Protected
_moveProtected
_pokemonProtected
_targetsProtected
cancelledProtected
failedProtected
followProtected
ignoreProtected
sceneProtected
chargeQueues a MoveChargePhase
for this phase's invoked move.
Queues a MoveEndPhase
if the move wasn't a followUp
and ()
returns true
,
then ends the phase.
Applies PP increasing abilities (currently only Pressure) if they exist on the target pokemon. Note that targets must include only active pokemon.
TODO: This hardcodes the PP increase at 1 per opponent, rather than deferring to the ability.
Protected
handleHandles the case where the move was cancelled or failed:
MOVE_EFFECT
tags:
Semi-invulnerable battler tags (Fly/Dive/etc.) are intended to lapse on move effects, but also need to lapse on move failure/cancellation.
TODO: ...this seems weird.
AFTER_MOVE
tags:
Protected
lapseProtected
resolveCounter-attacking moves pass in [
BattlerIndex.ATTACKER
]
into the constructor's targets
param.
This function modifies this.targets
to reflect the actual battler index of the user's last
attacker.
If there is no last attacker, or they are no longer on the field, a message is displayed and the move is marked for failure.
Protected
resolveCheck for cancellation edge cases - no targets remaining, or Moves.NONE
is in the queue
Protected
resolveProtected
resolveModifies this.targets
in place, based upon:
targets
constructor param ([
BattlerIndex.ATTACKER
]
).Displays the move's usage text to the player, unless it's a charge turn (ie: Solar Beam), the pokemon is on a recharge turn (ie: Hyper Beam), or a 2-turn move was interrupted (ie: Fly).
Protected
use
Indicates that the move being uses is a "follow-up" - for example, a move being used by Metronome or Dancer. Follow-ups bypass a few failure conditions, including flinches, sleep/paralysis/freeze and volatile status checks, etc.