• Alternative to using AttemptCapturePhase Assumes player sprite is visible on the screen (this is intended for non-combat uses)

    Can await returned promise to wait for throw animation completion before continuing

    Parameters

    • scene: default
    • pokemon: EnemyPokemon
    • pokeballType: PokeballType
    • OptionalballTwitchRate: number

      can pass custom ball catch rates (for special events, like safari)

    Returns Promise<boolean>