Optional
alphaOptional
disableDisable animation. Defaults to false
Refer to /public/images directorty for all folder names
Optional
hasEnable shadow. Defaults to false
Optional
hiddenHidden at start of encounter. Defaults to false
Optional
isIf you are using an item sprite, set to true
Optional
isIf you are using a Pokemon sprite, set to true
. This will ensure variant, form, gender, shiny sprites are loaded properly
Optional
isIf using a Pokemon shiny sprite, needs to be set to ensure the correct variant assets get loaded and displayed
Optional
repeatRepeat the animation. Defaults to false
Optional
scaleSprite scale. 0
- n
Optional
speciesOptional replacement for spriteKey
/fileRoot
. Just know this defaults to male/genderless, form 0, no shiny
The sprite key (which is the image file name). e.g. "ace_trainer_f"
Optional
startWhat frame of the animation to start on. Defaults to 0
Optional
tintTint color. 0
- 1
. Higher means darker tint.
Optional
variantIf using a Pokemon shiny sprite, needs to be set to ensure the correct variant assets get loaded and displayed
Optional
xX offset
Optional
yY offset
Optional
yY shadow offset
The sprites alpha.
0
-1
The lower the number, the more transparent