A basic abstract class to act as a holder and processor for UI elements.

Hierarchy (view full)

Implements

Constructors

Properties

active: boolean = false
cursor: number = 0
cursor2: number = 0
fieldIndex: number = 0
mode: null | number
MOVES_CONTAINER_NAME: "moves" = "moves"

Methods

  • To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset

    Returns void