project64/Source/Project64-core/N64System/Mips/SystemEvents.cpp

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#include "stdafx.h"
#include <Project64-core/N64System/Mips/SystemEvents.h>
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#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/N64System/N64Class.h>
const char * SystemEventName(SystemEvent event)
{
switch (event)
{
case SysEvent_ExecuteInterrupt: return "SysEvent_ExecuteInterrupt";
case SysEvent_GSButtonPressed: return "SysEvent_GSButtonPressed";
case SysEvent_ResetCPU_Soft: return "SysEvent_ResetCPU_Soft";
case SysEvent_ResetCPU_SoftDone: return "SysEvent_ResetCPU_SoftDone";
case SysEvent_ResetCPU_Hard: return "SysEvent_ResetCPU_Hard";
case SysEvent_CloseCPU: return "SysEvent_CloseCPU";
case SysEvent_PauseCPU_FromMenu: return "SysEvent_PauseCPU_FromMenu";
case SysEvent_PauseCPU_AppLostActive: return "SysEvent_PauseCPU_AppLostActive";
case SysEvent_PauseCPU_AppLostActiveDelay: return "SysEvent_PauseCPU_AppLostActiveDelay";
case SysEvent_PauseCPU_AppLostFocus: return "SysEvent_PauseCPU_AppLostFocus";
case SysEvent_PauseCPU_SaveGame: return "SysEvent_PauseCPU_SaveGame";
case SysEvent_PauseCPU_LoadGame: return "SysEvent_PauseCPU_LoadGame";
case SysEvent_PauseCPU_DumpMemory: return "SysEvent_PauseCPU_DumpMemory";
case SysEvent_PauseCPU_SearchMemory: return "SysEvent_PauseCPU_SearchMemory";
case SysEvent_PauseCPU_Settings: return "SysEvent_PauseCPU_Settings";
case SysEvent_PauseCPU_Cheats: return "SysEvent_PauseCPU_Cheats";
case SysEvent_PauseCPU_ChangingBPs: return "SysEvent_PauseCPU_ChangingBPs";
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case SysEvent_PauseCPU_Enhancement: return "SysEvent_PauseCPU_Enhancement";
case SysEvent_ResumeCPU_FromMenu: return "SysEvent_ResumeCPU_FromMenu";
case SysEvent_ResumeCPU_AppGainedActive: return "SysEvent_ResumeCPU_AppGainedActive";
case SysEvent_ResumeCPU_AppGainedFocus: return "SysEvent_ResumeCPU_AppGainedFocus";
case SysEvent_ResumeCPU_SaveGame: return "SysEvent_ResumeCPU_SaveGame";
case SysEvent_ResumeCPU_LoadGame: return "SysEvent_ResumeCPU_LoadGame";
case SysEvent_ResumeCPU_DumpMemory: return "SysEvent_ResumeCPU_DumpMemory";
case SysEvent_ResumeCPU_SearchMemory: return "SysEvent_ResumeCPU_SearchMemory";
case SysEvent_ResumeCPU_Settings: return "SysEvent_ResumeCPU_Settings";
case SysEvent_ResumeCPU_Cheats: return "SysEvent_ResumeCPU_Cheats";
case SysEvent_ResumeCPU_ChangingBPs: return "SysEvent_ResumeCPU_ChangingBPs";
case SysEvent_ChangingFullScreen: return "SysEvent_ChangingFullScreen";
case SysEvent_ChangePlugins: return "SysEvent_ChangePlugins";
case SysEvent_SaveMachineState: return "SysEvent_SaveMachineState";
case SysEvent_LoadMachineState: return "SysEvent_LoadMachineState";
case SysEvent_Interrupt_SP: return "SysEvent_Interrupt_SP";
case SysEvent_Interrupt_SI: return "SysEvent_Interrupt_SI";
case SysEvent_Interrupt_AI: return "SysEvent_Interrupt_AI";
case SysEvent_Interrupt_VI: return "SysEvent_Interrupt_VI";
case SysEvent_Interrupt_PI: return "SysEvent_Interrupt_PI";
case SysEvent_Interrupt_DP: return "SysEvent_Interrupt_DP";
case SysEvent_ResetFunctionTimes: return "SysEvent_ResetFunctionTimes";
case SysEvent_DumpFunctionTimes: return "SysEvent_DumpFunctionTimes";
case SysEvent_ResetRecompilerCode: return "SysEvent_ResetRecompilerCode";
}
static char unknown[100];
sprintf(unknown, "unknown(%d)", event);
return unknown;
}
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CSystemEvents::CSystemEvents(CN64System * System, CPlugins * Plugins) :
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m_System(System),
m_Plugins(Plugins),
m_bDoSomething(false)
{
}
CSystemEvents::~CSystemEvents()
{
}
void CSystemEvents::QueueEvent(SystemEvent action)
{
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CGuard Guard(m_CS);
for (EventList::const_iterator iter = m_Events.begin(); iter != m_Events.end(); iter++)
{
if (*iter == action)
{
return;
}
}
m_Events.push_back(action);
m_bDoSomething = true;
}
void CSystemEvents::ExecuteEvents()
{
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EventList Events;
{
CGuard Guard(m_CS);
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m_bDoSomething = false;
if (m_Events.size() == 0)
{
return;
}
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Events = m_Events;
m_Events.clear();
}
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bool bPause = false, bLoadedSave = false;
for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++)
{
switch (*iter)
{
case SysEvent_CloseCPU:
m_System->m_EndEmulation = true;
break;
case SysEvent_ResetCPU_Soft:
m_System->GameReset();
break;
case SysEvent_ResetCPU_SoftDone:
m_System->Reset(true, false);
break;
case SysEvent_ResetCPU_Hard:
m_System->Reset(true, true);
break;
case SysEvent_ExecuteInterrupt:
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SP:
g_Reg->MI_INTR_REG |= MI_INTR_SP;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SI:
g_Reg->MI_INTR_REG |= MI_INTR_SI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_AI:
g_Reg->MI_INTR_REG |= MI_INTR_AI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_VI:
g_Reg->MI_INTR_REG |= MI_INTR_VI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_PI:
g_Reg->MI_INTR_REG |= MI_INTR_PI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_DP:
g_Reg->MI_INTR_REG |= MI_INTR_DP;
g_Reg->DoIntrException(false);
break;
case SysEvent_SaveMachineState:
if (!m_System->SaveState())
{
m_Events.push_back(SysEvent_SaveMachineState);
m_bDoSomething = true;
}
break;
case SysEvent_LoadMachineState:
if (m_System->LoadState())
{
bLoadedSave = true;
}
break;
case SysEvent_ChangePlugins:
ChangePluginFunc();
break;
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case SysEvent_ResetFunctionTimes:
if (g_Recompiler)
{
g_Recompiler->ResetFunctionTimes();
}
break;
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case SysEvent_DumpFunctionTimes:
if (g_Recompiler)
{
g_Recompiler->DumpFunctionTimes();
}
break;
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case SysEvent_ChangingFullScreen:
g_Notify->ChangeFullScreen();
break;
case SysEvent_GSButtonPressed:
m_System->ApplyGSButton();
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break;
case SysEvent_PauseCPU_FromMenu:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
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bPause = true;
}
break;
case SysEvent_PauseCPU_AppLostFocus:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus);
bPause = true;
}
break;
case SysEvent_PauseCPU_AppLostActive:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive);
bPause = true;
}
break;
case SysEvent_PauseCPU_SaveGame:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_LoadGame:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_DumpMemory:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory);
bPause = true;
}
break;
case SysEvent_PauseCPU_SearchMemory:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory);
bPause = true;
}
break;
case SysEvent_PauseCPU_Settings:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Settings);
bPause = true;
}
break;
case SysEvent_PauseCPU_Cheats:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Cheats);
bPause = true;
}
break;
case SysEvent_PauseCPU_ChangingBPs:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_ChangingBPs);
bPause = true;
}
break;
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case SysEvent_PauseCPU_Enhancement:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Enhancement);
bPause = true;
}
break;
case SysEvent_ResetRecompilerCode:
if (g_Recompiler)
{
g_Recompiler->ResetRecompCode(true);
}
break;
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default:
g_Notify->BreakPoint(__FILE__, __LINE__);
break;
}
}
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if (bPause)
{
m_System->Pause();
}
}
void CSystemEvents::ChangePluginFunc()
{
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g_Notify->DisplayMessage(0, MSG_PLUGIN_INIT);
m_System->PluginReset();
}