Egg options to override egg properties

interface IEggOptions {
    eggDescriptor?: string;
    eggMoveIndex?: number;
    hatchWaves?: number;
    id?: number;
    isShiny?: boolean;
    overrideHiddenAbility?: boolean;
    pulled?: boolean;
    scene?: default;
    sourceType?: EggSourceType;
    species?: Species;
    tier?: EggTier;
    timestamp?: number;
    variantTier?: VariantTier;
}

Properties

eggDescriptor?: string

Can customize the message displayed for where the egg was obtained

eggMoveIndex?: number

Defines which egg move will be unlocked. 3 = rare egg move.

hatchWaves?: number

Sets how many waves it will take till this egg hatches.

id?: number

ID. Used to check if egg type will be manaphy (id % 204 === 0)

isShiny?: boolean

Defines if the hatched pokemon will be a shiny.

overrideHiddenAbility?: boolean

Defines if the egg will hatch with the hidden ability of this species. If no hidden ability exist, a random one will get choosen.

pulled?: boolean

Defines if the egg got pulled from a gacha or not. If true, egg pity and pull statistics will be applyed. Egg will be automaticly added to the game data. NEEDS scene eggOption to work.

scene?: default

Needs to be defined if eggOption pulled is defined or if no species or isShiny is defined since this will be needed to generate them.

sourceType?: EggSourceType

Defines where the egg comes from. Applies specific modifiers. Will also define the text displayed in the egg list.

species?: Species

Sets the exact species that will hatch from this egg. Needs scene eggOption if not provided.

tier?: EggTier

Sets the tier of the egg. Only species of this tier can be hatched from this egg. Tier will be overriden if species eggOption is set.

timestamp?: number

Timestamp when this egg got created

variantTier?: VariantTier

Defines the variant of the pokemon that will hatch from this egg. If no variantTier is given the normal variant rates will apply.