project64/Source/Project64/N64 System/C Core/C Core Interface.cpp

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#include "C Core.h"
#include "eeprom.h"
#include "mempak.h"
extern "C" {
#include "Plugin.h"
#include "Logging.h"
#include "Interpreter CPU.h"
#include "Recompiler CPU.h"
#include "CPU Log.h"
#include "sram.h"
#include "flashram.h"
enum STEP_TYPE NextInstruction, Main_NextInstruction, Sync_NextInstruction;
}
#ifdef toremove
CN64System * _N64System = NULL;
CN64System * _SyncSystem = NULL;
CRecompiler * _Recompiler = NULL;
CMipsMemoryVM * _MMU = NULL; //Memory of the n64
CTLB * _TLB = NULL; //TLB Unit
CRegisters * _Reg = NULL; //Current Register Set attacted to the _MMU
CNotification * _Notify = NULL;
CSettings * _Settings = NULL;
CPlugins * _Plugins = NULL;
CN64Rom * _Rom = NULL; //The current rom that this system is executing.. it can only execute one file at the time
//registers
MIPS_DWORD * _GPR = NULL, * _FPR = NULL, * g_HI = NULL, * g_LO = NULL;
DWORD * _PROGRAM_COUNTER = NULL, * _CP0 = NULL, * _RegMI = NULL, * _LLBit = NULL,
* _LLAddr = NULL, * _FPCR = NULL, * _RegSI = NULL, * _RegRI = NULL, * _RegPI = NULL,
* _RegAI = NULL, * _RegVI = NULL, * _RegDPC = NULL, * _RegSP = NULL, * _RegRDRAM = NULL;
double ** _FPRDoubleLocation;
float ** _FPRFloatLocation;
int * _Timer = NULL;
#endif
//settings
BOOL g_ShowUnhandledMemory = false, g_ShowCPUPer = false, g_ShowTLBMisses = false, g_UseTlb = true,
g_HaveDebugger = false, g_AudioSignal = false, g_ShowDListAListCount = false,
g_ShowPifRamErrors = false, g_GenerateLog = false, g_DelaySI = false,
g_DisableRegCaching = false, g_ShowCompMem = false, g_UseLinking = false,
g_FixedAudio = false, g_LogX86Code = false;
DWORD g_RomFileSize = 0, g_CountPerOp = 2, g_ViRefreshRate = 1500;
enum CPU_TYPE g_CPU_Type;
enum SAVE_CHIP_TYPE g_SaveUsing;
enum CICChip g_CicChip;
enum FUNC_LOOKUP_METHOD g_LookUpMode;
char g_RomName [300];
//Plugins
DWORD * _AudioIntrReg = NULL;
CONTROL * g_Controllers;
enum SystemType g_SystemType;
/******** All DLLs have this function **************/
void (__cdecl *GetDllInfo) ( PLUGIN_INFO * PluginInfo );
/********** RSP DLL: Functions *********************/
//void (__cdecl *GetRspDebugInfo) ( RSPDEBUG_INFO * DebugInfo );
//void (__cdecl *RSPCloseDLL) ( void );
//void (__cdecl *RSPDllAbout) ( HWND hWnd );
//void (__cdecl *RSPDllConfig) ( HWND hWnd );
//void (__cdecl *RSPRomClosed) ( void );
DWORD (__cdecl *DoRspCycles) ( DWORD );
//void (__cdecl *InitiateRSP_1_0) ( RSP_INFO_1_0 Rsp_Info, DWORD * Cycles);
//void (__cdecl *InitiateRSP_1_1) ( RSP_INFO_1_1 Rsp_Info, DWORD * Cycles);
//void (__cdecl *InitiateRSPDebugger)( DEBUG_INFO DebugInfo);
/********** GFX DLL: Functions *********************/
void (__cdecl *CaptureScreen) ( const char * );
void (__cdecl *ChangeWindow) ( void );
//void (__cdecl *GetGfxDebugInfo) ( GFXDEBUG_INFO * GFXDebugInfo );
//void (__cdecl *GFXCloseDLL) ( void );
//void (__cdecl *GFXDllAbout) ( HWND hParent );
//void (__cdecl *GFXDllConfig) ( HWND hParent );
//void (__cdecl *GfxRomClosed) ( void );
//void (__cdecl *GfxRomOpen) ( void );
void (__cdecl *DrawScreen) ( void );
//void (__cdecl *FrameBufferRead) ( DWORD addr );
//void (__cdecl *FrameBufferWrite) ( DWORD addr, DWORD Bytes );
//BOOL (__cdecl *InitiateGFX) ( GFX_INFO Gfx_Info );
//void (__cdecl *InitiateGFXDebugger)( DEBUG_INFO DebugInfo);
void (__cdecl *MoveScreen) ( int xpos, int ypos );
void (__cdecl *ProcessDList) ( void );
void (__cdecl *ProcessRDPList) ( void );
void (__cdecl *ShowCFB) ( void );
void (__cdecl *UpdateScreen) ( void );
void (__cdecl *ViStatusChanged) ( void );
void (__cdecl *ViWidthChanged) ( void );
/************ Audio DLL: Functions *****************/
//void (__cdecl *AiCloseDLL) ( void );
//void (__cdecl *AiDacrateChanged) ( int SystemType );
void (__cdecl *AiLenChanged) ( void );
//void (__cdecl *AiDllAbout) ( HWND hParent );
//void (__cdecl *AiDllConfig) ( HWND hParent );
//void (__cdecl *AiDllTest) ( HWND hParent );
DWORD (__cdecl *AiReadLength) ( void );
//void (__cdecl *AiRomClosed) ( void );
//void (__cdecl *AiUpdate) ( BOOL Wait );
//BOOL (__cdecl *InitiateAudio) ( AUDIO_INFO Audio_Info );
void (__cdecl *ProcessAList) ( void );
/********** Controller DLL: Functions **************/
//void (__cdecl *ContCloseDLL) ( void );
void (__cdecl *ControllerCommand)( int Control, BYTE * Command );
//void (__cdecl *ContDllAbout) ( HWND hParent );
//void (__cdecl *ContConfig) ( HWND hParent );
//void (__cdecl *InitiateControllers_1_0)( HWND hMainWindow, CONTROL Controls[4] );
//void (__cdecl *InitiateControllers_1_1)( CONTROL_INFO ControlInfo );
void (__cdecl *GetKeys) ( int Control, BUTTONS * Keys );
void (__cdecl *ReadController) ( int Control, BYTE * Command );
//void (__cdecl *ContRomOpen) ( void );
//void (__cdecl *ContRomClosed) ( void );
//void (__cdecl *WM_KeyDown) ( WPARAM wParam, LPARAM lParam );
//void (__cdecl *WM_KeyUp) ( WPARAM wParam, LPARAM lParam );
void (__cdecl *RumbleCommand) ( int Control, BOOL bRumble );
//Memory
DWORD * g_TLB_ReadMap, * g_TLB_WriteMap, g_RdramSize;
BOOL g_IndvidualBlock, g_Profiling;
DWORD g_CurrentFrame;
QWORD g_Frequency, g_Frames[NoOfFrames], g_LastFrame;
CPU_ACTION * g_CPU_Action = NULL;
CPU_ACTION * g_Main_CPU_Action = NULL;
CPU_ACTION * g_Sync_CPU_Action = NULL;
void CC_Core::SetN64System (CN64System * N64System)
{
if (g_Main_CPU_Action)
{
delete g_Main_CPU_Action;
g_Main_CPU_Action = NULL;
}
Main_NextInstruction = NORMAL;
g_Main_CPU_Action = new CPU_ACTION;
memset(g_Main_CPU_Action,0,sizeof(CPU_ACTION));
if (N64System)
{
g_RomFileSize = _Rom->GetRomSize();
g_CicChip = _Rom->CicChipID();
}
g_CurrentFrame = 0;
SetCurrentSystem(N64System);
}
void CC_Core::SetSyncCpu ( CN64System * System )
{
if (g_Sync_CPU_Action)
{
delete g_Sync_CPU_Action;
g_Sync_CPU_Action = NULL;
}
Sync_NextInstruction = NORMAL;
if (System)
{
g_Sync_CPU_Action = new CPU_ACTION;
memset(g_Sync_CPU_Action,0,sizeof(CPU_ACTION));
}
_SyncSystem = System;
}
void CC_Core::SetSettings ( )
{
_Settings = _Settings;
if (_Settings)
{
g_HaveDebugger = _Settings->LoadBool(Debugger_Enabled);
if (g_HaveDebugger)
{
g_ShowUnhandledMemory = _Settings->LoadBool(Debugger_ShowUnhandledMemory);
g_ShowDListAListCount = _Settings->LoadBool(Debugger_ShowDListAListCount);
} else {
g_ShowUnhandledMemory = false;
g_ShowUnhandledMemory = false;
}
g_ShowCPUPer = _Settings->LoadBool(UserInterface_ShowCPUPer);
g_ShowTLBMisses = false;
g_UseTlb = _Settings->LoadBool(Game_UseTlb);
g_CPU_Type = (CPU_TYPE)_Settings->LoadDword(Game_CpuType);
g_SaveUsing = (SAVE_CHIP_TYPE)_Settings->LoadDword(Game_SaveChip);
g_AudioSignal = _Settings->LoadBool(Game_RspAudioSignal);
g_RdramSize = _Settings->LoadDword(Game_RDRamSize);
g_ShowPifRamErrors = _Settings->LoadDword(Debugger_ShowPifErrors);
g_CountPerOp = _Settings->LoadDword(Game_CounterFactor);
g_GenerateLog = _Settings->LoadDword(Debugger_GenerateDebugLog);
g_DelaySI = _Settings->LoadBool(Game_DelaySI);
g_FixedAudio = _Settings->LoadBool(Game_FixedAudio);
g_LogX86Code = _Settings->LoadBool(Debugger_GenerateLogFiles);
g_LookUpMode = (FUNC_LOOKUP_METHOD)_Settings->LoadDword(Game_FuncLookupMode);
g_DisableRegCaching = !_Settings->LoadBool(Game_RegCache);
g_UseLinking = _Settings->LoadBool(Game_BlockLinking);
g_ShowCompMem = false;
g_ViRefreshRate = _Settings->LoadDword(Game_ViRefreshRate);
strcpy(g_RomName, _Settings->LoadString(Game_GameName).c_str());
}
}
void CC_Core::SetCurrentSystem (CN64System * System )
{
_MMU = NULL;
_Reg = NULL;
_TLB = NULL;
_Audio = NULL;
_Recompiler = NULL;
_N64System = System;
if (_SyncSystem == System)
{
Main_NextInstruction = NextInstruction;
g_CPU_Action = g_Sync_CPU_Action;
NextInstruction = Sync_NextInstruction;
} else {
Sync_NextInstruction = NextInstruction;
g_CPU_Action = g_Main_CPU_Action;
NextInstruction = Main_NextInstruction;
}
if (_N64System)
{
_Recompiler = System->m_Recomp;
_MMU = &System->m_MMU_VM;
_TLB = &System->m_TLB;
_Plugins = System->m_Plugins;
_Audio = &System->m_Audio;
_Reg = &System->m_Reg;
}
if (_Reg)
{
_GPR = _Reg->m_GPR;
_CP0 = _Reg->m_CP0;
_FPR = _Reg->m_FPR;
_FPCR = _Reg->m_FPCR;
_FPRFloatLocation = _Reg->m_FPR_S;
_FPRDoubleLocation = _Reg->m_FPR_D;
_RegHI = &_Reg->m_HI;
_RegLO = &_Reg->m_LO;
_LLBit = &_Reg->m_LLBit;
_LLAddr = &_Reg->m_LLAddr;
_RegRI = _Reg->m_RDRAM_Interface;
_RegRDRAM = _Reg->m_RDRAM_Registers;
_RegMI = _Reg->m_Mips_Interface;
_RegVI = _Reg->m_Video_Interface;
_RegDPC = _Reg->m_Display_ControlReg;
_RegAI = _Reg->m_Audio_Interface;
_RegSP = _Reg->m_SigProcessor_Interface;
_RegPI = _Reg->m_Peripheral_Interface;
_RegSI = _Reg->m_SerialInterface;
_AudioIntrReg = &_Reg->m_AudioIntrReg;
_PROGRAM_COUNTER = &_Reg->m_PROGRAM_COUNTER;
_NextTimer = &_N64System->m_NextTimer;
}
CaptureScreen = _Plugins->Gfx()->CaptureScreen;
ChangeWindow = _Plugins->Gfx()->ChangeWindow;
DrawScreen = _Plugins->Gfx()->DrawScreen;
MoveScreen = _Plugins->Gfx()->MoveScreen;
ProcessDList = _Plugins->Gfx()->ProcessDList;
ProcessRDPList = _Plugins->Gfx()->ProcessRDPList;
ShowCFB = _Plugins->Gfx()->ShowCFB;
UpdateScreen = _Plugins->Gfx()->UpdateScreen;
ViStatusChanged = _Plugins->Gfx()->ViStatusChanged;
ViWidthChanged = _Plugins->Gfx()->ViWidthChanged;
#ifdef tofix
// GetGfxDebugInfo = _Plugins->Gfx()->GetGfxDebugInfo;
// GFXCloseDLL = _Plugins->Gfx()->GFXCloseDLL;
// GFXDllAbout = _Plugins->Gfx()->GFXDllAbout;
// GFXDllConfig = _Plugins->Gfx()->GFXDllConfig;
// GfxRomClosed = _Plugins->Gfx()->GfxRomClosed;
// GfxRomOpen = _Plugins->Gfx()->GfxRomOpen;
// FrameBufferRead = _Plugins->Gfx()->FrameBufferRead;
// FrameBufferWrite = _Plugins->Gfx()->FrameBufferWrite;
// InitiateGFX = _Plugins->Gfx()->InitiateGFX;
// InitiateGFXDebugger = _Plugins->Gfx()->InitiateGFXDebugger;
#endif
ControllerCommand = _Plugins->Control()->ControllerCommand;
GetKeys = _Plugins->Control()->GetKeys;
ReadController = _Plugins->Control()->ReadController;
RumbleCommand = _Plugins->Control()->RumbleCommand;
g_Controllers = _Plugins->Control()->m_PluginControllers;
#ifdef tofix
// ContCloseDLL = _Plugins->Control()->ContCloseDLL;
// ContDllAbout = _Plugins->Control()->ContDllAbout;
// ContConfig = _Plugins->Control()->ContConfig;
// InitiateControllers_1_0= _Plugins->Control()->InitiateControllers_1_0;
// InitiateControllers_1_1= _Plugins->Control()->InitiateControllers_1_1;
// ContRomOpen = _Plugins->Control()->ContRomOpen;
// ContRomClosed = _Plugins->Control()->ContRomClosed;
// WM_KeyDown = _Plugins->Control()->WM_KeyDown;
// WM_KeyUp = _Plugins->Control()->WM_KeyUp;
#endif
DoRspCycles = _Plugins->RSP()->DoRspCycles;
#ifdef tofix
// GetRspDebugInfo = _Plugins->RSP()->GetRspDebugInfo;
// RSPCloseDLL = _Plugins->RSP()->RSPCloseDLL;
// RSPDllAbout = _Plugins->RSP()->RSPDllAbout;
// RSPDllConfig = _Plugins->RSP()->RSPDllConfig;
// RSPRomClosed = _Plugins->RSP()->RSPRomClosed;
// InitiateRSP_1_0 = _Plugins->RSP()->InitiateRSP_1_0;
// InitiateRSP_1_1 = _Plugins->RSP()->InitiateRSP_1_1;
// InitiateRSPDebugger = _Plugins->RSP()->InitiateRSPDebugger;
#endif
AiLenChanged = _Plugins->Audio()->LenChanged;
AiReadLength = _Plugins->Audio()->ReadLength;
ProcessAList = _Plugins->Audio()->ProcessAList;
#ifdef tofix
// AiCloseDLL = _Plugins->Audio()->AiCloseDLL;
// AiDacrateChanged = _Plugins->Audio()->AiDacrateChanged;
// AiDllAbout = _Plugins->Audio()->AiDllAbout;
// AiDllConfig = _Plugins->Audio()->AiDllConfig;
// AiDllTest = _Plugins->Audio()->AiDllTest;
// AiRomClosed = _Plugins->Audio()->AiRomClosed;
// AiUpdate = _Plugins->Audio()->Update;
// InitiateAudio = _Plugins->Audio()->InitiateAudio;
#endif
g_TLB_ReadMap = NULL; //System->m_TLB.TLB_ReadMap;
g_TLB_WriteMap = NULL; //System->m_TLB.TLB_WriteMap;
#ifdef tofix
g_MemorStack = &_MMU->m_MemoryStack;
#endif
}
void CC_Core::PauseExecution ( void )
{
_N64System->Pause();
}
void CC_Core::RunRsp ( void )
{
try
{
_N64System->RunRSP();
}
catch (...)
{
char Message[600];
sprintf(Message,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__);
MessageBox(NULL,Message,"Exception",MB_OK);
}
}
void CC_Core::RefreshScreen(void)
{
try
{
_N64System->RefreshScreen();
}
catch (...)
{
WriteTraceF(TraceError,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__);
}
}
void CC_Core::GenerateProfileLog ( void )
{
_N64System->m_Profile.GenerateLog();
}
void CC_Core::ResetTimer ( void )
{
_N64System->m_Profile.ResetCounters();
}
DWORD CC_Core::StartTimer ( DWORD Address )
{
return _N64System->m_Profile.StartTimer(Address);
}
DWORD CC_Core::StopTimer ( void )
{
return _N64System->m_Profile.StopTimer();
}
void PauseExecution ( void )
{
CC_Core::PauseExecution();
}
void DisplayError ( const char * Message, ... )
{
if (_Notify == NULL) { return; }
va_list ap;
va_start( ap, Message );
_Notify->DisplayError(Message,ap);
}
void DisplayMessage ( int DisplayTime, const char * Message, ... )
{
if (_Notify == NULL) { return; }
va_list ap;
va_start( ap, Message );
_Notify->DisplayMessage(DisplayTime, Message,ap);
}
void DisplayMessage2 ( const char * Message, ... )
{
if (_Notify == NULL) { return; }
va_list ap;
va_start( ap, Message );
_Notify->DisplayMessage2(Message,ap);
}
const char * GetAppName ( void )
{
static stdstr szAppName = _Settings->LoadString(Setting_ApplicationName);
return szAppName.c_str();
}
void GetAutoSaveDir( char * Directory )
{
strcpy(Directory,_Settings->LoadString(Directory_NativeSave).c_str());
}
void GetInstantSaveDir( char * Directory )
{
strcpy(Directory,_Settings->LoadString(Directory_InstantSave).c_str());
}
void SetFpuLocations( void )
{
_Reg->FixFpuLocations();
}
BOOL Limit_FPS ( void )
{
return _Settings->LoadDword(GameRunning_LimitFPS);
}
void DacrateChanged ( enum SystemType Type )
{
_Plugins->Audio()->DacrateChanged(Type);
}
BOOL Close_C_CPU ( void )
{
if (_Settings == NULL || !_Settings->LoadBool(GameRunning_CPU_Running))
{
return true;
}
SetEndEmulation(true);
g_Main_CPU_Action->DoSomething = true;
g_Main_CPU_Action->CloseCPU = true;
return false;
}
void StopEmulation ( void )
{
_N64System->CloseCpu();
}
void CleanCMemory ( void )
{
if ( g_Main_CPU_Action )
{
delete g_Main_CPU_Action;
g_Main_CPU_Action = NULL;
}
if (g_Sync_CPU_Action)
{
delete g_Sync_CPU_Action;
g_Sync_CPU_Action = NULL;
}
}
void __stdcall UpdateSyncCPU ( DWORD const Cycles )
{
_N64System->UpdateSyncCPU(_SyncSystem,Cycles);
}
void RunRsp( void )
{
CC_Core::RunRsp();
}
void RefreshScreen( void )
{
CC_Core::RefreshScreen();
}
void ExecuteCycles(DWORD Cycles)
{
_Notify->BreakPoint(__FILE__,__LINE__);
//ExecuteInterpreterOps(Cycles);
}
void SyncSystem (void)
{
_N64System->SyncCPU(_SyncSystem);
}
void ApplyGSButtonCheats ( void )
{
CC_Core::ApplyGSButtonCheats(_N64System);
}
void ChangePluginFunc ( void )
{
_Notify->DisplayMessage(0,MSG_PLUGIN_INIT);
if (_Settings->LoadBool(Plugin_GFX_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_GFX);
}
if (_Settings->LoadBool(Plugin_AUDIO_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_AUDIO);
}
if (_Settings->LoadBool(Plugin_CONT_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_CONTROLLER);
}
if (_Settings->LoadBool(Plugin_RSP_Changed) ||
_Settings->LoadBool(Plugin_AUDIO_Changed) ||
_Settings->LoadBool(Plugin_GFX_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_RSP);
}
_Settings->SaveBool(Plugin_RSP_Changed, false);
_Settings->SaveBool(Plugin_AUDIO_Changed,false);
_Settings->SaveBool(Plugin_GFX_Changed, false);
_Settings->SaveBool(Plugin_CONT_Changed, false);
_Notify->RefreshMenu();
if (!_Plugins->Initiate())
{
_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
SetEndEmulation(true);
} else {
CC_Core::SetCurrentSystem(_N64System);
}
_Recompiler->ResetRecompCode();
}
void ChangeFullScreenFunc ( void )
{
_Notify->ChangeFullScreen();
}
BOOL Machine_LoadState ( void )
{
bool Result = CC_Core::LoadState(_N64System);
CC_Core::SetCurrentSystem(_N64System);
return Result;
}
void ResetTimer ( void )
{
CC_Core::ResetTimer();
}
void GenerateProfileLog ( void )
{
CC_Core::GenerateProfileLog();
}
DWORD StartTimer ( DWORD Address )
{
return CC_Core::StartTimer(Address);
}
DWORD StopTimer ( void )
{
return CC_Core::StopTimer();
}
BOOL Machine_SaveState ( void )
{
return CC_Core::SaveState(_N64System);
}
void BreakPoint(LPCSTR FileName, int LineNumber )
{
if (_Notify)
{
_Notify->BreakPoint(FileName,LineNumber);
}
}
void CC_Core::ApplyGSButtonCheats (CN64System * System)
{
if (System == NULL)
{
return;
}
if (System->m_Cheats.CheatsSlectionChanged())
{
System->m_Cheats.LoadCheats(false);
}
System->m_Cheats.ApplyGSButton(_MMU);
}
void CC_Core::ApplyCheats (CN64System * System)
{
if (System == NULL)
{
return;
}
if (System->m_Cheats.CheatsSlectionChanged())
{
System->m_Cheats.LoadCheats(false);
}
System->m_Cheats.ApplyCheats(_MMU);
}
void ApplyCheats (void)
{
CC_Core::ApplyCheats(_N64System);
}
void ResetX86Logs ( void )
{
if (g_LogX86Code)
{
Stop_x86_Log();
Start_x86_Log();
}
}
BOOL EndEmulation ( void )
{
return _N64System->m_EndEmulation;
}
void SetEndEmulation ( BOOL End )
{
_N64System->m_EndEmulation = End != 0;
}
void CloseSaveChips ( void )
{
CloseEeprom();
CloseMempak();
CloseSram();
CloseFlashRam();
}
void TLB_ReadEntry ( void )
{
_TLB->ReadEntry();
}
void TLB_WriteEntry( int index, BOOL Random )
{
if (index > 31)
{
BreakPoint(__FILE__,__LINE__);
}
_TLB->WriteEntry(index,Random != 0);
}
void TLB_Probe()
{
_TLB->Probe();
}
void SyncToPC (void) {
FixRandomReg();
SyncSystem ();
}
BOOL ClearRecompCodeProtectMem ( DWORD Address, int length )
{
if (_Recompiler)
{
return _Recompiler->ClearRecompCode_Phys(Address,length,CRecompiler::Remove_ProtectedMem);
}
return false;
}
BOOL ClearRecompCodeInitialCode ( void )
{
if (_Recompiler)
{
return _Recompiler->ClearRecompCode_Virt(0x80000000,0x200,CRecompiler::Remove_InitialCode);
}
return false;
}