/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include enum Menu_ID { //ControlID SPLITER, SUB_MENU, NO_ID, ID_PLUGIN_MENU, }; const std::wstring EMPTY_STDSTR = L""; class MENU_ITEM { public: MENU_ITEM (void) { Reset(NO_ID); } MENU_ITEM ( int ID, LanguageStringID Title = EMPTY_STRING, const std::wstring & ShotCut = EMPTY_STDSTR, void * SubMenu = NULL, const std::wstring & ManualString = EMPTY_STDSTR) { Reset(ID,Title,ShotCut,SubMenu,ManualString); } void Reset ( int ID, LanguageStringID Title = EMPTY_STRING, const std::wstring & ShotCut2 = EMPTY_STDSTR, void * SubMenu = NULL, const std::wstring & ManualString = EMPTY_STDSTR) { this->m_ID = ID; this->m_Title = Title; this->m_ShotCut = ShotCut2; this->m_SubMenu = SubMenu; this->m_ManualString = ManualString; this->m_ItemTicked = false; this->m_ItemEnabled = true; } int ID() const { return m_ID; } LanguageStringID Title() const { return m_Title; } const std::wstring & ShotCut() const { return m_ShotCut; } void * SubMenu() const { return m_SubMenu; } const std::wstring & ManualString() const { return m_ManualString; } bool ItemTicked() const { return m_ItemTicked; } bool ItemEnabled() const { return m_ItemEnabled; } void SetItemTicked(bool ItemTicked) { m_ItemTicked = ItemTicked; } void SetItemEnabled(bool ItemEnabled) { m_ItemEnabled = ItemEnabled; } private: int m_ID; LanguageStringID m_Title; std::wstring m_ShotCut; void * m_SubMenu; std::wstring m_ManualString; bool m_ItemTicked; bool m_ItemEnabled; }; typedef std::list MenuItemList; class CBaseMenu { protected: HMENU m_MenuHandle; bool AddMenu ( HMENU hMenu, MenuItemList Items ); public: CBaseMenu (); virtual int ProcessAccelerator(HWND hWnd, void * lpMsg ) = 0; // pure virtual draw() function virtual bool ProcessMessage(HWND hWnd, DWORD wNotifyCode, DWORD wID) = 0; // pure virtual draw() function virtual void ResetMenu(void) = 0; // pure virtual draw() function HMENU GetHandle (void) { return m_MenuHandle; } };