
|
|
default: strcat(fragment_shader, fragment_shader_readtex1color);
|
|
|
|
}
|
|
|
|
strcat(fragment_shader, fragment_shader_texture0);
|
|
|
|
strcat(fragment_shader, fragment_shader_texture1);
|
|
|
|
strcat(fragment_shader, fragment_shader_color_combiner);
|
|
|
|
strcat(fragment_shader, fragment_shader_alpha_combiner);
|
|
|
|
if(fog_enabled) strcat(fragment_shader, fragment_shader_fog);
|
|
|
|
strcat(fragment_shader, fragment_shader_end);
|
|
|
|
if(chroma_enabled) strcat(fragment_shader, fragment_shader_chroma);
|
|
|
|
|
|
|
|
shader_programs[number_of_programs].fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource(shader_programs[number_of_programs].fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL);
|
|
|
|
|
|
|
|
glCompileShader(shader_programs[number_of_programs].fragment_shader_object);
|
|
|
|
check_compile(shader_programs[number_of_programs].fragment_shader_object);
|
|
|
|
|
|
|
|
program_object = glCreateProgram();
|
|
|
|
shader_programs[number_of_programs].program_object = program_object;
|
|
|
|
|
|
|
|
glBindAttribLocation(program_object,POSITION_ATTR,"aPosition");
|
|
|
|
glBindAttribLocation(program_object,COLOUR_ATTR,"aColor");
|
|
|
|
glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0");
|
|
|
|
glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1");
|
|
|
|
glBindAttribLocation(program_object,FOG_ATTR,"aFog");
|
|
|
|
|
|
|
|
glAttachShader(program_object, shader_programs[number_of_programs].fragment_shader_object);
|
|
|
|
glAttachShader(program_object, vertex_shader_object);
|
|
|
|
|
|
|
|
glLinkProgram(program_object);
|
|
|
|
check_link(program_object);
|
|
|
|
glUseProgram(program_object);
|
|
|
|
|
|
|
|
|
|
|
|
shader_programs[number_of_programs].texture0_location = glGetUniformLocation(program_object, "texture0");
|
|
|
|
shader_programs[number_of_programs].texture1_location = glGetUniformLocation(program_object, "texture1");
|
|
|
|
shader_programs[number_of_programs].vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset");
|
|
|
|
shader_programs[number_of_programs].textureSizes_location = glGetUniformLocation(program_object, "textureSizes");
|
|
|
|
shader_programs[number_of_programs].fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale");
|
|
|
|
shader_programs[number_of_programs].fogColor_location = glGetUniformLocation(program_object, "fogColor");
|
|
|
|
shader_programs[number_of_programs].alphaRef_location = glGetUniformLocation(program_object, "alphaRef");
|
|
|
|
|
|
|
|
update_uniforms(shader_programs[number_of_programs]);
|
|
|
|
|
|
|
|
number_of_programs++;
|
|
|
|
}
|
|
|
|
|
|
|
|
void free_combiners()
|
|
|
|
{
|
|
|
|
free(shader_programs);
|
|
|
|
shader_programs = NULL;
|
|
|
|
number_of_programs = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void set_copy_shader()
|
|
|
|
{
|
|
|
|
int texture0_location;
|
|
|
|
int alphaRef_location;
|
|
|
|
|
|
|
|
glUseProgram(program_object_default);
|
|
|
|
texture0_location = glGetUniformLocation(program_object_default, "texture0");
|
|
|
|
glUniform1i(texture0_location, 0);
|
|
|
|
|
|
|
|
alphaRef_location = glGetUniformLocation(program_object_default, "alphaRef");
|
|
|
|
if(alphaRef_location != -1)
|
|
|
|
glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void set_depth_shader()
|
|
|
|
{
|
|
|
|
int texture0_location;
|
|
|
|
int alphaRef_location;
|
|
|
|
|
|
|
|
glUseProgram(program_object_depth);
|
|
|
|
texture0_location = glGetUniformLocation(program_object_depth, "texture0");
|
|
|
|
glUniform1i(texture0_location, 0);
|
|
|
|
|
|
|
|
alphaRef_location = glGetUniformLocation(program_object_depth, "alphaRef");
|
|
|
|
if(alphaRef_location != -1)
|
|
|
|
glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void set_lambda()
|
|
|
|
{
|
|
|
|
int lambda_location = glGetUniformLocation(program_object, "lambda");
|
|
|
|
glUniform1f(lambda_location, lambda);
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grConstantColorValue( GrColor_t value )
|
|
|
|
{
|
|
|
|
LOG("grConstantColorValue(%d)\r\n", value);
|
|
|
|
switch(lfb_color_fmt)
|
|
|
|
{
|
|
|
|
case GR_COLORFORMAT_ARGB:
|
|
|
|
texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
texture_env_color[2] = (value & 0xFF) / 255.0f;
|
|
|
|
break;
|
|
|
|
case GR_COLORFORMAT_RGBA:
|
|
|
|
texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
texture_env_color[3] = (value & 0xFF) / 255.0f;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt);
|
|
|
|
}
|
|
|
|
|
|
|
|
vbo_draw();
|
|
|
|
|
|
|
|
constant_color_location = glGetUniformLocation(program_object, "constant_color");
|
|
|
|
glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1],
|
|
|
|
texture_env_color[2], texture_env_color[3]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void writeGLSLColorOther(int other)
|
|
|
|
{
|
|
|
|
switch(other)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_other = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLColorOther : %x", other);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void writeGLSLColorLocal(int local)
|
|
|
|
{
|
|
|
|
switch(local)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_LOCAL_ITERATED:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_local = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_LOCAL_CONSTANT:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLColorLocal : %x", local);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other)
|
|
|
|
{
|
|
|
|
switch(factor)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
|
|
if(need_local) writeGLSLColorLocal(local);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
|
|
if(need_other) writeGLSLColorOther(other);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
|
|
if(need_local) writeGLSLColorLocal(local);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_TEXTURE_RGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
|
|
if(need_local) writeGLSLColorLocal(local);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
|
|
if(need_other) writeGLSLColorOther(other);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
|
|
if(need_local) writeGLSLColorLocal(local);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLColorFactor : %x", factor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grColorCombine(
|
|
|
|
GrCombineFunction_t function, GrCombineFactor_t factor,
|
|
|
|
GrCombineLocal_t local, GrCombineOther_t other,
|
|
|
|
FxBool invert )
|
|
|
|
{
|
|
|
|
LOG("grColorCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert);
|
|
|
|
static int last_function = 0;
|
|
|
|
static int last_factor = 0;
|
|
|
|
static int last_local = 0;
|
|
|
|
static int last_other = 0;
|
|
|
|
|
|
|
|
if(last_function == function && last_factor == factor &&
|
|
|
|
last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return;
|
|
|
|
first_color = 0;
|
|
|
|
c_combiner_ext = 0;
|
|
|
|
|
|
|
|
last_function = function;
|
|
|
|
last_factor = factor;
|
|
|
|
last_local = local;
|
|
|
|
last_other = other;
|
|
|
|
|
|
|
|
if (invert) display_warning("grColorCombine : inverted result");
|
|
|
|
|
|
|
|
color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
|
|
|
|
chroma_other_color = other;
|
|
|
|
|
|
|
|
strcpy(fragment_shader_color_combiner, "");
|
|
|
|
switch(function)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FUNCTION_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
|
|
writeGLSLColorOther(other);
|
|
|
|
writeGLSLColorFactor(factor,local,1,other,0);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
writeGLSLColorOther(other);
|
|
|
|
writeGLSLColorFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
writeGLSLColorOther(other);
|
|
|
|
writeGLSLColorFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
writeGLSLColorOther(other);
|
|
|
|
writeGLSLColorFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
writeGLSLColorOther(other);
|
|
|
|
writeGLSLColorFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
writeGLSLColorOther(other);
|
|
|
|
writeGLSLColorFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
writeGLSLColorFactor(factor,local,0,other,1);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLColorLocal(local);
|
|
|
|
writeGLSLColorFactor(factor,local,0,other,1);
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
strcpy(fragment_shader_color_combiner, fragment_shader_default);
|
|
|
|
display_warning("grColorCombine : unknown function : %x", function);
|
|
|
|
}
|
|
|
|
//compile_shader();
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
int setOtherAlphaSource(int other)
|
|
|
|
{
|
|
|
|
switch(other)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
|
|
return GL_PRIMARY_COLOR_ARB;
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
|
|
return GL_PREVIOUS_ARB;
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
|
|
return GL_CONSTANT_ARB;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknwown other alpha source : %x", other);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int setLocalAlphaSource(int local)
|
|
|
|
{
|
|
|
|
switch(local)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_LOCAL_ITERATED:
|
|
|
|
return GL_PRIMARY_COLOR_ARB;
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_LOCAL_CONSTANT:
|
|
|
|
return GL_CONSTANT_ARB;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknwown local alpha source : %x", local);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
void writeGLSLAlphaOther(int other)
|
|
|
|
{
|
|
|
|
switch(other)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_other = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLAlphaOther : %x", other);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void writeGLSLAlphaLocal(int local)
|
|
|
|
{
|
|
|
|
switch(local)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_LOCAL_ITERATED:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_local = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_LOCAL_CONSTANT:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLAlphaLocal : %x", local);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other)
|
|
|
|
{
|
|
|
|
switch(factor)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
|
|
if(need_local) writeGLSLAlphaLocal(local);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
|
|
if(need_other) writeGLSLAlphaOther(other);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
|
|
if(need_local) writeGLSLAlphaLocal(local);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
|
|
if(need_local) writeGLSLAlphaLocal(local);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
|
|
if(need_other) writeGLSLAlphaOther(other);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
|
|
if(need_local) writeGLSLAlphaLocal(local);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLAlphaFactor : %x", factor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grAlphaCombine(
|
|
|
|
GrCombineFunction_t function, GrCombineFactor_t factor,
|
|
|
|
GrCombineLocal_t local, GrCombineOther_t other,
|
|
|
|
FxBool invert
|
|
|
|
)
|
|
|
|
{
|
|
|
|
LOG("grAlphaCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert);
|
|
|
|
static int last_function = 0;
|
|
|
|
static int last_factor = 0;
|
|
|
|
static int last_local = 0;
|
|
|
|
static int last_other = 0;
|
|
|
|
|
|
|
|
if(last_function == function && last_factor == factor &&
|
|
|
|
last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return;
|
|
|
|
first_alpha = 0;
|
|
|
|
a_combiner_ext = 0;
|
|
|
|
|
|
|
|
last_function = function;
|
|
|
|
last_factor = factor;
|
|
|
|
last_local = local;
|
|
|
|
last_other = other;
|
|
|
|
|
|
|
|
if (invert) display_warning("grAlphaCombine : inverted result");
|
|
|
|
|
|
|
|
alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
|
|
|
|
chroma_other_alpha = other;
|
|
|
|
|
|
|
|
strcpy(fragment_shader_alpha_combiner, "");
|
|
|
|
|
|
|
|
switch(function)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FUNCTION_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
|
|
writeGLSLAlphaOther(other);
|
|
|
|
writeGLSLAlphaFactor(factor,local,1,other,0);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
writeGLSLAlphaOther(other);
|
|
|
|
writeGLSLAlphaFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
writeGLSLAlphaOther(other);
|
|
|
|
writeGLSLAlphaFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
writeGLSLAlphaOther(other);
|
|
|
|
writeGLSLAlphaFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
writeGLSLAlphaOther(other);
|
|
|
|
writeGLSLAlphaFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
writeGLSLAlphaOther(other);
|
|
|
|
writeGLSLAlphaFactor(factor,local,0,other,0);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
writeGLSLAlphaFactor(factor,local,0,other,1);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLAlphaLocal(local);
|
|
|
|
writeGLSLAlphaFactor(factor,local,0,other,1);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaCombine : unknown function : %x", function);
|
|
|
|
}
|
|
|
|
|
|
|
|
//compile_shader();
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void writeGLSLTextureColorFactor(int num_tex, int factor)
|
|
|
|
{
|
|
|
|
switch(factor)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLTextureColorFactor : %x", factor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void writeGLSLTextureAlphaFactor(int num_tex, int factor)
|
|
|
|
{
|
|
|
|
switch(factor)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("unknown writeGLSLTextureAlphaFactor : %x", factor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grTexCombine(
|
|
|
|
GrChipID_t tmu,
|
|
|
|
GrCombineFunction_t rgb_function,
|
|
|
|
GrCombineFactor_t rgb_factor,
|
|
|
|
GrCombineFunction_t alpha_function,
|
|
|
|
GrCombineFactor_t alpha_factor,
|
|
|
|
FxBool rgb_invert,
|
|
|
|
FxBool alpha_invert
|
|
|
|
)
|
|
|
|
{
|
|
|
|
LOG("grTexCombine(%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert);
|
|
|
|
int num_tex;
|
|
|
|
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
|
|
else num_tex = 0;
|
|
|
|
|
|
|
|
if(num_tex == 0)
|
|
|
|
{
|
|
|
|
static int last_function = 0;
|
|
|
|
static int last_factor = 0;
|
|
|
|
static int last_afunction = 0;
|
|
|
|
static int last_afactor = 0;
|
|
|
|
static int last_rgb_invert = 0;
|
|
|
|
|
|
|
|
if(last_function == rgb_function && last_factor == rgb_factor &&
|
|
|
|
last_afunction == alpha_function && last_afactor == alpha_factor &&
|
|
|
|
last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return;
|
|
|
|
first_texture0 = 0;
|
|
|
|
tex0_combiner_ext = 0;
|
|
|
|
|
|
|
|
last_function = rgb_function;
|
|
|
|
last_factor = rgb_factor;
|
|
|
|
last_afunction = alpha_function;
|
|
|
|
last_afactor = alpha_factor;
|
|
|
|
last_rgb_invert= rgb_invert;
|
|
|
|
texture0_combiner_key = rgb_function | (rgb_factor << 4) |
|
|
|
|
(alpha_function << 8) | (alpha_factor << 12) |
|
|
|
|
(rgb_invert << 16);
|
|
|
|
texture0_combinera_key = 0;
|
|
|
|
strcpy(fragment_shader_texture0, "");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
static int last_function = 0;
|
|
|
|
static int last_factor = 0;
|
|
|
|
static int last_afunction = 0;
|
|
|
|
static int last_afactor = 0;
|
|
|
|
static int last_rgb_invert = 0;
|
|
|
|
|
|
|
|
if(last_function == rgb_function && last_factor == rgb_factor &&
|
|
|
|
last_afunction == alpha_function && last_afactor == alpha_factor &&
|
|
|
|
last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return;
|
|
|
|
first_texture1 = 0;
|
|
|
|
tex1_combiner_ext = 0;
|
|
|
|
|
|
|
|
last_function = rgb_function;
|
|
|
|
last_factor = rgb_factor;
|
|
|
|
last_afunction = alpha_function;
|
|
|
|
last_afactor = alpha_factor;
|
|
|
|
last_rgb_invert = rgb_invert;
|
|
|
|
|
|
|
|
texture1_combiner_key = rgb_function | (rgb_factor << 4) |
|
|
|
|
(alpha_function << 8) | (alpha_factor << 12) |
|
|
|
|
(rgb_invert << 16);
|
|
|
|
texture1_combinera_key = 0;
|
|
|
|
strcpy(fragment_shader_texture1, "");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(rgb_function)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FUNCTION_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
|
|
|
|
display_warning("grTextCombine : unknown rgb function : %x", rgb_function);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rgb_invert)
|
|
|
|
{
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(alpha_function)
|
|
|
|
{
|
|
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n");
|
|
|
|
display_warning("grTextCombine : unknown alpha function : %x", alpha_function);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (alpha_invert)
|
|
|
|
{
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n");
|
|
|
|
}
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grAlphaBlendFunction(
|
|
|
|
GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df,
|
|
|
|
GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df
|
|
|
|
)
|
|
|
|
{
|
|
|
|
int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
|
|
|
|
LOG("grAlphaBlendFunction(%d,%d,%d,%d)\r\n", rgb_sf, rgb_df, alpha_sf, alpha_df);
|
|
|
|
|
|
|
|
switch(rgb_sf)
|
|
|
|
{
|
|
|
|
case GR_BLEND_ZERO:
|
|
|
|
sfactorRGB = GL_ZERO;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_SRC_ALPHA:
|
|
|
|
sfactorRGB = GL_SRC_ALPHA;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_ONE:
|
|
|
|
sfactorRGB = GL_ONE;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
|
|
|
|
sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaBlendFunction : rgb_sf = %x", rgb_sf);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(rgb_df)
|
|
|
|
{
|
|
|
|
case GR_BLEND_ZERO:
|
|
|
|
dfactorRGB = GL_ZERO;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_SRC_ALPHA:
|
|
|
|
dfactorRGB = GL_SRC_ALPHA;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_ONE:
|
|
|
|
dfactorRGB = GL_ONE;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
|
|
|
|
dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaBlendFunction : rgb_df = %x", rgb_df);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(alpha_sf)
|
|
|
|
{
|
|
|
|
case GR_BLEND_ZERO:
|
|
|
|
sfactorAlpha = GL_ZERO;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_ONE:
|
|
|
|
sfactorAlpha = GL_ONE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaBlendFunction : alpha_sf = %x", alpha_sf);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(alpha_df)
|
|
|
|
{
|
|
|
|
case GR_BLEND_ZERO:
|
|
|
|
dfactorAlpha = GL_ZERO;
|
|
|
|
break;
|
|
|
|
case GR_BLEND_ONE:
|
|
|
|
dfactorAlpha = GL_ONE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaBlendFunction : alpha_df = %x", alpha_df);
|
|
|
|
}
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
|
|
/*
|
|
|
|
if (blend_func_separate_support)
|
|
|
|
glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
|
|
else
|
|
|
|
glBlendFunc(sfactorRGB, dfactorRGB);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grAlphaTestReferenceValue( GrAlpha_t value )
|
|
|
|
{
|
|
|
|
LOG("grAlphaTestReferenceValue(%d)\r\n", value);
|
|
|
|
alpha_ref = value;
|
|
|
|
grAlphaTestFunction(alpha_func);
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grAlphaTestFunction( GrCmpFnc_t function )
|
|
|
|
{
|
|
|
|
LOG("grAlphaTestFunction(%d)\r\n", function);
|
|
|
|
alpha_func = function;
|
|
|
|
switch(function)
|
|
|
|
{
|
|
|
|
case GR_CMP_GREATER:
|
|
|
|
//glAlphaFunc(GL_GREATER, alpha_ref/255.0f);
|
|
|
|
break;
|
|
|
|
case GR_CMP_GEQUAL:
|
|
|
|
//glAlphaFunc(GL_GEQUAL, alpha_ref/255.0f);
|
|
|
|
break;
|
|
|
|
case GR_CMP_ALWAYS:
|
|
|
|
//glAlphaFunc(GL_ALWAYS, alpha_ref/255.0f);
|
|
|
|
//glDisable(GL_ALPHA_TEST);
|
|
|
|
alpha_test = false;
|
|
|
|
return;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaTestFunction : unknown function : %x", function);
|
|
|
|
}
|
|
|
|
//glEnable(GL_ALPHA_TEST);
|
|
|
|
alpha_test = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// fog
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grFogMode( GrFogMode_t mode )
|
|
|
|
{
|
|
|
|
LOG("grFogMode(%d)\r\n", mode);
|
|
|
|
switch(mode)
|
|
|
|
{
|
|
|
|
case GR_FOG_DISABLE:
|
|
|
|
//glDisable(GL_FOG);
|
|
|
|
fog_enabled = 0;
|
|
|
|
break;
|
|
|
|
case GR_FOG_WITH_TABLE_ON_Q:
|
|
|
|
//glEnable(GL_FOG);
|
|
|
|
//glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
|
|
|
fog_enabled = 1;
|
|
|
|
break;
|
|
|
|
case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT:
|
|
|
|
//glEnable(GL_FOG);
|
|
|
|
//glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
|
|
|
fog_enabled = 2;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grFogMode : unknown mode : %x", mode);
|
|
|
|
}
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY float FX_CALL
|
|
|
|
guFogTableIndexToW( int i )
|
|
|
|
{
|
|
|
|
LOG("guFogTableIndexToW(%d)\r\n", i);
|
|
|
|
return (float)(pow(2.0, 3.0+(double)(i>>2)) / (8-(i&3)));
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
guFogGenerateLinear(GrFog_t *fogtable,
|
|
|
|
float nearZ, float farZ )
|
|
|
|
{
|
|
|
|
LOG("guFogGenerateLinear(%f,%f)\r\n", nearZ, farZ);
|
|
|
|
/*
|
|
|
|
glFogi(GL_FOG_MODE, GL_LINEAR);
|
|
|
|
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
|
|
|
glFogf(GL_FOG_START, nearZ / 255.0f);
|
|
|
|
glFogf(GL_FOG_END, farZ / 255.0f);
|
|
|
|
*/
|
|
|
|
fogStart = nearZ / 255.0f;
|
|
|
|
fogEnd = farZ / 255.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grFogTable( const GrFog_t ft[] )
|
|
|
|
{
|
|
|
|
LOG("grFogTable()\r\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grFogColorValue( GrColor_t fogcolor )
|
|
|
|
{
|
|
|
|
LOG("grFogColorValue(%x)\r\n", fogcolor);
|
|
|
|
|
|
|
|
switch(lfb_color_fmt)
|
|
|
|
{
|
|
|
|
case GR_COLORFORMAT_ARGB:
|
|
|
|
fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f;
|
|
|
|
fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f;
|
|
|
|
fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f;
|
|
|
|
fogColor[2] = (fogcolor & 0xFF) / 255.0f;
|
|
|
|
break;
|
|
|
|
case GR_COLORFORMAT_RGBA:
|
|
|
|
fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f;
|
|
|
|
fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f;
|
|
|
|
fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f;
|
|
|
|
fogColor[3] = (fogcolor & 0xFF) / 255.0f;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grFogColorValue: unknown color format : %x", lfb_color_fmt);
|
|
|
|
}
|
|
|
|
|
|
|
|
//glFogfv(GL_FOG_COLOR, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
// chroma
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grChromakeyMode( GrChromakeyMode_t mode )
|
|
|
|
{
|
|
|
|
LOG("grChromakeyMode(%d)\r\n", mode);
|
|
|
|
switch(mode)
|
|
|
|
{
|
|
|
|
case GR_CHROMAKEY_DISABLE:
|
|
|
|
chroma_enabled = 0;
|
|
|
|
break;
|
|
|
|
case GR_CHROMAKEY_ENABLE:
|
|
|
|
chroma_enabled = 1;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grChromakeyMode : unknown mode : %x", mode);
|
|
|
|
}
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grChromakeyValue( GrColor_t value )
|
|
|
|
{
|
|
|
|
LOG("grChromakeyValue(%x)\r\n", value);
|
|
|
|
int chroma_color_location;
|
|
|
|
|
|
|
|
switch(lfb_color_fmt)
|
|
|
|
{
|
|
|
|
case GR_COLORFORMAT_ARGB:
|
|
|
|
chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
chroma_color[2] = (value & 0xFF) / 255.0f;
|
|
|
|
break;
|
|
|
|
case GR_COLORFORMAT_RGBA:
|
|
|
|
chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grChromakeyValue: unknown color format : %x", lfb_color_fmt);
|
|
|
|
}
|
|
|
|
vbo_draw();
|
|
|
|
chroma_color_location = glGetUniformLocation(program_object, "chroma_color");
|
|
|
|
glUniform4f(chroma_color_location, chroma_color[0], chroma_color[1],
|
|
|
|
chroma_color[2], chroma_color[3]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void setPattern()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
GLubyte stip[32*4];
|
|
|
|
for(i=0; i<32; i++)
|
|
|
|
{
|
|
|
|
unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1);
|
|
|
|
stip[i*4+0] = (val >> 24) & 0xFF;
|
|
|
|
stip[i*4+1] = (val >> 16) & 0xFF;
|
|
|
|
stip[i*4+2] = (val >> 8) & 0xFF;
|
|
|
|
stip[i*4+3] = val & 0xFF;
|
|
|
|
}
|
|
|
|
GLubyte texture[32*32*4];
|
|
|
|
for(i=0; i<32; i++)
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
for(j=0; j<4; j++)
|
|
|
|
{
|
|
|
|
texture[(i*32+j*8+0)*4+3] = ((stip[i*4+j] >> 7) & 1) ? 255 : 0;
|
|
|
|
texture[(i*32+j*8+1)*4+3] = ((stip[i*4+j] >> 6) & 1) ? 255 : 0;
|
|
|
|
texture[(i*32+j*8+2)*4+3] = ((stip[i*4+j] >> 5) & 1) ? 255 : 0;
|
|
|
|
texture[(i*32+j*8+3)*4+3] = ((stip[i*4+j] >> 4) & 1) ? 255 : 0;
|
|
|
|
texture[(i*32+j*8+4)*4+3] = ((stip[i*4+j] >> 3) & 1) ? 255 : 0;
|
|
|
|
texture[(i*32+j*8+5)*4+3] = ((stip[i*4+j] >> 2) & 1) ? 255 : 0;
|
|
|
|
texture[(i*32+j*8+6)*4+3] = ((stip[i*4+j] >> 1) & 1) ? 255 : 0;
|
|
|
|
texture[(i*32+j*8+7)*4+3] = ((stip[i*4+j] >> 0) & 1) ? 255 : 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE2);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 33*1024*1024);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grStipplePattern(
|
|
|
|
GrStipplePattern_t stipple)
|
|
|
|
{
|
|
|
|
LOG("grStipplePattern(%x)\r\n", stipple);
|
|
|
|
srand(stipple);
|
|
|
|
setPattern();
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grStippleMode( GrStippleMode_t mode )
|
|
|
|
{
|
|
|
|
LOG("grStippleMode(%d)\r\n", mode);
|
|
|
|
switch(mode)
|
|
|
|
{
|
|
|
|
case GR_STIPPLE_DISABLE:
|
|
|
|
dither_enabled = 0;
|
|
|
|
glActiveTexture(GL_TEXTURE2);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
break;
|
|
|
|
case GR_STIPPLE_PATTERN:
|
|
|
|
setPattern();
|
|
|
|
dither_enabled = 1;
|
|
|
|
glActiveTexture(GL_TEXTURE2);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
break;
|
|
|
|
case GR_STIPPLE_ROTATE:
|
|
|
|
setPattern();
|
|
|
|
dither_enabled = 1;
|
|
|
|
glActiveTexture(GL_TEXTURE2);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grStippleMode:%x", mode);
|
|
|
|
}
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode,
|
|
|
|
GrCCUColor_t b, GrCombineMode_t b_mode,
|
|
|
|
GrCCUColor_t c, FxBool c_invert,
|
|
|
|
GrCCUColor_t d, FxBool d_invert,
|
|
|
|
FxU32 shift, FxBool invert)
|
|
|
|
{
|
|
|
|
LOG("grColorCombineExt(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
|
|
if (invert) display_warning("grColorCombineExt : inverted result");
|
|
|
|
if (shift) display_warning("grColorCombineExt : shift = %d", shift);
|
|
|
|
|
|
|
|
color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
|
|
c_combiner_ext = 1;
|
|
|
|
strcpy(fragment_shader_color_combiner, "");
|
|
|
|
|
|
|
|
switch(a)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_COLOR:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(gl_Color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grColorCombineExt : a = %x", a);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(a_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grColorCombineExt : a_mode = %x", a_mode);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_COLOR:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(gl_Color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grColorCombineExt : b = %x", b);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grColorCombineExt : b_mode = %x", b_mode);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(c)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ALOCAL:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_AOTHER:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_COLOR:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(gl_Color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grColorCombineExt : c = %x", c);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(c_invert)
|
|
|
|
strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n");
|
|
|
|
|
|
|
|
switch(d)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ALOCAL:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grColorCombineExt : d = %x", d);
|
|
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(d_invert)
|
|
|
|
strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n");
|
|
|
|
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n");
|
|
|
|
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode,
|
|
|
|
GrACUColor_t b, GrCombineMode_t b_mode,
|
|
|
|
GrACUColor_t c, FxBool c_invert,
|
|
|
|
GrACUColor_t d, FxBool d_invert,
|
|
|
|
FxU32 shift, FxBool invert)
|
|
|
|
{
|
|
|
|
LOG("grAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
|
|
if (invert) display_warning("grAlphaCombineExt : inverted result");
|
|
|
|
if (shift) display_warning("grAlphaCombineExt : shift = %d", shift);
|
|
|
|
|
|
|
|
alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
|
|
a_combiner_ext = 1;
|
|
|
|
strcpy(fragment_shader_alpha_combiner, "");
|
|
|
|
|
|
|
|
switch(a)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaCombineExt : a = %x", a);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(a_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaCombineExt : a_mode = %x", a_mode);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaCombineExt : b = %x", b);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaCombineExt : b_mode = %x", b_mode);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(c)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ALOCAL:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_AOTHER:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaCombineExt : c = %x", c);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(c_invert)
|
|
|
|
strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n");
|
|
|
|
|
|
|
|
switch(d)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ALOCAL:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grAlphaCombineExt : d = %x", d);
|
|
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(d_invert)
|
|
|
|
strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n");
|
|
|
|
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n");
|
|
|
|
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grTexColorCombineExt(GrChipID_t tmu,
|
|
|
|
GrTCCUColor_t a, GrCombineMode_t a_mode,
|
|
|
|
GrTCCUColor_t b, GrCombineMode_t b_mode,
|
|
|
|
GrTCCUColor_t c, FxBool c_invert,
|
|
|
|
GrTCCUColor_t d, FxBool d_invert,
|
|
|
|
FxU32 shift, FxBool invert)
|
|
|
|
{
|
|
|
|
int num_tex;
|
|
|
|
LOG("grTexColorCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
|
|
|
|
|
|
if (invert) display_warning("grTexColorCombineExt : inverted result");
|
|
|
|
if (shift) display_warning("grTexColorCombineExt : shift = %d", shift);
|
|
|
|
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
|
|
else num_tex = 0;
|
|
|
|
|
|
|
|
if(num_tex == 0)
|
|
|
|
{
|
|
|
|
texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
|
|
tex0_combiner_ext = 1;
|
|
|
|
strcpy(fragment_shader_texture0, "");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
|
|
tex1_combiner_ext = 1;
|
|
|
|
strcpy(fragment_shader_texture1, "");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(a)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(gl_Color.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(gl_Color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = gl_Color; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_RGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_RGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CCOLOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexColorCombineExt : a = %x", a);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(a_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexColorCombineExt : a_mode = %x", a_mode);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(gl_Color.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(gl_Color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = gl_Color; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_RGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_RGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CCOLOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexColorCombineExt : b = %x", b);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexColorCombineExt : b_mode = %x", b_mode);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(c)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_DETAIL_FACTOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = gl_Color; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(gl_Color.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(gl_Color.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_RGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_RGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CCOLOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexColorCombineExt : c = %x", c);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(c_invert)
|
|
|
|
{
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(d)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = gl_Color; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = gl_Color; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexColorCombineExt : d = %x", d);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(d_invert)
|
|
|
|
{
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n");
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grTexAlphaCombineExt(GrChipID_t tmu,
|
|
|
|
GrTACUColor_t a, GrCombineMode_t a_mode,
|
|
|
|
GrTACUColor_t b, GrCombineMode_t b_mode,
|
|
|
|
GrTACUColor_t c, FxBool c_invert,
|
|
|
|
GrTACUColor_t d, FxBool d_invert,
|
|
|
|
FxU32 shift, FxBool invert)
|
|
|
|
{
|
|
|
|
int num_tex;
|
|
|
|
LOG("grTexAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
|
|
|
|
|
|
if (invert) display_warning("grTexAlphaCombineExt : inverted result");
|
|
|
|
if (shift) display_warning("grTexAlphaCombineExt : shift = %d", shift);
|
|
|
|
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
|
|
else num_tex = 0;
|
|
|
|
|
|
|
|
if(num_tex == 0)
|
|
|
|
{
|
|
|
|
texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(a)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = gl_Color.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexAlphaCombineExt : a = %x", a);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(a_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexAlphaCombineExt : a_mode = %x", a_mode);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = gl_Color.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexAlphaCombineExt : b = %x", b);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(b_mode)
|
|
|
|
{
|
|
|
|
case GR_FUNC_MODE_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexAlphaCombineExt : b_mode = %x", b_mode);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(c)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_DETAIL_FACTOR:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = gl_Color.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_TMU_CALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexAlphaCombineExt : c = %x", c);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(c_invert)
|
|
|
|
{
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(d)
|
|
|
|
{
|
|
|
|
case GR_CMBX_ZERO:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_B:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_ITRGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n");
|
|
|
|
break;
|
|
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grTexAlphaCombineExt : d = %x", d);
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(d_invert)
|
|
|
|
{
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(num_tex == 0)
|
|
|
|
strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n");
|
|
|
|
else
|
|
|
|
strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n");
|
|
|
|
|
|
|
|
need_to_compile = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
|
|
grConstantColorValueExt(GrChipID_t tmu,
|
|
|
|
GrColor_t value)
|
|
|
|
{
|
|
|
|
int num_tex;
|
|
|
|
LOG("grConstantColorValueExt(%d,%d)\r\n", tmu, value);
|
|
|
|
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
|
|
else num_tex = 0;
|
|
|
|
|
|
|
|
switch(lfb_color_fmt)
|
|
|
|
{
|
|
|
|
case GR_COLORFORMAT_ARGB:
|
|
|
|
if(num_tex == 0)
|
|
|
|
{
|
|
|
|
ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
ccolor0[2] = (value & 0xFF) / 255.0f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
ccolor1[2] = (value & 0xFF) / 255.0f;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GR_COLORFORMAT_RGBA:
|
|
|
|
if(num_tex == 0)
|
|
|
|
{
|
|
|
|
ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
ccolor0[3] = (value & 0xFF) / 255.0f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
|
|
ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
|
|
ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
|
|
ccolor1[3] = (value & 0xFF) / 255.0f;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt);
|
|
|
|
}
|
|
|
|
|
|
|
|
vbo_draw();
|
|
|
|
if(num_tex == 0)
|
|
|
|
{
|
|
|
|
ccolor0_location = glGetUniformLocation(program_object, "ccolor0");
|
|
|
|
glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ccolor1_location = glGetUniformLocation(program_object, "ccolor1");
|
|
|
|
glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]);
|
|
|
|
}
|
|
|
|
}
|