project64/Source/Project64-video/ucode04.cpp

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// Project64 - A Nintendo 64 emulator
// http://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
// Copyright(C) 2002 Dave2001
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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//****************************************************************
// uCode 4 - RSP SW 2.0D EXT
//****************************************************************
#include <Project64-video/rdp.h>
#include <Project64-video/Gfx_1.3.h>
#include <Project64-video/trace.h>
#include <Project64-video/ucode.h>
#include "ucode00.h"
void uc4_vertex()
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{
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int v0 = 0; // Current vertex
int n = ((rdp.cmd0 >> 4) & 0xFFF) / 33 + 1; // Number of vertices to copy
rsp_vertex(v0, n);
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}
void uc4_tri1()
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{
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int v1 = ((rdp.cmd1 >> 16) & 0xFF) / 5;
int v2 = ((rdp.cmd1 >> 8) & 0xFF) / 5;
int v3 = (rdp.cmd1 & 0xFF) / 5;
WriteTrace(TraceRDP, TraceDebug, "uc4:tri1 #%d - %d, %d, %d", rdp.tri_n,
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v1, v2, v3);
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gfxVERTEX *vtx[3] = {
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&rdp.vtx(v1),
&rdp.vtx(v2),
&rdp.vtx(v3)
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};
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rsp_tri1(vtx);
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}
void uc4_quad3d()
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{
WriteTrace(TraceRDP, TraceDebug, "uc4:quad3d #%d, #%d", rdp.tri_n, rdp.tri_n + 1);
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gfxVERTEX *vtx[6] = {
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&rdp.vtx(((rdp.cmd1 >> 24) & 0xFF) / 5),
&rdp.vtx(((rdp.cmd1 >> 16) & 0xFF) / 5),
&rdp.vtx(((rdp.cmd1 >> 8) & 0xFF) / 5),
&rdp.vtx(((rdp.cmd1 >> 24) & 0xFF) / 5),
&rdp.vtx(((rdp.cmd1 >> 8) & 0xFF) / 5),
&rdp.vtx((rdp.cmd1 & 0xFF) / 5)
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};
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rsp_tri2(vtx);
}