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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
//****************************************************************
// uCode 4 - RSP SW 2.0D EXT
//****************************************************************
static void uc4_vertex ( )
{
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int v0 = 0 ; // Current vertex
int n = ( ( rdp . cmd0 > > 4 ) & 0xFFF ) / 33 + 1 ; // Number of vertices to copy
rsp_vertex ( v0 , n ) ;
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}
static void uc4_tri1 ( )
{
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int v1 = ( ( rdp . cmd1 > > 16 ) & 0xFF ) / 5 ;
int v2 = ( ( rdp . cmd1 > > 8 ) & 0xFF ) / 5 ;
int v3 = ( rdp . cmd1 & 0xFF ) / 5 ;
FRDP ( " uc4:tri1 #%d - %d, %d, %d \n " , rdp . tri_n ,
v1 , v2 , v3 ) ;
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VERTEX * v [ 3 ] = {
& rdp . vtx [ v1 ] ,
& rdp . vtx [ v2 ] ,
& rdp . vtx [ v3 ]
} ;
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rsp_tri1 ( v ) ;
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}
static void uc4_quad3d ( )
{
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FRDP ( " uc4:quad3d #%d, #%d \n " , rdp . tri_n , rdp . tri_n + 1 ) ;
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VERTEX * v [ 6 ] = {
& rdp . vtx [ ( ( rdp . cmd1 > > 24 ) & 0xFF ) / 5 ] ,
& rdp . vtx [ ( ( rdp . cmd1 > > 16 ) & 0xFF ) / 5 ] ,
& rdp . vtx [ ( ( rdp . cmd1 > > 8 ) & 0xFF ) / 5 ] ,
& rdp . vtx [ ( ( rdp . cmd1 > > 24 ) & 0xFF ) / 5 ] ,
& rdp . vtx [ ( ( rdp . cmd1 > > 8 ) & 0xFF ) / 5 ] ,
& rdp . vtx [ ( rdp . cmd1 & 0xFF ) / 5 ]
} ;
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rsp_tri2 ( v ) ;
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}