..
@types
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
configs /inputs
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
data
[Bug] Burning Bulwark, King's Shield, Obstruct and Silk Trap no longer protect against status moves. ( #4106 )
2024-09-11 21:31:38 -04:00
enums
[Ability] Implement Gorilla Tactics ( #4051 )
2024-09-09 15:41:53 -04:00
events
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
field
[BUG] Make Tate & Liza have seeded randomness #4175
2024-09-11 13:55:13 -07:00
interfaces
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
locales
[Localization] Localization batch - [Not meant to be merged until last minute] ( #4127 )
2024-09-11 13:46:26 -07:00
modifier
[Balance] Disable Eviolite for G-Max Pokémon ( #4184 )
2024-09-11 20:56:58 -04:00
phases
[Bug] Burning Bulwark, King's Shield, Obstruct and Silk Trap no longer protect against status moves. ( #4106 )
2024-09-11 21:31:38 -04:00
pipelines
[Refactor] use typescript `strict-null` ( #3259 )
2024-08-07 17:23:12 +01:00
plugins
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
system
Merge branch 'main' into beta
2024-09-11 07:29:18 -07:00
test
[Bug] Burning Bulwark, King's Shield, Obstruct and Silk Trap no longer protect against status moves. ( #4106 )
2024-09-11 21:31:38 -04:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[Bug] Run History displays Pokemon that have their natures changed during the run ( #4149 )
2024-09-11 21:00:26 -04:00
account.ts
Admin panel beta ( #3846 )
2024-08-29 10:22:01 +01:00
battle-scene.ts
Merge branch 'main' into beta
2024-09-11 07:29:18 -07:00
battle.ts
[Bug] Fix off-by-one errors in some random number calls ( #3665 )
2024-09-05 23:51:05 +00:00
constants.ts
[Bug] Fix #762 : All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted ( #4025 )
2024-09-09 01:10:47 -04:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
[Hotfix] End Biome Catch Problems ( #3605 )
2024-08-18 01:09:28 +01:00
inputs-controller.ts
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
loading-scene.ts
Voucher Event ( #4094 )
2024-09-08 04:17:02 +01:00
main.ts
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
messages.ts
resolve some open strict-null bangs TODOs ( #3530 )
2024-08-13 22:12:42 +01:00
overrides.ts
[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
phase.ts
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
scene-base.ts
[Refactor][QoL] Game Audio + New Settings ( #3527 )
2024-08-25 17:40:14 +01:00
timed-event-manager.ts
Voucher Event ( #4094 )
2024-09-08 04:17:02 +01:00
touch-controls.ts
[Feature] Move touch controls configuration (Reopened) ( #3256 )
2024-08-10 14:17:04 +01:00
tutorial.ts
[Refactor] I18n Cleaning ( #2348 )
2024-06-17 17:05:33 -04:00
ui-inputs.ts
[Refactor][QoL] Game Audio + New Settings ( #3527 )
2024-08-25 17:40:14 +01:00
utils.test.ts
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes ( #1908 )
2024-06-07 18:33:45 -04:00
utils.ts
[Bug] Fix #762 : All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted ( #4025 )
2024-09-09 01:10:47 -04:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00