Alternative to using AttemptCapturePhase Assumes player sprite is visible on the screen (this is intended for non-combat uses)
Can await returned promise to wait for throw animation completion before continuing
Optional
can pass custom ball catch rates (for special events, like safari)
Alternative to using AttemptCapturePhase Assumes player sprite is visible on the screen (this is intended for non-combat uses)
Can await returned promise to wait for throw animation completion before continuing