/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2016 Project64. All rights reserved. * * Copyright (C) 2008-2012 Tillin9, Richard42 * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #pragma once /* Default start-time size of primary buffer (in equivalent output samples). This is the buffer where audio is loaded after it's extracted from n64's memory. */ enum { PRIMARY_BUFFER_SIZE = 16384 }; /* Size of a single secondary buffer, in output samples. This is the requested size of OpenSLES's hardware buffer, this should be a power of two. */ enum { SECONDARY_BUFFER_SIZE = 1024 }; /* This is the requested number of OpenSLES's hardware buffers */ enum { SECONDARY_BUFFER_NBR = 2 }; /* This sets default frequency what is used if rom doesn't want to change it. Probably only game that needs this is Zelda: Ocarina Of Time Master Quest *NOTICE* We should try to find out why Demos' frequencies are always wrong They tend to rely on a default frequency, apparently, never the same one ;) */ enum { DEFAULT_FREQUENCY = 33600 }; /* number of bytes per sample */ enum { N64_SAMPLE_BYTES = 4, SLES_SAMPLE_BYTES = 4, }; extern bool g_SwapChannels; extern uint32_t g_GameFreq;