/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** void asmLoad4bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal); void asmLoad4bIAPal (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal); void asmLoad4bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext); void asmLoad4bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext); //**************************************************************** // Size: 0, Format: 2 wxUint32 Load4bCI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 4)) << 1; if (rdp.tlut_mode == 0) { //in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference. //Thanks to angrylion for the advice asmLoad4bI (src, dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } wxUIntPtr pal = wxPtrToUInt(rdp.pal_8 + (rdp.tiles[tile].palette << 4)); if (rdp.tlut_mode == 2) { asmLoad4bCI (src, dst, wid_64, height, line, ext, pal); return (1 << 16) | GR_TEXFMT_ARGB_1555; } asmLoad4bIAPal (src, dst, wid_64, height, line, ext, pal); return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; } //**************************************************************** // Size: 0, Format: 3 // // ** BY GUGAMAN ** wxUint32 Load4bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load4bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 4)); asmLoad4bIA (src, dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } //**************************************************************** // Size: 0, Format: 4 wxUint32 Load4bI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load4bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 4)); asmLoad4bI (src, dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } //**************************************************************** // Size: 0, Format: 0 wxUint32 Load4bSelect (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode == 0) return Load4bI (dst, src, wid_64, height, line, real_width, tile); return Load4bCI (dst, src, wid_64, height, line, real_width, tile); }