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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
2013-04-09 12:02:27 +00:00
void asmLoad4bCI ( wxUIntPtr src , wxUIntPtr dst , int wid_64 , int height , int line , int ext , wxUIntPtr pal ) ;
void asmLoad4bIAPal ( wxUIntPtr src , wxUIntPtr dst , int wid_64 , int height , int line , int ext , wxUIntPtr pal ) ;
void asmLoad4bIA ( wxUIntPtr src , wxUIntPtr dst , int wid_64 , int height , int line , int ext ) ;
void asmLoad4bI ( wxUIntPtr src , int dst , wxUIntPtr wid_64 , int height , int line , int ext ) ;
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//****************************************************************
// Size: 0, Format: 2
wxUint32 Load4bCI ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int tile )
{
if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 4 ) ) < < 1 ;
if ( rdp . tlut_mode = = 0 )
{
//in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference.
//Thanks to angrylion for the advice
asmLoad4bI ( src , dst , wid_64 , height , line , ext ) ;
return /*(0 << 16) | */ GR_TEXFMT_ALPHA_INTENSITY_44 ;
}
wxUIntPtr pal = wxPtrToUInt ( rdp . pal_8 + ( rdp . tiles [ tile ] . palette < < 4 ) ) ;
if ( rdp . tlut_mode = = 2 )
{
asmLoad4bCI ( src , dst , wid_64 , height , line , ext , pal ) ;
return ( 1 < < 16 ) | GR_TEXFMT_ARGB_1555 ;
}
asmLoad4bIAPal ( src , dst , wid_64 , height , line , ext , pal ) ;
return ( 1 < < 16 ) | GR_TEXFMT_ALPHA_INTENSITY_88 ;
}
//****************************************************************
// Size: 0, Format: 3
//
// ** BY GUGAMAN **
wxUint32 Load4bIA ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int tile )
{
if ( rdp . tlut_mode ! = 0 )
return Load4bCI ( dst , src , wid_64 , height , line , real_width , tile ) ;
if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 4 ) ) ;
asmLoad4bIA ( src , dst , wid_64 , height , line , ext ) ;
return /*(0 << 16) | */ GR_TEXFMT_ALPHA_INTENSITY_44 ;
}
//****************************************************************
// Size: 0, Format: 4
wxUint32 Load4bI ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int tile )
{
if ( rdp . tlut_mode ! = 0 )
return Load4bCI ( dst , src , wid_64 , height , line , real_width , tile ) ;
if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 4 ) ) ;
asmLoad4bI ( src , dst , wid_64 , height , line , ext ) ;
return /*(0 << 16) | */ GR_TEXFMT_ALPHA_INTENSITY_44 ;
}
//****************************************************************
// Size: 0, Format: 0
wxUint32 Load4bSelect ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int tile )
{
if ( rdp . tlut_mode = = 0 )
return Load4bI ( dst , src , wid_64 , height , line , real_width , tile ) ;
return Load4bCI ( dst , src , wid_64 , height , line , real_width , tile ) ;
}