40 lines
1.9 KiB
C
40 lines
1.9 KiB
C
|
/****************************************************************************
|
||
|
* *
|
||
|
* Project64 - A Nintendo 64 emulator. *
|
||
|
* http://www.pj64-emu.com/ *
|
||
|
* Copyright (C) 2016 Project64. All rights reserved. *
|
||
|
* Copyright (C) 2008-2012 Tillin9, Richard42 *
|
||
|
* *
|
||
|
* License: *
|
||
|
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
|
||
|
* version 2 of the License, or (at your option) any later version. *
|
||
|
* *
|
||
|
****************************************************************************/
|
||
|
#pragma once
|
||
|
|
||
|
/* Default start-time size of primary buffer (in equivalent output samples).
|
||
|
This is the buffer where audio is loaded after it's extracted from n64's memory. */
|
||
|
enum { PRIMARY_BUFFER_SIZE = 16384 };
|
||
|
|
||
|
/* Size of a single secondary buffer, in output samples. This is the requested size of OpenSLES's
|
||
|
hardware buffer, this should be a power of two. */
|
||
|
enum { SECONDARY_BUFFER_SIZE = 1024 };
|
||
|
|
||
|
/* This is the requested number of OpenSLES's hardware buffers */
|
||
|
enum { SECONDARY_BUFFER_NBR = 2 };
|
||
|
|
||
|
/* This sets default frequency what is used if rom doesn't want to change it.
|
||
|
Probably only game that needs this is Zelda: Ocarina Of Time Master Quest
|
||
|
*NOTICE* We should try to find out why Demos' frequencies are always wrong
|
||
|
They tend to rely on a default frequency, apparently, never the same one ;) */
|
||
|
enum { DEFAULT_FREQUENCY = 33600 };
|
||
|
|
||
|
/* number of bytes per sample */
|
||
|
enum
|
||
|
{
|
||
|
N64_SAMPLE_BYTES = 4,
|
||
|
SLES_SAMPLE_BYTES = 4,
|
||
|
};
|
||
|
|
||
|
extern bool g_SwapChannels;
|
||
|
extern uint32_t g_GameFreq;
|