Optional
battleCount: numberOptional
stackCount: numberGoes through existing modifiers for any that match the selected modifier, which will then either add it to the existing modifiers if none were found or, if one was found, it will refresh battleCount.
PersistentModifier
array of the player's modifiers
N/A
true if the modifier was successfully added or applied, false otherwise
Modifies the chance of a double battle occurring
[0] Utils.NumberHolder
for double battle chance
true if the modifier was applied
Optional
_virtual: booleanOptional
_forThreshold: boolean
Modifier used for passive items, specifically lures, that temporarily increases the chance of a double battle.
See
apply