Attribute used for attack moves that hit multiple times per use, e.g. Bullet Seed.

Applied at the beginning of MoveEffectPhase.

apply

Hierarchy (view full)

Constructors

Properties

selfTarget: boolean

Should this Move target the user?

Methods

  • Calculate the expected number of hits given this attribute's MultiHitType, the move's accuracy, and a number of situational parameters.

    Parameters

    • move: default

      The move that this attribtue is applied to

    • __namedParameters: {
          ignoreAcc?: boolean;
          maxMultiHit?: boolean;
          partySize?: number;
      } = {}
      • OptionalignoreAcc?: boolean
      • OptionalmaxMultiHit?: boolean
      • OptionalpartySize?: number

    Returns number

  • Calculate the number of hits that an attack should have given this attribute's MultiHitType.

    Parameters

    Returns number

    The number of hits this attack should deal