Adds a Seeding effect to the target as seen with Leech Seed and Sappy Seed.

Hierarchy (view full)

Constructors

Properties

cancelOnFail: boolean
effectChanceOverride?: number

Overrides the secondary effect chance for this attr if set.

firstHitOnly: boolean

Should this effect only apply on the first hit?

firstTargetOnly: boolean

Should this effect only apply on the first target hit?

lastHitOnly: boolean

Should this effect only apply on the last hit?

selfTarget: boolean

Should this Move target the user?

Defines when this effect should trigger in the move's effect order

phases.MoveEffectPhase.start

turnCountMax: number
turnCountMin: number

Methods

  • Adds a Seeding effect to the target if the target does not have an active Substitute.

    Parameters

    Returns boolean

    true if the effect successfully applies; false otherwise