project64/Source/Project64/User Interface/Menu Class.h

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2012-12-19 09:30:18 +00:00
/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <list>
enum Menu_ID
{
//ControlID
SPLITER, SUB_MENU, NO_ID, ID_PLUGIN_MENU,
};
const std::wstring EMPTY_STDSTR = L"";
class MENU_ITEM
{
public:
MENU_ITEM (void)
{
Reset(NO_ID);
}
MENU_ITEM ( int ID, LanguageStringID Title = EMPTY_STRING, const std::wstring & ShotCut = EMPTY_STDSTR,
void * SubMenu = NULL, const std::wstring & ManualString = EMPTY_STDSTR)
{
Reset(ID,Title,ShotCut,SubMenu,ManualString);
}
void Reset ( int ID, LanguageStringID Title = EMPTY_STRING, const std::wstring & ShotCut2 = EMPTY_STDSTR,
void * SubMenu = NULL, const std::wstring & ManualString = EMPTY_STDSTR)
{
this->m_ID = ID;
this->m_Title = Title;
this->m_ShotCut = ShotCut2;
this->m_SubMenu = SubMenu;
this->m_ManualString = ManualString;
this->m_ItemTicked = false;
this->m_ItemEnabled = true;
}
int ID() const { return m_ID; }
LanguageStringID Title() const { return m_Title; }
const std::wstring & ShotCut() const { return m_ShotCut; }
void * SubMenu() const { return m_SubMenu; }
const std::wstring & ManualString() const { return m_ManualString; }
bool ItemTicked() const { return m_ItemTicked; }
bool ItemEnabled() const { return m_ItemEnabled; }
void SetItemTicked(bool ItemTicked) { m_ItemTicked = ItemTicked; }
void SetItemEnabled(bool ItemEnabled) { m_ItemEnabled = ItemEnabled; }
private:
int m_ID;
LanguageStringID m_Title;
std::wstring m_ShotCut;
void * m_SubMenu;
std::wstring m_ManualString;
bool m_ItemTicked;
bool m_ItemEnabled;
};
typedef std::list<MENU_ITEM> MenuItemList;
class CBaseMenu {
protected:
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HMENU m_MenuHandle;
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bool AddMenu ( HMENU hMenu, MenuItemList Items );
public:
CBaseMenu ();
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virtual int ProcessAccelerator(HWND hWnd, void * lpMsg ) = 0; // pure virtual draw() function
virtual bool ProcessMessage(HWND hWnd, DWORD wNotifyCode, DWORD wID) = 0; // pure virtual draw() function
virtual void ResetMenu(void) = 0; // pure virtual draw() function
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HMENU GetHandle (void) { return m_MenuHandle; }
};