A basic abstract class to act as a holder and processor for UI elements.

Hierarchy (view full)

Constructors

Properties

active: boolean = false
blockInput: boolean = true
cursor: number = 0
mode: null | number
viewPartyIndex: number = 0
viewPartyXPosition: number = 0

Methods

  • To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset

    Returns void

  • When ME UI first displays, the option buttons will be disabled temporarily to prevent player accidentally clicking through hastily This method is automatically called after a short delay but can also be called manually

    Returns void