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47 Commits

Author SHA1 Message Date
Alex Van Liew 5f9f96cce5
Merge 559097d309 into 6030b780f2 2024-09-17 20:07:27 -07:00
flx-sta 6030b780f2
[Move][Mirror] Update HitTagAttr attributes v2 (#4297)
* [Move] Updated HitAttr tags

Affects Whirlwind/Fly, Steamroller/Minimize, and Malicious Moonsault/Minimize

* [Move] Update for MinimizeAccuracyAttr

Affects Steamroller and Malicious Moonsault

* add: whirlwind test

* add: steamroller test

* rename: `AlwaysHitMinimizeAttr` (from `MinimizeAccuracyAttr`)

* rename: `DealsDoubleDamageToTagAttr` (from `HitsTagAttr`)

---------

Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
2024-09-17 22:41:46 -04:00
Jannik Tappert e386504977
[BUG][Beta] Fix English Status Symbols (#4293)
* Have English Status Symbols show up again :)

* It now uses the function instead

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:26:47 -04:00
podar 106ed6b27b
[Bug] Using default animation for errors that occur. (#4266)
* Using default animation for errors that occur.

* Renaming function to make it clear that logging happens

* Updating logging for missing animations

* Missed committing linter changes

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:15:47 -04:00
flx-sta 4389bff5d0
[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
* add generic types to`Pokemon.getAbilityAttrs()`

* add invert check to `ProtectStatAbAttr.apply...`

This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase

* migrate contrary.test.ts to game.classicMode

* move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr`

The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection

* revert ability.ts changes

* add automated tests for `Clear Body` + `Contrary`

* StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder`

Update Utils import and replace all occurcences of `Utils.`

* contrary.test.ts: remove `js` import
2024-09-17 19:14:41 -07:00
Madmadness65 00ba2eebc8
Add new biome BGM by Firel (#4301) 2024-09-17 21:57:34 +01:00
Leo Kim fe69bd2b55
add missing translation for korean (#4295) 2024-09-17 10:50:51 -07:00
Dakurei 1fb5389765
Auto center the window vertically (#2686)
+ When the game is played in landscape format
    or in portrait format when it's not a touchscreen
2024-09-17 17:55:50 +01:00
NightKev 559097d309 More cleanup 2024-09-17 05:11:01 -07:00
NightKev b400cbf0c1 Test updating 2024-09-17 04:34:10 -07:00
NightKev d1f0bf8c2f Merge branch 'beta' into pursuit-impl 2024-09-17 04:04:56 -07:00
Alex Van Liew 5a582db148 add more failing tests cause I found more stuff that's broke 2024-08-20 19:22:03 -07:00
Alex Van Liew c47c82e634 fix onNextPhase callback 2024-08-20 19:13:14 -07:00
Alex Van Liew e80f158691 fix imports 2024-08-20 16:00:34 -07:00
Alex Van Liew 6faaa9edaa Merge branch 'beta' into pursuit-impl 2024-08-20 15:56:54 -07:00
Alex Van Liew 772a6fc079 command order test 2024-08-20 15:50:16 -07:00
Alex Van Liew f0eac00179 fix follow me with pursuit 2024-08-15 15:29:04 -07:00
Alex Van Liew b057c144ac Merge branch 'beta' into pursuit-impl 2024-08-15 14:59:07 -07:00
snoozbuster 113e8ab3bd fix another broken test 2024-08-13 21:15:02 -07:00
snoozbuster f9ea476ef3 fix more test bugs 2024-08-13 21:10:14 -07:00
snoozbuster 88dcaa3d20 fix more bad merge (source move not passed to tag) 2024-08-13 21:10:13 -07:00
snoozbuster f5fabbb159 fix bad merge 2024-08-13 21:10:13 -07:00
snoozbuster 74cbdbb837 finish writing pursuit tests (5 failures to fix) 2024-08-13 21:10:12 -07:00
snoozbuster daebb3a91c fix some issues with prompt timeouts 2024-08-13 21:10:12 -07:00
snoozbuster 1b7ccb1912 don't crash if a test faints a pokemon between CommandPhase and TurnStartPhase 2024-08-13 21:10:11 -07:00
snoozbuster d45ed3d9d3 add onNextPhase and advance to phaseInterceptor 2024-08-13 21:10:11 -07:00
snoozbuster eb11b951e6 log turn order changes 2024-08-13 21:10:11 -07:00
snoozbuster b681bc386a add better phase logging and a fast timeout for stalled prompts 2024-08-13 21:10:10 -07:00
snoozbuster c31809ed35 add helper for forcing AI move targetting 2024-08-13 21:10:10 -07:00
snoozbuster 1bb79b87f6 slightly better overrides 2024-08-13 21:10:09 -07:00
snoozbuster c628759756 fix some types 2024-08-13 21:10:09 -07:00
snoozbuster 8a4a297cd6 remove whenAboutToRun 2024-08-13 21:10:08 -07:00
snoozbuster 9d721f6610 basic pursuit functionality tested 2024-08-13 19:59:57 -07:00
snoozbuster c080ba0b46 add methods to overridesHelper for new overrides 2024-08-13 19:59:57 -07:00
snoozbuster eb1d195866 add shorthand for setting a moveset to all one move 2024-08-13 19:59:57 -07:00
snoozbuster c6e93985ca bonus uturn test 2024-08-13 19:59:56 -07:00
snoozbuster d6ec174715 add trainer party override 2024-08-13 19:59:56 -07:00
snoozbuster e325af1f0b rename overide to match 2024-08-13 19:59:56 -07:00
Alex Van Liew c1019bac39 fix switching override in doubles 2024-08-13 19:59:56 -07:00
Alex Van Liew a086b3a0ad fix switch moves again 2024-08-13 19:59:56 -07:00
Alex Van Liew 5e21005fe9 fail more obviously 2024-08-13 19:59:55 -07:00
snoozbuster a8b4d6a9de minor strict-null issue 2024-08-13 19:59:55 -07:00
snoozbuster 7517e16c84 mostly implemented (missing some edge cases/interactions) 2024-08-13 19:59:55 -07:00
snoozbuster a3a42931ba add move attrs for pursuit 2024-08-13 19:59:55 -07:00
snoozbuster a0f8a4df5b add new tag types for pursuit 2024-08-13 19:59:09 -07:00
snoozbuster 939a3f32a8 minor doc improvement 2024-08-13 19:58:47 -07:00
snoozbuster f428fd114c add override for forcing switches 2024-08-13 19:58:47 -07:00
40 changed files with 1551 additions and 198 deletions

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@ -55,7 +55,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Sword/Shield
- Pokémon Legends: Arceus
- Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum and Sea biome music)

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@ -26,10 +26,36 @@ body {
#app {
display: flex;
justify-content: center;
align-items: center;
}
#app > div:first-child {
transform-origin: top !important;
transform-origin: center !important;
}
/*
Supports automatic vertical centering as suggested in PR#1114, but only via CSS
Condition factorized to deduce CSS rules:
true if (isLandscape && !isMobile() && !hasTouchscreen() || (hasTouchscreen() && !isTouchControlsEnabled))
*/
/* isLandscape && !isMobile() && !hasTouchscreen() */
@media (orientation: landscape) and (pointer: fine) {
#app {
align-items: center;
}
}
@media (pointer: coarse) {
/* hasTouchscreen() && !isTouchControlsEnabled */
body:has(> #touchControls[class=visible]) #app {
align-items: start;
}
body:has(> #touchControls[class=visible]) #app > div:first-child {
transform-origin: top !important;
}
}
#layout:fullscreen #dpad, #layout:fullscreen {

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@ -2625,7 +2625,11 @@ export class PreStatStageChangeAbAttr extends AbAttr {
}
}
/**
* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
*/
export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
private protectedStat?: BattleStat;
constructor(protectedStat?: BattleStat) {
@ -2634,7 +2638,17 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
this.protectedStat = protectedStat;
}
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
/**
* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
* @param _pokemon
* @param _passive
* @param simulated
* @param stat the {@linkcode BattleStat} being affected
* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
* @param _args
* @returns true if the stat is protected, false otherwise
*/
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
cancelled.value = true;
return true;
@ -3757,7 +3771,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
this.multiplier = multiplier;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value *= this.multiplier;
return true;

View File

@ -488,14 +488,14 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else {
moveAnims.set(move, null);
const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
const moveName = Moves[move].toLowerCase().replace(/\_/g, "-");
const fetchAnimAndResolve = (move: Moves) => {
scene.cachedFetch(`./battle-anims/${moveName}.json`)
scene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
.then(response => {
const contentType = response.headers.get("content-type");
if (!response.ok || contentType?.indexOf("application/json") === -1) {
console.error(`Could not load animation file for move '${moveName}'`, response.status, response.statusText);
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, response.status, response.statusText);
return resolve();
}
return response.json();
@ -515,6 +515,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else {
resolve();
}
})
.catch(error => {
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, error);
return resolve();
});
};
fetchAnimAndResolve(move);
@ -522,6 +527,29 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
});
}
/**
* Populates the default animation for the given move.
*
* @param move the move to populate an animation for
* @param defaultMoveAnim the move to use as the default animation
*/
function useDefaultAnim(move: Moves, defaultMoveAnim: Moves) {
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
}
/**
* Helper method for printing a warning to the console when a move animation is missing.
*
* @param move the move to populate an animation for
* @param optionalParams parameters to add to the error logging
*
* @remarks use {@linkcode useDefaultAnim} to use a default animation
*/
function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
const moveName = Utils.animationFileName(move);
console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
}
/**
* Fetches animation configs to be used in a Mystery Encounter
* @param scene

View File

@ -2490,6 +2490,10 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new SubstituteTag(sourceMove, sourceId);
case BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON:
return new MysteryEncounterPostSummonTag();
case BattlerTagType.ANTICIPATING_ACTION:
return new BattlerTag(BattlerTagType.ANTICIPATING_ACTION, BattlerTagLapseType.TURN_END, 1, sourceMove);
case BattlerTagType.ESCAPING:
return new BattlerTag(BattlerTagType.ESCAPING, BattlerTagLapseType.TURN_END, 1, sourceMove);
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

View File

@ -1086,8 +1086,7 @@ export class AddBattlerTagHeaderAttr extends MoveHeaderAttr {
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.addTag(this.tagType);
return true;
return user.addTag(this.tagType, 0, move.id);
}
}
@ -3839,7 +3838,7 @@ export class StormAccuracyAttr extends VariableAccuracyAttr {
* @extends VariableAccuracyAttr
* @see {@linkcode apply}
*/
export class MinimizeAccuracyAttr extends VariableAccuracyAttr {
export class AlwaysHitMinimizeAttr extends VariableAccuracyAttr {
/**
* @see {@linkcode apply}
* @param user N/A
@ -3887,6 +3886,21 @@ export class BlizzardAccuracyAttr extends VariableAccuracyAttr {
}
}
const isPursuingFunc = (user: Pokemon, target: Pokemon) =>
user.getTag(BattlerTagType.ANTICIPATING_ACTION) && target.getTag(BattlerTagType.ESCAPING);
export class PursuitAccuracyAttr extends VariableAccuracyAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (isPursuingFunc(user, target)) {
const accuracy = args[0] as Utils.NumberHolder;
accuracy.value = -1;
return true;
}
return false;
}
}
export class VariableMoveCategoryAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return false;
@ -4438,8 +4452,21 @@ export class TypelessAttr extends MoveAttr { }
/**
* Attribute used for moves which ignore redirection effects, and always target their original target, i.e. Snipe Shot
* Bypasses Storm Drain, Follow Me, Ally Switch, and the like.
*
* Optionally accepts a function to run which can be used to conditionally bypass redirection effects.
*/
export class BypassRedirectAttr extends MoveAttr { }
export class BypassRedirectAttr extends MoveAttr {
private bypassConditionFn?: (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean;
constructor(bypassConditionFn?: (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean) {
super();
this.bypassConditionFn = bypassConditionFn;
}
apply(user: Pokemon | null, target: Pokemon | null, move: Move) {
return this.bypassConditionFn?.(user, target, move) ?? true;
}
}
export class FrenzyAttr extends MoveEffectAttr {
constructor() {
@ -4699,8 +4726,8 @@ export class LapseBattlerTagAttr extends MoveEffectAttr {
export class RemoveBattlerTagAttr extends MoveEffectAttr {
public tagTypes: BattlerTagType[];
constructor(tagTypes: BattlerTagType[], selfTarget: boolean = false) {
super(selfTarget);
constructor(tagTypes: BattlerTagType[], selfTarget: boolean = false, trigger?: MoveEffectTrigger) {
super(selfTarget, trigger);
this.tagTypes = tagTypes;
}
@ -4855,10 +4882,10 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
* Attribute used when a move hits a {@linkcode BattlerTagType} for double damage
* @extends MoveAttr
*/
export class HitsTagAttr extends MoveAttr {
export class DealsDoubleDamageToTagAttr extends MoveAttr {
/** The {@linkcode BattlerTagType} this move hits */
public tagType: BattlerTagType;
/** Should this move deal double damage against {@linkcode HitsTagAttr.tagType}? */
/** Should this move deal double damage against {@linkcode DealsDoubleDamageToTagAttr.tagType}? */
public doubleDamage: boolean;
constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
@ -5157,6 +5184,11 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
private user: boolean;
private batonPass: boolean;
/**
* @param user Indicates if this move effect will switch out the user of the
* move (true) or the target of the move (false).
* @param batonPass Indicates if this move is a usage of Baton Pass.
*/
constructor(user?: boolean, batonPass?: boolean) {
super(false, MoveEffectTrigger.POST_APPLY, false, true);
this.user = !!user;
@ -5175,26 +5207,76 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return resolve(false);
}
// Move the switch out logic inside the conditional block
// This ensures that the switch out only happens when the conditions are met
const switchOutTarget = this.user ? user : target;
let willBePursued = false;
if (switchOutTarget.hp > 0 && !this.batonPass && this.user && move.id !== Moves.TELEPORT) {
switchOutTarget.addTag(BattlerTagType.ESCAPING);
const opposingField = user.isPlayer() ? user.scene.getEnemyField() : user.scene.getPlayerField();
const opposingPursuitUsers = opposingField
.filter((op: Pokemon) => op.getTag(BattlerTagType.ANTICIPATING_ACTION)?.sourceMove === Moves.PURSUIT)
.sort((a, b) => b.turnData.order - a.turnData.order);
if (opposingPursuitUsers.length) {
willBePursued = true;
opposingPursuitUsers.forEach(pursuiter => {
if (user.scene.tryRemovePhase(p => p instanceof MovePhase && p.pokemon.id === pursuiter.id)) {
user.scene.prependToPhase(
new MovePhase(
user.scene,
pursuiter,
[switchOutTarget.getBattlerIndex()],
pursuiter.getMoveset().find(m =>
m?.moveId === Moves.PURSUIT) || new PokemonMove(Moves.PURSUIT),
false,
false
),
MoveEndPhase
);
}
});
}
}
if (switchOutTarget instanceof PlayerPokemon) {
switchOutTarget.leaveField(!this.batonPass);
if (!willBePursued) {
switchOutTarget.leaveField(!this.batonPass);
}
if (switchOutTarget.hp > 0) {
user.scene.prependToPhase(new SwitchPhase(user.scene, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
user.scene.prependToPhase(
new SwitchPhase(user.scene, switchOutTarget.getFieldIndex(), "moveEffect", willBePursued),
MoveEndPhase
);
resolve(true);
} else {
resolve(false);
}
return;
} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
if (!user.scene.currentBattle.trainer) {
return resolve(false); // what are we even doing here
}
// Switch out logic for trainer battles
switchOutTarget.leaveField(!this.batonPass);
if (!willBePursued) {
switchOutTarget.leaveField(!this.batonPass);
}
if (switchOutTarget.hp > 0) {
// for opponent switching out
user.scene.prependToPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(), (user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0), false, this.batonPass, false), MoveEndPhase);
user.scene.prependToPhase(
new SwitchSummonPhase(
user.scene,
switchOutTarget.getFieldIndex(),
user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot),
willBePursued,
this.batonPass,
false
),
MoveEndPhase
);
}
} else {
// Switch out logic for everything else (eg: WILD battles)
@ -6752,12 +6834,11 @@ export function initMoves() {
new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1)
.slicingMove(),
new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.FLYING, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.windMove(),
new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.ignoresSubstitute()
.hidesTarget()
.windMove(),
@ -6770,8 +6851,8 @@ export function initMoves() {
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
.attr(MultiHitAttr, MultiHitType._2),
@ -6795,8 +6876,8 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP),
@ -6864,7 +6945,7 @@ export function initMoves() {
new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1),
new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1)
.target(MoveTarget.ALL_NEAR_OTHERS)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true)
.attr(GulpMissileTagAttr),
new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1)
.attr(StatusEffectAttr, StatusEffect.FREEZE),
@ -6947,18 +7028,18 @@ export function initMoves() {
new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false),
new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1)
.makesContact(false),
new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
.attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, false)
.makesContact(false),
new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND)
@ -7347,7 +7428,7 @@ export function initMoves() {
.attr(PreMoveMessageAttr, magnitudeMessageFunc)
.attr(MagnitudePowerAttr)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2)
@ -7364,7 +7445,11 @@ export function initMoves() {
.ignoresSubstitute()
.condition((user, target, move) => new EncoreTag(user.id).canAdd(target)),
new AttackMove(Moves.PURSUIT, Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2)
.partial(),
.attr(PursuitAccuracyAttr)
.attr(BypassRedirectAttr, (user, target) => Boolean(user && target && isPursuingFunc(user, target)))
.attr(AddBattlerTagHeaderAttr, BattlerTagType.ANTICIPATING_ACTION)
.attr(RemoveBattlerTagAttr, [BattlerTagType.ANTICIPATING_ACTION], true, MoveEffectTrigger.POST_APPLY)
.attr(MovePowerMultiplierAttr, (user, target) => isPursuingFunc(user, target) ? 2 : 1),
new AttackMove(Moves.RAPID_SPIN, Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2)
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true)
.attr(RemoveBattlerTagAttr, [
@ -7403,7 +7488,7 @@ export function initMoves() {
new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2)
.attr(HighCritAttr),
new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2)
.attr(HitsTagAttr, BattlerTagType.FLYING, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.attr(FlinchAttr)
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -7435,7 +7520,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
.attr(TrapAttr, BattlerTagType.WHIRLPOOL)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true),
new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
.attr(MultiHitAttr, MultiHitType.BEAT_UP)
.attr(BeatUpAttr)
@ -7658,7 +7743,7 @@ export function initMoves() {
new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3)
.attr(FlinchAttr),
new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3)
.attr(HitsTagAttr, BattlerTagType.FLYING)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING)
.punchingMove(),
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB)
@ -7889,8 +7974,8 @@ export function initMoves() {
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(),
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
@ -8087,7 +8172,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.makesContact(false),
new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
.attr(CritOnlyAttr),
@ -8100,9 +8185,9 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_OTHERS)
.condition(unknownTypeCondition)
@ -8253,12 +8338,14 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.DEF ], 3, true),
@ -8271,7 +8358,7 @@ export function initMoves() {
new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5)
.attr(ThunderAccuracyAttr)
.attr(ConfuseAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr)
@ -8325,9 +8412,9 @@ export function initMoves() {
.attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE)
.makesContact(false),
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
.attr(MinimizeAccuracyAttr)
.attr(AlwaysHitMinimizeAttr)
.attr(FlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnGravityCondition),
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE)
@ -8498,8 +8585,8 @@ export function initMoves() {
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(HitsTagAttr, BattlerTagType.MAGNET_RISEN, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MAGNET_RISEN, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.makesContact(false)
@ -8756,6 +8843,8 @@ export function initMoves() {
.partial()
.ignoresVirtual(),
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.partial()
.ignoresVirtual(),
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)

View File

@ -80,4 +80,14 @@ export enum BattlerTagType {
BURNED_UP = "BURNED_UP",
DOUBLE_SHOCKED = "DOUBLE_SHOCKED",
MYSTERY_ENCOUNTER_POST_SUMMON = "MYSTERY_ENCOUNTER_POST_SUMMON",
/**
* Tag which indicates the battler is waiting for their opponent to make some
* sort of action (switch out, use a type of move, make contact, etc)
*/
ANTICIPATING_ACTION = "ANTICIPATING_ACTION",
/**
* Tag which indicates the battler is about to switch out.
*/
ESCAPING = "ESCAPING",
}

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@ -746,7 +746,7 @@ export class Arena {
case Biome.TOWN:
return 7.288;
case Biome.PLAINS:
return 7.693;
return 17.485;
case Biome.GRASS:
return 1.995;
case Biome.TALL_GRASS:
@ -774,13 +774,13 @@ export class Arena {
case Biome.DESERT:
return 1.143;
case Biome.ICE_CAVE:
return 15.010;
return 0.000;
case Biome.MEADOW:
return 3.891;
case Biome.POWER_PLANT:
return 2.810;
return 9.447;
case Biome.VOLCANO:
return 5.116;
return 17.637;
case Biome.GRAVEYARD:
return 3.232;
case Biome.DOJO:

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@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "../battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
import Move, { HighCritAttr, DealsDoubleDamageToTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "../utils";
@ -1273,13 +1273,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param attrType {@linkcode AbAttr} The ability attribute to check for.
* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
* @returns {AbAttr[]} A list of all the ability attributes on this ability.
* @returns A list of all the ability attributes on this ability.
*/
getAbilityAttrs(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): AbAttr[] {
const abilityAttrs: AbAttr[] = [];
getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
const abilityAttrs: T[] = [];
if (!canApply || this.canApplyAbility()) {
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType));
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
}
if (!canApply || this.canApplyAbility(true)) {
@ -1513,7 +1513,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
for (const tag of immuneTags) {
if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) {
if (move && !move.getAttrs(DealsDoubleDamageToTagAttr).some(attr => attr.tagType === tag.tagType)) {
typeMultiplier.value = 0;
break;
}
@ -2489,13 +2489,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
/**
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if:
* For each {@linkcode DealsDoubleDamageToTagAttr} the move has, doubles the damage of the move if:
* The target has a {@linkcode BattlerTagType} that this move interacts with
* AND
* The move doubles damage when used against that tag
*/
const hitsTagMultiplier = new Utils.NumberHolder(1);
move.getAttrs(HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
move.getAttrs(DealsDoubleDamageToTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType)) {
hitsTagMultiplier.value *= 2;
}

View File

@ -21,6 +21,7 @@ import i18next from "i18next";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import Overrides from "#app/overrides";
export enum TrainerVariant {
DEFAULT,
@ -267,6 +268,17 @@ export default class Trainer extends Phaser.GameObjects.Container {
let ret: EnemyPokemon;
this.scene.executeWithSeedOffset(() => {
if (Overrides.TRAINER_PARTY_OVERRIDE?.length) {
ret = this.scene.addEnemyPokemon(
getPokemonSpecies(Overrides.TRAINER_PARTY_OVERRIDE[index % Overrides.TRAINER_PARTY_OVERRIDE.length]),
level,
!this.isDouble() || !(index % 2)
? TrainerSlot.TRAINER
: TrainerSlot.TRAINER_PARTNER
);
return;
}
const template = this.getPartyTemplate();
const strength: PartyMemberStrength = template.getStrength(index);
@ -440,6 +452,11 @@ export default class Trainer extends Phaser.GameObjects.Container {
const party = this.scene.getEnemyParty();
const nonFaintedLegalPartyMembers = party.slice(this.scene.currentBattle.getBattlerCount()).filter(p => p.isAllowedInBattle()).filter(p => !trainerSlot || p.trainerSlot === trainerSlot);
if (Overrides.TRAINER_ALWAYS_SWITCHES_OVERRIDE) {
return nonFaintedLegalPartyMembers.map(p => [party.indexOf(p), 100]);
}
const partyMemberScores = nonFaintedLegalPartyMembers.map(p => {
const playerField = this.scene.getPlayerField().filter(p => p.isAllowedInBattle());
let score = 0;

View File

@ -108,7 +108,7 @@
"forest": "PMD EoS Dusk Forest",
"grass": "PMD EoS Apple Woods",
"graveyard": "PMD EoS Mystifying Forest",
"ice_cave": "PMD EoS Vast Ice Mountain",
"ice_cave": "Firel - -60F",
"island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory",
@ -116,8 +116,8 @@
"meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn",
"plains": "PMD EoS Sky Peak Prairie",
"power_plant": "PMD EoS Far Amp Plains",
"plains": "Firel - Route 888",
"power_plant": "Firel - The Klink",
"ruins": "PMD EoS Deep Sealed Ruin",
"sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed",
@ -128,7 +128,7 @@
"tall_grass": "PMD EoS Foggy Forest",
"temple": "PMD EoS Aegis Cave",
"town": "PMD EoS Random Dungeon Theme 3",
"volcano": "PMD EoS Steam Cave",
"volcano": "Firel - Twisturn Volcano",
"wasteland": "PMD EoS Hidden Highland",
"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",

View File

@ -13,8 +13,10 @@
"ALL": "전부",
"PASS_BATON": "배턴터치한다",
"UNPAUSE_EVOLUTION": "진화 재개",
"PAUSE_EVOLUTION": "진화 중지",
"REVIVE": "되살린다",
"RENAME": "닉네임 바꾸기",
"SELECT": "선택한다",
"choosePokemon": "포켓몬을 선택하세요.",
"doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?",
"noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!",
@ -23,6 +25,7 @@
"tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다",
"anyEffect": "써도 효과가 없다.",
"unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.",
"pausedEvolutions": "{{pokemonName}}[[가]] 진화하지 않도록 했다.",
"unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.",
"wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!",
"releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?",

View File

@ -11,6 +11,10 @@
"expGainsSpeed": "경험치 획득 속도",
"expPartyDisplay": "파티 경험치 표시",
"skipSeenDialogues": "본 대화 생략",
"eggSkip": "알 스킵",
"never": "안 함",
"always": "항상",
"ask": "확인하기",
"battleStyle": "시합 룰",
"enableRetries": "재도전 허용",
"hideIvs": "개체값탐지기 효과 끄기",

View File

@ -128,6 +128,25 @@ class DefaultOverrides {
*/
readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0;
// --------------------------
// TRAINER/AI OVERRIDES
// --------------------------
/**
* Force enemy AI to always switch pkmn
*/
readonly TRAINER_ALWAYS_SWITCHES_OVERRIDE: boolean = false;
/**
* Force enemy trainer battles to always pick pkmn in this order. If the
* trainer would have more Pokemon than in the array, it will wrap around to
* the beginning. If the trainer would have less Pokemon than in the array,
* it will ignore the extras.
*
* Has no effect on wild battles. Only affects newly generated trainers (eg,
* won't work on a saved trainer wave). OPP_SPECIES_OVERRIDE and other OPP_
* overrides will supercede this value.
*/
readonly TRAINER_PARTY_OVERRIDE: Species[] = [];
// -------------
// EGG OVERRIDES
// -------------

View File

@ -50,7 +50,7 @@ export class CheckSwitchPhase extends BattlePhase {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true));
this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, "switchMode", true));
this.end();
}, () => {
this.scene.ui.setMode(Mode.MESSAGE);

View File

@ -106,7 +106,7 @@ export class FaintPhase extends PokemonPhase {
* If previous conditions weren't met, and the player has at least 1 legal Pokemon off the field,
* push a phase that prompts the player to summon a Pokemon from their party.
*/
this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, "faint", false));
}
} else {
this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));

View File

@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr,
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
import { MoveAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr } from "#app/data/move";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, DealsDoubleDamageToTagAttr } from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves";
@ -394,7 +394,7 @@ export class MoveEffectPhase extends PokemonPhase {
}
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
if (semiInvulnerableTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
if (semiInvulnerableTag && !this.move.getMove().getAttrs(DealsDoubleDamageToTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
return false;
}

View File

@ -95,9 +95,11 @@ export class MovePhase extends BattlePhase {
}
});
//Check if this move is immune to being redirected, and restore its target to the intended target if it is.
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().hasAttr(BypassRedirectAttr))) {
const abilityRedirectImmune = this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr);
const moveRedirectImmune = this.move.getMove().getAttrs(BypassRedirectAttr).some(attr => attr.apply(this.pokemon, this.scene.getField(false)[oldTarget], this.move.getMove()));
if (abilityRedirectImmune || moveRedirectImmune) {
//If an ability prevented this move from being redirected, display its ability pop up.
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) && !this.move.getMove().hasAttr(BypassRedirectAttr)) && oldTarget !== moveTarget.value) {
if (abilityRedirectImmune && !moveRedirectImmune && oldTarget !== moveTarget.value) {
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
}
moveTarget.value = oldTarget;

View File

@ -6,7 +6,7 @@ import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
import { handleTutorial, Tutorial } from "#app/tutorial";
import * as Utils from "#app/utils";
import { NumberHolder, BooleanHolder } from "#app/utils";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
@ -42,17 +42,23 @@ export class StatStageChangePhase extends PokemonPhase {
return this.end();
}
const stages = new NumberHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
let simulate = false;
const filteredStats = this.stats.filter(stat => {
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
if (!this.selfTarget && this.stages < 0) {
if (!this.selfTarget && stages.value < 0) {
// TODO: Include simulate boolean when tag applications can be simulated
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
}
if (!cancelled.value && !this.selfTarget && this.stages < 0) {
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
}
@ -64,12 +70,6 @@ export class StatStageChangePhase extends PokemonPhase {
return !cancelled.value;
});
const stages = new Utils.IntegerHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);

View File

@ -10,52 +10,56 @@ import { SwitchSummonPhase } from "./switch-summon-phase";
*/
export class SwitchPhase extends BattlePhase {
protected fieldIndex: integer;
private isModal: boolean;
private switchReason: "faint" | "moveEffect" | "switchMode";
private doReturn: boolean;
/**
* Creates a new SwitchPhase
* @param scene {@linkcode BattleScene} Current battle scene
* @param fieldIndex Field index to switch out
* @param isModal Indicates if the switch should be forced (true) or is
* optional (false).
* @param doReturn Indicates if the party member on the field should be
* recalled to ball or has already left the field. Passed to {@linkcode SwitchSummonPhase}.
*/
constructor(scene: BattleScene, fieldIndex: integer, isModal: boolean, doReturn: boolean) {
* @param switchReason Indicates why this switch is occurring. The valid options are
* `'faint'` (party member fainted), `'moveEffect'` (uturn, baton pass, dragon
* tail, etc), and `'switchMode'` (start-of-battle optional switch). This
* helps the phase determine both if the switch should be cancellable by the
* user, as well as determine if the party UI should be shown at all.
* @param doReturn Indicates if this switch should call back the pokemon at
* the {@linkcode fieldIndex} (true), or if the mon has already been recalled
* (false).
*/
constructor(scene: BattleScene, fieldIndex: integer, switchReason: "faint" | "moveEffect" | "switchMode", doReturn: boolean) {
super(scene);
this.fieldIndex = fieldIndex;
this.isModal = isModal;
this.switchReason = switchReason;
this.doReturn = doReturn;
}
start() {
super.start();
// Skip modal switch if impossible (no remaining party members that aren't in battle)
if (this.isModal && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) {
const isForcedSwitch = this.switchReason !== "switchMode";
// Skip forced switch if impossible (no remaining party members that aren't in battle)
if (isForcedSwitch && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) {
return super.end();
}
// Skip if the fainted party member has been revived already. doReturn is
// only passed as `false` from FaintPhase (as opposed to other usages such
// as ForceSwitchOutAttr or CheckSwitchPhase), so we only want to check this
// if the mon should have already been returned but is still alive and well
// on the field. see also; battle.test.ts
if (this.isModal && !this.doReturn && !this.scene.getParty()[this.fieldIndex].isFainted()) {
// Skip if the fainted party member has been revived already. see also; battle.test.ts
if (this.switchReason === "faint" && !this.scene.getParty()[this.fieldIndex].isFainted()) {
return super.end();
}
// Check if there is any space still in field
if (this.isModal && this.scene.getPlayerField().filter(p => p.isAllowedInBattle() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount()) {
const numActiveBattlers = this.scene.getPlayerField().filter(p => p.isAllowedInBattle() && p.isActive(true)).length;
const willReturnModifer = (this.doReturn ? 1 : 0); // need to subtract this if doReturn is true, because the pokemon in the given index hasn't left the field yet. (used for volt switch + pursuit, etc)
if (isForcedSwitch && numActiveBattlers - willReturnModifer >= this.scene.currentBattle.getBattlerCount()) {
return super.end();
}
// Override field index to 0 in case of double battle where 2/3 remaining legal party members fainted at once
const fieldIndex = this.scene.currentBattle.getBattlerCount() === 1 || this.scene.getParty().filter(p => p.isAllowedInBattle()).length > 1 ? this.fieldIndex : 0;
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
this.scene.ui.setMode(Mode.PARTY, isForcedSwitch ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) {
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
}

View File

@ -1,7 +1,11 @@
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
import { applyAbAttrs, BypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr, PreventBypassSpeedChanceAbAttr } from "#app/data/ability";
import { TrickRoomTag } from "#app/data/arena-tag";
import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves";
import { Stat } from "#app/enums/stat";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BypassSpeedChanceModifier } from "#app/modifier/modifier";
@ -17,8 +21,6 @@ import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
import { SwitchSummonPhase } from "./switch-summon-phase";
import { TurnEndPhase } from "./turn-end-phase";
import { WeatherEffectPhase } from "./weather-effect-phase";
import { BattlerIndex } from "#app/battle";
import { TrickRoomTag } from "#app/data/arena-tag";
export class TurnStartPhase extends FieldPhase {
constructor(scene: BattleScene) {
@ -87,14 +89,22 @@ export class TurnStartPhase extends FieldPhase {
// Non-FIGHT commands (SWITCH, BALL, RUN) have a higher command priority and will always occur before any FIGHT commands.
moveOrder = moveOrder.slice(0);
moveOrder.sort((a, b) => {
const aCommand = this.scene.currentBattle.turnCommands[a];
const bCommand = this.scene.currentBattle.turnCommands[b];
const aCommand = this.scene.currentBattle.turnCommands[a]!;
const bCommand = this.scene.currentBattle.turnCommands[b]!;
if (aCommand?.command !== bCommand?.command) {
if (aCommand?.command === Command.FIGHT) {
return 1;
} else if (bCommand?.command === Command.FIGHT) {
return -1;
if (aCommand.command !== bCommand.command) {
if (aCommand.command === Command.FIGHT) {
if (aCommand.move?.move === Moves.PURSUIT && bCommand.command === Command.POKEMON) {
return -1;
} else {
return 1;
}
} else if (bCommand.command === Command.FIGHT) {
if (bCommand.move?.move === Moves.PURSUIT && aCommand.command === Command.POKEMON) {
return 1;
} else {
return -1;
}
}
} else if (aCommand?.command === Command.FIGHT) {
const aMove = allMoves[aCommand.move!.move];
@ -160,26 +170,54 @@ export class TurnStartPhase extends FieldPhase {
if (!queuedMove) {
continue;
}
const move = pokemon.getMoveset().find(m => m?.moveId === queuedMove.move) || new PokemonMove(queuedMove.move);
const move = pokemon.getMoveset().find(m => m?.moveId === queuedMove.move) ?? new PokemonMove(queuedMove.move);
if (move.getMove().hasAttr(MoveHeaderAttr)) {
this.scene.unshiftPhase(new MoveHeaderPhase(this.scene, pokemon, move));
}
// even though pursuit is ordered before Pokemon commands in the move
// order, the SwitchSummonPhase is unshifted onto the phase list, which
// would cause it to run before pursuit if pursuit was pushed normally.
// the SwitchSummonPhase can't be changed to a push either, because then
// the MoveHeaderPhase for all moves would run prior to the switch-out,
// which is not correct (eg, when focus punching a switching opponent,
// the correct order is switch -> tightening focus message -> attack
// fires, not focus -> switch -> attack). so, we have to specifically
// unshift pursuit when there are other pokemon commands after it, as
// well as order it before any Pokemon commands, otherwise it won't go first.
const remainingMoves = moveOrder.slice(moveOrder.findIndex(mo => mo === o) + 1);
const pendingOpposingPokemonCommands = remainingMoves.filter(o =>
this.scene.currentBattle.turnCommands[o]!.command === Command.POKEMON
&& (pokemon.isPlayer() ? o >= BattlerIndex.ENEMY : o < BattlerIndex.ENEMY)
);
const arePokemonCommandsLeftInQueue = Boolean(pendingOpposingPokemonCommands.length);
const addPhase = (
queuedMove.move === Moves.PURSUIT && arePokemonCommandsLeftInQueue
? this.scene.unshiftPhase
: this.scene.pushPhase
).bind(this.scene);
// pursuit also hits the first pokemon to switch out in doubles,
// regardless of original target
const targets = queuedMove.move === Moves.PURSUIT && arePokemonCommandsLeftInQueue
? [pendingOpposingPokemonCommands[0]]
: turnCommand.targets || turnCommand.move!.targets;
if (pokemon.isPlayer()) {
if (turnCommand.cursor === -1) {
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move));//TODO: is the bang correct here?
addPhase(new MovePhase(this.scene, pokemon, targets, move));
} else {
const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP);//TODO: is the bang correct here?
this.scene.pushPhase(playerPhase);
const playerPhase = new MovePhase(this.scene, pokemon, targets, move, false, queuedMove.ignorePP);
addPhase(playerPhase);
}
} else {
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP));//TODO: is the bang correct here?
addPhase(new MovePhase(this.scene, pokemon, targets, move, false, queuedMove.ignorePP));
}
break;
case Command.BALL:
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets![0] % 2, turnCommand.cursor!));//TODO: is the bang correct here?
break;
case Command.POKEMON:
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor!, true, turnCommand.args![0] as boolean, pokemon.isPlayer()));//TODO: is the bang correct here?
pokemon.addTag(BattlerTagType.ESCAPING);
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor!, true, turnCommand.args![0] as boolean, pokemon.isPlayer()));
break;
case Command.RUN:
let runningPokemon = pokemon;

View File

@ -31,7 +31,7 @@ describe("Abilities - Contrary", () => {
});
it("should invert stat changes when applied", async() => {
await game.startBattle([
await game.classicMode.startBattle([
Species.SLOWBRO
]);
@ -39,4 +39,39 @@ describe("Abilities - Contrary", () => {
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
}, 20000);
describe("With Clear Body", () => {
it("should apply positive effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.moveset([Moves.TAIL_WHIP]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.TAIL_WHIP);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
});
it("should block negative effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.moveset([Moves.SPLASH]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});
});

View File

@ -0,0 +1,834 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { TerrainType } from "#app/data/terrain";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Stat } from "#app/enums/stat";
import Pokemon, { MoveResult } from "#app/field/pokemon";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
interface PokemonAssertionChainer {
and(expectation: (p?: Pokemon) => PokemonAssertionChainer): PokemonAssertionChainer;
and(expectation: (p?: Pokemon) => void): void
}
function chain(pokemon?: Pokemon): PokemonAssertionChainer {
return {
and: (expectation) => {
return expectation(pokemon);
}
};
}
function toArray<T>(a?: T | T[]) {
return Array.isArray(a) ? a : [a!];
}
describe("Moves - Pursuit", { timeout: 10000 }, () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const pursuitMoveDef = allMoves[Moves.PURSUIT];
const playerLead = Species.MUDSDALE;
const enemyLead = Species.KANGASKHAN;
function startBattle() {
return game.startBattle([playerLead, Species.RAICHU, Species.ABSOL]);
}
/**
* Many of these tests can't run only to {@linkcode BerryPhase} because of interactions with fainting
* during switches. We need to run tests all the way through to the start of the next turn
* to ensure that, for example, the game doesn't attempt to switch two pokemon into the same
* slot (once in the originally queued summon phase, and the next as a result of {@linkcode FaintPhase})
* @param to Phase to run to (default {@linkcode TurnInitPhase})
*/
async function runCombatTurn(to: string = "TurnInitPhase"): Promise<void> {
return await game.phaseInterceptor.to(to, false);
}
function afterFirstSwitch(action: () => void) {
game.phaseInterceptor.onNextPhase(EnemyCommandPhase, () =>
game.phaseInterceptor.advance().then(action));
}
function playerDoesNothing() {
game.override.moveset(Moves.SPLASH);
game.move.select(Moves.SPLASH);
if (game.scene.currentBattle.double) {
game.move.select(Moves.SPLASH, 1);
}
}
function playerUsesPursuit(pokemonIndex: 0 | 1 = 0, targetIndex: BattlerIndex = BattlerIndex.ENEMY) {
game.move.select(Moves.PURSUIT, pokemonIndex, targetIndex);
}
function playerUsesSwitchMove(pokemonIndex: 0 | 1 = 0) {
game.move.select(Moves.U_TURN, pokemonIndex);
game.doSelectPartyPokemon(2);
}
function playerSwitches(pokemonIndex: number = 1) {
game.doSwitchPokemon(pokemonIndex);
}
function enemyUses(move: Moves) {
game.override.enemyMoveset(move);
}
function enemySwitches(once?: boolean) {
game.override.forceTrainerSwitches();
if (once) {
afterFirstSwitch(() => game.override.forceTrainerSwitches(false));
}
}
function forceMovesLast(pokemon?: Pokemon | Pokemon[]) {
pokemon = toArray(pokemon);
const otherPkmn = game.scene.getField().filter(p => p && !pokemon.find(p1 => p1 === p));
const moveOrder = ([...otherPkmn, ...pokemon].map(pkmn => pkmn.getBattlerIndex()));
game.phaseInterceptor.onNextPhase(TurnStartPhase, p => {
vi.spyOn(p, "getCommandOrder").mockReturnValue(
// TurnStartPhase crashes if a BI returned by getOrder() is fainted.
// not an issue normally but some of the test setups can cause this
moveOrder!.filter(i => game.scene.getField(false)[i]?.isActive(true))
);
});
}
function forceMovesFirst(pokemon?: Pokemon | Pokemon[]) {
pokemon = toArray(pokemon);
const otherPkmn = game.scene.getField().filter(p => p && !pokemon.find(p1 => p1 === p));
const moveOrder = ([...pokemon, ...otherPkmn].map(pkmn => pkmn.getBattlerIndex()));
game.phaseInterceptor.onNextPhase(TurnStartPhase, p => {
vi.spyOn(p, "getCommandOrder").mockReturnValue(
// TurnStartPhase crashes if a BI returned by getOrder() is fainted.
// not an issue normally but some of the test setups can cause this
moveOrder!.filter(i => game.scene.getField(false)[i]?.isActive(true))
);
});
}
function forceLowestPriorityBracket() {
vi.spyOn(pursuitMoveDef, "priority", "get").mockReturnValue(-6);
}
function expectPursuitPowerDoubled() {
expect(pursuitMoveDef.calculateBattlePower).toHaveReturnedWith(80);
}
function expectPursuitPowerUnchanged() {
expect(pursuitMoveDef.calculateBattlePower).toHaveReturnedWith(40);
}
function expectPursuitSucceeded(pokemon?: Pokemon) {
const lastMove = pokemon!.getLastXMoves(0)[0];
expect(lastMove.move).toBe(Moves.PURSUIT);
expect(lastMove.result).toBe(MoveResult.SUCCESS);
return chain(pokemon);
}
function expectPursuitFailed(pokemon?: Pokemon) {
const lastMove = pokemon!.getLastXMoves(0)[0];
expect(lastMove.result).toBe(MoveResult.FAIL);
return chain(pokemon);
}
function expectWasHit(pokemon?: Pokemon) {
expect(pokemon!.hp).toBeLessThan(pokemon!.getMaxHp());
return chain(pokemon);
}
function expectWasNotHit(pokemon?: Pokemon) {
expect(pokemon!.hp).toBe(pokemon!.getMaxHp());
return chain(pokemon);
}
function expectOnField(pokemon?: Pokemon) {
expect(pokemon!.isOnField()).toBe(true);
return chain(pokemon);
}
function expectNotOnField(pokemon?: Pokemon) {
expect(pokemon!.isOnField()).toBe(false);
return chain(pokemon);
}
function expectHasFled(pokemon?: Pokemon) {
expect(pokemon!.wildFlee).toBe(true);
return chain(pokemon);
}
function expectIsSpecies(species: Species) {
return (pokemon?: Pokemon) => {
expect(pokemon!.species.speciesId).toBe(species);
return chain(pokemon);
};
}
function findPartyMember(party: Pokemon[], species: Species) {
return party.find(pkmn => pkmn.species.speciesId === species);
}
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyParty([enemyLead, Species.SNORLAX, Species.BASCULIN, Species.ALCREMIE])
.startingLevel(20)
.startingWave(25)
.moveset([Moves.PURSUIT, Moves.U_TURN, Moves.DRAGON_TAIL, Moves.FOLLOW_ME])
.enemyMoveset(Moves.SPLASH)
.disableCrits();
vi.spyOn(pursuitMoveDef, "calculateBattlePower");
});
it("should hit for normal power if the target is not switching", async () => {
// arrange
await startBattle();
// act
playerUsesPursuit();
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasHit(game.scene.getEnemyPokemon());
});
it("should not hit a uturning target for double power if the pursuiter moves before the uturner", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getEnemyPokemon());
// act
playerUsesPursuit();
enemyUses(Moves.U_TURN);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasNotHit(game.scene.getEnemyPokemon());
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(expectNotOnField);
});
it("should hit a hard-switching target for double power (player attacks, enemy switches)", async () => {
// arrange
await startBattle();
// act
playerUsesPursuit();
enemySwitches();
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasNotHit(game.scene.getEnemyPokemon());
expectNotOnField(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(expectWasHit);
});
it("should hit a hard-switching target for double power (player switches, enemy attacks)", async () => {
// arrange
await startBattle();
// act
playerSwitches();
enemyUses(Moves.PURSUIT);
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasNotHit(game.scene.getPlayerPokemon());
expectNotOnField(findPartyMember(game.scene.getParty(), playerLead))
.and(expectWasHit);
});
it("should hit an outgoing uturning target if pursuiter has not moved yet (player attacks, enemy switches)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
// act
playerUsesPursuit();
enemyUses(Moves.U_TURN);
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasNotHit(game.scene.getEnemyPokemon());
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(expectNotOnField);
});
it("should hit an outgoing uturning target if pursuiter has not moved yet (player switches, enemy attacks)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getEnemyPokemon());
// act
playerUsesSwitchMove();
enemyUses(Moves.PURSUIT);
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasNotHit(game.scene.getPlayerPokemon());
expectWasHit(findPartyMember(game.scene.getParty(), playerLead))
.and(expectNotOnField);
});
it("should bypass accuracy checks when hitting a hard-switching target", async () => {
// arrange
await startBattle();
game.scene.getPlayerPokemon()!.summonData.statStages[Stat.ACC] = -6;
game.scene.getEnemyPokemon()!.summonData.statStages[Stat.EVA] = 6;
// act
playerUsesPursuit();
enemySwitches();
await runCombatTurn();
// assert
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead));
});
it("should bypass accuracy checks when hitting a uturning target", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
game.scene.getEnemyPokemon()!.summonData.statStages[Stat.ACC] = -6;
game.scene.getPlayerPokemon()!.summonData.statStages[Stat.EVA] = 6;
// act
playerUsesPursuit();
enemyUses(Moves.U_TURN);
await runCombatTurn();
// assert
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead));
});
it.todo("should bypass substitute when hitting an escaping target (hard switch)");
it.todo("should bypass substitute when hitting an escaping target (switch move)");
it.todo("should not bypass substitute when hitting a non-escaping target");
it("should hit a grounded, switching target under Psychic Terrain (switch move)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
game.scene.arena.trySetTerrain(TerrainType.PSYCHIC, false, true);
// act
playerUsesPursuit();
enemyUses(Moves.U_TURN);
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead));
});
it("should hit a grounded, switching target under Psychic Terrain (hard-switch)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
game.scene.arena.trySetTerrain(TerrainType.PSYCHIC, false, true);
// act
playerUsesPursuit();
enemySwitches();
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead));
});
it("should not hit a baton pass user", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
game.scene.getEnemyPokemon()!.summonData.statStages[Stat.ACC] = -6;
game.scene.getPlayerPokemon()!.summonData.statStages[Stat.EVA] = 6;
// act
playerUsesPursuit();
enemyUses(Moves.BATON_PASS);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasHit(game.scene.getEnemyPokemon());
expectWasNotHit(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(expectNotOnField);
});
it("should not hit a teleport user", () => async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
forceLowestPriorityBracket();
// act
playerUsesPursuit();
enemyUses(Moves.TELEPORT);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasHit(game.scene.getEnemyPokemon());
expectWasNotHit(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(expectNotOnField);
});
it("should not hit a fleeing wild pokemon", async () => {
// arrange
game.override
.startingWave(24)
.disableTrainerWaves();
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
// act
playerUsesPursuit();
enemyUses(Moves.U_TURN);
await runCombatTurn("BerryPhase");
// assert
expectPursuitFailed(game.scene.getPlayerPokemon());
expectWasNotHit(game.scene.getEnemyParty()[0])
.and(expectHasFled);
});
it("should not hit a switch move user for double damage if the switch move fails and does not switch out the user", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
// act
playerUsesPursuit();
enemyUses(Moves.VOLT_SWITCH);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(expectOnField);
expectWasNotHit(findPartyMember(game.scene.getParty(), playerLead));
});
it("triggers contact abilities on the pokemon that is switching out (hard-switch)", async () => {
// arrange
game.override.enemyAbility(Abilities.ROUGH_SKIN);
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
// act
playerUsesPursuit();
enemySwitches();
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead));
expectWasHit(game.scene.getPlayerPokemon());
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
it("triggers contact abilities on the pokemon that is switching out (switch move, player switching)", async () => {
// arrange
game.override.ability(Abilities.STAMINA);
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
// act
playerUsesSwitchMove();
enemyUses(Moves.PURSUIT);
await runCombatTurn();
// assert
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
it("triggers contact abilities on the pokemon that is switching out (switch move, enemy switching)", async () => {
// arrange
game.override.enemyAbility(Abilities.ROUGH_SKIN);
await startBattle();
forceMovesLast(game.scene.getEnemyPokemon());
// act
playerUsesSwitchMove();
enemySwitches();
await runCombatTurn();
// assert
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
it("should not have a pokemon fainted by a switch move pursue its killer", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
game.scene.getPlayerPokemon()!.hp = 1;
// act
playerUsesPursuit();
enemyUses(Moves.U_TURN);
await runCombatTurn();
// assert
expect(game.scene.getParty()[0]!.isFainted()).toBe(true);
expectWasNotHit(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(expectNotOnField);
});
it("should not cause two pokemon to enter the field if a switching-out pokemon is fainted by pursuit (hard-switch, enemy faints)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
game.scene.getEnemyPokemon()!.hp = 1;
// act
playerUsesPursuit();
enemySwitches();
await runCombatTurn();
// assert
expect(game.scene.getEnemyParty().filter(p => p.isOnField())).toHaveLength(1);
});
it("should not cause two pokemon to enter the field if a switching-out pokemon is fainted by pursuit (u-turn, enemy faints)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerPokemon());
game.scene.getEnemyPokemon()!.hp = 1;
// act
playerUsesPursuit();
enemyUses(Moves.U_TURN);
await runCombatTurn();
// assert
expect(game.scene.getEnemyParty().filter(p => p.isOnField())).toHaveLength(1);
});
it("should not cause two pokemon to enter the field or a premature switch if a switching-out pokemon is fainted by pursuit (hard-switch, player faints)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getEnemyPokemon());
game.scene.getPlayerPokemon()!.hp = 1;
// act
playerSwitches();
enemyUses(Moves.PURSUIT);
await runCombatTurn("TurnEndPhase");
// assert
expect(game.scene.getParty().filter(p => p.isOnField())).toHaveLength(1);
// SwitchPhase for fainted pokemon happens after TurnEndPhase - if we
// skipped the uturn switch, we shouldn't have executed a switchout by this point
expect(game.scene.getPlayerField()[0]?.isFainted()).toBeTruthy();
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
});
it("should not cause two pokemon to enter the field or a premature switch if a switching-out pokemon is fainted by pursuit (u-turn, player faints)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getEnemyPokemon());
game.scene.getPlayerPokemon()!.hp = 1;
// act
playerUsesSwitchMove();
enemyUses(Moves.PURSUIT);
await runCombatTurn("TurnEndPhase");
// assert
expect(game.scene.getParty().filter(p => p.isOnField())).toHaveLength(1);
// SwitchPhase for fainted pokemon happens after TurnEndPhase - if we
// skipped the uturn switch, we shouldn't have executed a switchout by this point
expect(game.scene.getPlayerField()[0]?.isFainted()).toBeTruthy();
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
});
describe("doubles interactions", () => {
beforeEach(() => {
game.override
.battleType("double")
.enemyMoveset([Moves.PURSUIT, Moves.U_TURN]);
});
it("should bypass follow me when hitting a switching target", async () => {
await startBattle();
forceMovesLast(game.scene.getEnemyPokemon());
game.move.select(Moves.FOLLOW_ME);
playerUsesSwitchMove(1);
game.forceEnemyMove(Moves.PURSUIT, BattlerIndex.PLAYER_2);
await game.killPokemon(game.scene.getEnemyField()[1]);
await runCombatTurn();
expectPursuitPowerDoubled();
expectWasHit(findPartyMember(game.scene.getParty(), Species.RAICHU))
.and(expectNotOnField);
expectWasNotHit(findPartyMember(game.scene.getParty(), playerLead));
});
it("should not bypass follow me when hitting a non-switching target", async () => {
await startBattle();
forceMovesLast(game.scene.getEnemyPokemon());
game.override.moveset([Moves.FOLLOW_ME, Moves.SPLASH]);
game.move.select(Moves.FOLLOW_ME);
game.move.select(Moves.SPLASH, 1);
game.forceEnemyMove(Moves.PURSUIT, BattlerIndex.PLAYER_2);
await game.killPokemon(game.scene.getEnemyField()[1]);
await runCombatTurn();
expectPursuitPowerUnchanged();
expectWasHit(findPartyMember(game.scene.getParty(), playerLead));
expectWasNotHit(findPartyMember(game.scene.getParty(), Species.RAICHU));
});
it("should not cause the enemy AI to send out a fainted pokemon if they command 2 switches and one of the outgoing pokemon faints to pursuit", async () => {
await startBattle();
forceMovesLast(game.scene.getPlayerField());
game.scene.getEnemyField()[0]!.hp = 1;
playerUsesPursuit(0);
playerUsesPursuit(1);
enemySwitches();
await runCombatTurn();
expect(game.scene.getEnemyParty().filter(p => p.isOnField())).toHaveLength(2);
expect(game.scene.getEnemyParty().filter(p => p.isOnField() && p.isFainted())).toHaveLength(0);
});
// TODO: is this correct behavior?
it("should fail if both pokemon use pursuit on a target that is switching out and it faints after the first one with no other targets on field", async () => {
await startBattle();
forceMovesLast(game.scene.getPlayerField());
game.scene.getEnemyField()[0]!.hp = 1;
playerUsesPursuit(0);
playerUsesPursuit(1);
enemySwitches();
await game.killPokemon(game.scene.getEnemyField()[1]);
await runCombatTurn();
expectPursuitPowerDoubled();
expectPursuitSucceeded(game.scene.getPlayerField()[0]);
expectPursuitFailed(game.scene.getPlayerField()[1]);
});
// TODO: is this correct behavior?
it("should attack the second switching pokemon if both pokemon switch and the first is KOd", async () => {
game.phaseInterceptor.onNextPhase(EncounterPhase, () => {
game.scene.currentBattle.enemyLevels = [...game.scene.currentBattle.enemyLevels!, game.scene.currentBattle.enemyLevels![0]];
});
await startBattle();
forceMovesLast(game.scene.getPlayerField());
game.scene.getEnemyField()[0]!.hp = 1;
playerUsesPursuit(0);
playerUsesPursuit(1);
enemySwitches();
afterFirstSwitch(() => {
vi.spyOn(game.scene.currentBattle.trainer!, "getPartyMemberMatchupScores").mockReturnValue([[3, 100]]);
vi.spyOn(game.scene.getPlayerPokemon()!, "getMatchupScore").mockReturnValue(0);
});
await runCombatTurn();
expectPursuitPowerDoubled();
expectPursuitSucceeded(game.scene.getPlayerField()[0]);
expectPursuitSucceeded(game.scene.getPlayerField()[1]);
expectWasHit(findPartyMember(game.scene.getEnemyParty(), Species.SNORLAX));
expectNotOnField(findPartyMember(game.scene.getEnemyParty(), enemyLead))
.and(p => expect(p?.isFainted()));
});
// TODO: confirm correct behavior and add tests for other pursuit/switch combos in doubles
it("should not hit a pokemon being forced out with dragon tail", async () => {
await startBattle();
forceMovesLast(game.scene.getPlayerField());
game.move.select(Moves.DRAGON_TAIL);
playerUsesPursuit(1);
enemyUses(Moves.SPLASH);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasHit(game.scene.getEnemyPokemon()).and(pkmn => {
expect(pkmn?.turnData.attacksReceived[0]).toEqual(expect.objectContaining({
move: Moves.PURSUIT,
result: MoveResult.SUCCESS,
}));
});
});
// fails: command re-ordering does not work due to particulars of sort/move ordering;
// pursuit moves after switch
it("should hit the first pokemon to switch out in a double battle regardless of who was targeted", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerField());
// act
playerUsesPursuit(0, BattlerIndex.ENEMY_2);
playerUsesPursuit(1, BattlerIndex.ENEMY_2);
enemySwitches(true);
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead)).and(expectNotOnField);
expectWasNotHit(game.scene.getEnemyField()[0]);
expectWasNotHit(game.scene.getEnemyField()[1]);
expectPursuitSucceeded(game.scene.getPlayerField()[0]);
expectPursuitSucceeded(game.scene.getPlayerField()[1]);
});
it("should not hit both pokemon in a double battle if both switch out", async () => {
// arrange
game.phaseInterceptor.onNextPhase(EncounterPhase, () => {
game.scene.currentBattle.enemyLevels = [...game.scene.currentBattle.enemyLevels!, game.scene.currentBattle.enemyLevels![0]];
});
await startBattle();
forceMovesLast(game.scene.getPlayerField());
// act
playerUsesPursuit(0, BattlerIndex.ENEMY);
playerUsesPursuit(1, BattlerIndex.ENEMY);
enemySwitches();
afterFirstSwitch(() => {
vi.spyOn(game.scene.currentBattle.trainer!, "getPartyMemberMatchupScores").mockReturnValue([[3, 100]]);
vi.spyOn(game.scene.getPlayerPokemon()!, "getMatchupScore").mockReturnValue(0);
});
await runCombatTurn();
// assert
expectPursuitPowerDoubled();
expectWasHit(findPartyMember(game.scene.getEnemyParty(), enemyLead)).and(expectNotOnField);
expectWasNotHit(game.scene.getEnemyField()[0]).and(expectIsSpecies(Species.BASCULIN));
expectWasNotHit(game.scene.getEnemyField()[1]).and(expectIsSpecies(Species.ALCREMIE));
expectPursuitSucceeded(game.scene.getPlayerField()[0]);
expectPursuitSucceeded(game.scene.getPlayerField()[1]);
});
// This test is hard to verify, because it's hard to observe independently -
// but depending on exactly how the command ordering is done, it is possible
// for the command order to put one ally's Pursuit move before the other
// ally's Pokemon command, even if the pursuit move does not target a
// pursuer. At this time, this "appears" to work correctly, because of
// nuances in when phases are pushed vs. shifted; but the pursuit
// MoveHeaderPhase is actually run before the switch, which is the only way
// to find the issue at present. Asserting the direct output of the command order
// is probably a better solution.
it("should not move or apply tags before switch when ally switches and not pursuing an enemy", async () => {
// arrange
await startBattle();
forceMovesFirst(game.scene.getPlayerField().reverse());
// act
playerSwitches(2);
playerUsesPursuit(0);
enemyUses(Moves.SPLASH);
await game.phaseInterceptor.to(SwitchSummonPhase);
// assert
expect(game.phaseInterceptor.log).not.toContain("MovePhase");
expect(game.phaseInterceptor.log).not.toContain("MoveHeaderPhase");
});
it("should not hit a switching ally for double damage (hard-switch, player field)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getPlayerField());
// act
playerSwitches(2);
playerUsesPursuit(1, BattlerIndex.PLAYER);
enemyUses(Moves.SPLASH);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasHit(game.scene.getPlayerField()[0]);
expectWasNotHit(findPartyMember(game.scene.getParty(), playerLead)).and(expectNotOnField);
});
it("should not hit a switching ally for double damage (hard-switch, enemy field)", async () => {
await startBattle();
forceMovesLast(game.scene.getEnemyField());
playerDoesNothing();
enemySwitches(true);
game.forceEnemyMove(Moves.PURSUIT, BattlerIndex.ENEMY);
await runCombatTurn();
expectPursuitPowerUnchanged();
expectWasNotHit(findPartyMember(game.scene.getEnemyParty(), enemyLead)).and(expectNotOnField);
expectWasHit(game.scene.getEnemyField()[0]);
});
it("should not hit a switching ally for double damage (switch move, player field)", async () => {
// arrange
await startBattle();
forceMovesLast([...game.scene.getPlayerField()].reverse());
// act
playerUsesPursuit(0, BattlerIndex.PLAYER_2);
playerUsesSwitchMove(1); // prompts need to be queued in the order of pursuit, then switch move or else they will softlock
enemyUses(Moves.SPLASH);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasHit(game.scene.getPlayerField()[1]);
expectWasNotHit(findPartyMember(game.scene.getParty(), Species.RAICHU)).and(expectNotOnField);
});
it("should not hit a switching ally for double damage (switch move, enemy field)", async () => {
// arrange
await startBattle();
forceMovesLast(game.scene.getEnemyField());
// act
playerDoesNothing();
game.forceEnemyMove(Moves.U_TURN);
game.forceEnemyMove(Moves.PURSUIT, BattlerIndex.ENEMY);
await runCombatTurn();
// assert
expectPursuitPowerUnchanged();
expectWasNotHit(findPartyMember(game.scene.getEnemyParty(), enemyLead)).and(expectNotOnField);
expectWasHit(game.scene.getEnemyField()[0]);
});
});
});

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@ -0,0 +1,58 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { DamageCalculationResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Steamroller", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([Moves.STEAMROLLER]).battleType("single").enemyAbility(Abilities.BALL_FETCH);
});
it("should always hit a minimzed target with double damage", async () => {
game.override.enemySpecies(Species.DITTO).enemyMoveset(Moves.MINIMIZE);
await game.classicMode.startBattle([Species.IRON_BOULDER]);
const ditto = game.scene.getEnemyPokemon()!;
vi.spyOn(ditto, "getAttackDamage");
ditto.hp = 5000;
const steamroller = allMoves[Moves.STEAMROLLER];
vi.spyOn(steamroller, "calculateBattleAccuracy");
const ironBoulder = game.scene.getPlayerPokemon()!;
vi.spyOn(ironBoulder, "getAccuracyMultiplier");
// Turn 1
game.move.select(Moves.STEAMROLLER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
// Turn 2
game.move.select(Moves.STEAMROLLER);
await game.toNextTurn();
const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
.mocked(ditto.getAttackDamage)
.mock.results.map((r) => r.value);
expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
});
});

View File

@ -35,64 +35,46 @@ describe("Moves - U-turn", () => {
});
it("triggers regenerator a single time when a regenerator user switches out with u-turn", async () => {
// arrange
const playerHp = 1;
game.override.ability(Abilities.REGENERATOR);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
game.scene.getPlayerPokemon()!.hp = playerHp;
// act
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
// assert
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
expect(game.scene.getParty()[1].hp).toEqual(Math.floor(game.scene.getParty()[1].getMaxHp() * 0.33 + playerHp));
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
}, 20000);
it("triggers rough skin on the u-turn user before a new pokemon is switched in", async () => {
// arrange
game.override.enemyAbility(Abilities.ROUGH_SKIN);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
// act
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(SwitchPhase, false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp());
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);
it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async () => {
// arrange
game.override.enemyAbility(Abilities.POISON_POINT);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
vi.spyOn(game.scene.getEnemyPokemon()!, "randSeedInt").mockReturnValue(0);
// act
game.move.select(Moves.U_TURN);
await game.phaseInterceptor.to(SwitchPhase, false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON);
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON);
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);

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@ -0,0 +1,50 @@
import { BerryPhase } from "#app/phases/berry-phase";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Volt Switch", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH])
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("does not switch out the user if the move fails", async () => {
game.override
.enemySpecies(Species.DUGTRIO)
.moveset(Moves.VOLT_SWITCH);
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
game.move.select(Moves.VOLT_SWITCH);
game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
expect.fail("Switch was forced");
}, () => game.isCurrentPhase(BerryPhase));
await game.phaseInterceptor.to(BerryPhase, false);
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, TIMEOUT);
});

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@ -0,0 +1,53 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Whirlwind", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.WHIRLWIND)
.enemySpecies(Species.PIDGEY);
});
it.each([
{ move: Moves.FLY, name: "Fly" },
{ move: Moves.BOUNCE, name: "Bounce" },
{ move: Moves.SKY_DROP, name: "Sky Drop" },
])("should not hit a flying target: $name (=$move)", async ({ move }) => {
game.override.moveset([move]);
await game.classicMode.startBattle([Species.STARAPTOR]);
const staraptor = game.scene.getPlayerPokemon()!;
const whirlwind = allMoves[Moves.WHIRLWIND];
vi.spyOn(whirlwind, "getFailedText");
game.move.select(move);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
});
});

View File

@ -88,7 +88,7 @@ describe("UI - Starter select", () => {
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
@ -149,7 +149,7 @@ describe("UI - Starter select", () => {
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
@ -213,7 +213,7 @@ describe("UI - Starter select", () => {
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
@ -276,7 +276,7 @@ describe("UI - Starter select", () => {
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
@ -337,7 +337,7 @@ describe("UI - Starter select", () => {
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(false);
@ -398,7 +398,7 @@ describe("UI - Starter select", () => {
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
@ -458,7 +458,7 @@ describe("UI - Starter select", () => {
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
@ -525,7 +525,7 @@ describe("UI - Starter select", () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.CATERPIE);
}, 20000);
@ -591,7 +591,7 @@ describe("UI - Starter select", () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
await game.phaseInterceptor.to(EncounterPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.NIDORAN_M);
}, 20000);
});

View File

@ -1,20 +1,23 @@
import { updateUserInfo } from "#app/account";
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { BattleStyle } from "#app/enums/battle-style";
import { Moves } from "#app/enums/moves";
import { getMoveTargets } from "#app/data/move";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { BattleStyle } from "#app/enums/battle-style";
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
import { Moves } from "#app/enums/moves";
import Pokemon from "#app/field/pokemon";
import Trainer from "#app/field/trainer";
import { GameModes, getGameMode } from "#app/game-mode";
import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
import overrides from "#app/overrides";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { LoginPhase } from "#app/phases/login-phase";
import { MovePhase } from "#app/phases/move-phase";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import { SelectTargetPhase } from "#app/phases/select-target-phase";
@ -24,13 +27,16 @@ import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import ErrorInterceptor from "#app/test/utils/errorInterceptor";
import InputsHandler from "#app/test/utils/inputsHandler";
import BattleMessageUiHandler from "#app/ui/battle-message-ui-handler";
import CommandUiHandler from "#app/ui/command-ui-handler";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import PartyUiHandler from "#app/ui/party-ui-handler";
import TargetSelectUiHandler from "#app/ui/target-select-ui-handler";
import { Mode } from "#app/ui/ui";
import { isNullOrUndefined } from "#app/utils";
import { Button } from "#enums/buttons";
import { ExpNotification } from "#enums/exp-notification";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { generateStarter, waitUntil } from "#test/utils/gameManagerUtils";
@ -39,21 +45,14 @@ import PhaseInterceptor from "#test/utils/phaseInterceptor";
import TextInterceptor from "#test/utils/TextInterceptor";
import { AES, enc } from "crypto-js";
import fs from "fs";
import { vi } from "vitest";
import { expect, vi } from "vitest";
import { ChallengeModeHelper } from "./helpers/challengeModeHelper";
import { ClassicModeHelper } from "./helpers/classicModeHelper";
import { DailyModeHelper } from "./helpers/dailyModeHelper";
import { ChallengeModeHelper } from "./helpers/challengeModeHelper";
import { MoveHelper } from "./helpers/moveHelper";
import { OverridesHelper } from "./helpers/overridesHelper";
import { SettingsHelper } from "./helpers/settingsHelper";
import { ReloadHelper } from "./helpers/reloadHelper";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import BattleMessageUiHandler from "#app/ui/battle-message-ui-handler";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { expect } from "vitest";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { isNullOrUndefined } from "#app/utils";
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
import { SettingsHelper } from "./helpers/settingsHelper";
/**
* Class to manage the game state and transitions between phases.
@ -141,7 +140,7 @@ export default class GameManager {
* @returns A promise that resolves when the title phase is reached.
*/
async runToTitle(): Promise<void> {
await this.phaseInterceptor.whenAboutToRun(LoginPhase);
await this.phaseInterceptor.to(LoginPhase, false);
this.phaseInterceptor.pop();
await this.phaseInterceptor.run(TitlePhase);
@ -251,7 +250,7 @@ export default class GameManager {
* @param {BattlerIndex} targetIndex The index of the attack target, or `undefined` for multi-target attacks
* @param movePosition The index of the move in the pokemon's moveset array
*/
selectTarget(movePosition: integer, targetIndex?: BattlerIndex) {
selectTarget(movePosition: number, targetIndex?: BattlerIndex) {
this.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
const handler = this.scene.ui.getHandler() as TargetSelectUiHandler;
const move = (this.scene.getCurrentPhase() as SelectTargetPhase).getPokemon().getMoveset()[movePosition]!.getMove(); // TODO: is the bang correct?
@ -397,7 +396,7 @@ export default class GameManager {
return updateUserInfo();
}
async killPokemon(pokemon: PlayerPokemon | EnemyPokemon) {
async killPokemon(pokemon: Pokemon) {
return new Promise<void>(async (resolve, reject) => {
pokemon.hp = 0;
this.scene.pushPhase(new FaintPhase(this.scene, pokemon.getBattlerIndex(), true));
@ -441,6 +440,10 @@ export default class GameManager {
*/
doSelectPartyPokemon(slot: number, inPhase = "SwitchPhase") {
this.onNextPrompt(inPhase, Mode.PARTY, () => {
if (this.scene.getParty()[slot].isActive(true)) {
throw new Error("Attempting to switch in a party member that is already active");
}
const partyHandler = this.scene.ui.getHandler() as PartyUiHandler;
partyHandler.setCursor(slot);
@ -458,10 +461,11 @@ export default class GameManager {
* await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2]);
* ```
*/
async setTurnOrder(order: BattlerIndex[]): Promise<void> {
async setTurnOrder(order: BattlerIndex[], modifyPriority: boolean = false): Promise<void> {
await this.phaseInterceptor.to(TurnStartPhase, false);
console.log(`${modifyPriority ? "Turn" : "Speed"} order modified to: `, order);
vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getSpeedOrder").mockReturnValue(order);
vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, (modifyPriority ? "getCommandOrder" : "getSpeedOrder")).mockReturnValue(order);
}
/**

View File

@ -8,10 +8,10 @@ import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
import { ModifierOverride } from "#app/modifier/modifier-type";
import Overrides from "#app/overrides";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { vi } from "vitest";
import { GameManagerHelper } from "./gameManagerHelper";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
/**
* Helper to handle overrides in tests
@ -325,6 +325,27 @@ export class OverridesHelper extends GameManagerHelper {
return this;
}
/**
* Overrides the trainer AI's party
* @param species List of pokemon to generate in the party
* @returns this
*/
enemyParty(species: Species[]) {
vi.spyOn(Overrides, "TRAINER_PARTY_OVERRIDE", "get").mockReturnValue(species);
this.log("Enemy trainer party set to:", species);
return this;
}
/**
* Forces the AI to always switch out, or reset to allow normal switching decisions
* @returns this
*/
forceTrainerSwitches(newValue: boolean = true) {
vi.spyOn(Overrides, "TRAINER_ALWAYS_SWITCHES_OVERRIDE", "get").mockReturnValue(newValue);
this.log("Trainers will always switch out set to:", newValue);
return this;
}
/**
* Override the encounter chance for a mystery encounter.
* @param percentage the encounter chance in %

View File

@ -1,5 +1,4 @@
import { Phase } from "#app/phase";
import ErrorInterceptor from "#app/test/utils/errorInterceptor";
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { BerryPhase } from "#app/phases/berry-phase";
@ -11,17 +10,28 @@ import { EncounterPhase } from "#app/phases/encounter-phase";
import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { EvolutionPhase } from "#app/phases/evolution-phase";
import { ExpPhase } from "#app/phases/exp-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { LevelCapPhase } from "#app/phases/level-cap-phase";
import { LoginPhase } from "#app/phases/login-phase";
import { MessagePhase } from "#app/phases/message-phase";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
import {
MysteryEncounterBattlePhase,
MysteryEncounterOptionSelectedPhase,
MysteryEncounterPhase,
MysteryEncounterRewardsPhase,
PostMysteryEncounterPhase
} from "#app/phases/mystery-encounter-phases";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { PostSummonPhase } from "#app/phases/post-summon-phase";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { SelectGenderPhase } from "#app/phases/select-gender-phase";
@ -41,17 +51,11 @@ import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { UnavailablePhase } from "#app/phases/unavailable-phase";
import { VictoryPhase } from "#app/phases/victory-phase";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
import ErrorInterceptor from "#app/test/utils/errorInterceptor";
import UI, { Mode } from "#app/ui/ui";
import {
MysteryEncounterBattlePhase,
MysteryEncounterOptionSelectedPhase,
MysteryEncounterPhase,
MysteryEncounterRewardsPhase,
PostMysteryEncounterPhase
} from "#app/phases/mystery-encounter-phases";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { expect } from "vitest";
type PhaseClassType = (abstract new (...args: any) => Phase); // `typeof Phase` does not work here because of some issue with ctor signatures
export interface PromptHandler {
phaseTarget?: string;
@ -60,7 +64,6 @@ export interface PromptHandler {
expireFn?: () => void;
awaitingActionInput?: boolean;
}
import { ExpPhase } from "#app/phases/exp-phase";
export default class PhaseInterceptor {
public scene;
@ -211,13 +214,21 @@ export default class PhaseInterceptor {
});
}
/**
* Advance a single phase
* @returns A promise that resolves when the next phase has started
*/
advance(): Promise<void> {
return this.run(this.onHold[0]);
}
/**
* Method to run a phase with an optional skip function.
* @param phaseTarget - The phase to run.
* @param skipFn - Optional skip function.
* @returns A promise that resolves when the phase is run.
*/
run(phaseTarget, skipFn?): Promise<void> {
async run(phaseTarget, skipFn?): Promise<void> {
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
this.scene.moveAnimations = null; // Mandatory to avoid crash
return new Promise(async (resolve, reject) => {
@ -251,18 +262,24 @@ export default class PhaseInterceptor {
});
}
whenAboutToRun(phaseTarget, skipFn?): Promise<void> {
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
/**
* The next time a phase of the given type would be run, first run the provided callback.
* The phase instance is passed to the callback, for easier mocking.
*
* This function does not actually start running phases - for that, see {@linkcode to()}.
* @param phaseType Class type of the phase you want to tap
* @param cb callback to run when the phase next arrives
*/
onNextPhase<T extends PhaseClassType>(phaseType: T, cb: (phase: InstanceType<T>) => void) {
const targetName = phaseType.name;
this.scene.moveAnimations = null; // Mandatory to avoid crash
return new Promise(async (resolve, reject) => {
ErrorInterceptor.getInstance().add(this);
const interval = setInterval(async () => {
const currentPhase = this.onHold[0];
if (currentPhase?.name === targetName) {
clearInterval(interval);
resolve();
}
});
ErrorInterceptor.getInstance().add(this);
const interval = setInterval(async () => {
const currentPhase = this.onHold[0];
if (currentPhase?.name === targetName) {
clearInterval(interval);
cb(this.scene.getCurrentPhase());
}
});
}
@ -359,6 +376,13 @@ export default class PhaseInterceptor {
* Method to start the prompt handler.
*/
startPromptHandler() {
const PROMPT_TIMEOUT = 2000;
let timeSpentInPrompt = 0;
let lastTime: number | undefined = undefined;
let lastPhase, lastPromptPhase, lastMode;
let warned = false;
this.promptInterval = setInterval(() => {
if (this.prompts.length) {
const actionForNextPrompt = this.prompts[0];
@ -366,8 +390,31 @@ export default class PhaseInterceptor {
const currentMode = this.scene.ui.getMode();
const currentPhase = this.scene.getCurrentPhase()?.constructor.name;
const currentHandler = this.scene.ui.getHandler();
if (lastPhase === currentPhase && lastPromptPhase === actionForNextPrompt.phaseTarget && lastMode === currentMode && currentMode !== Mode.MESSAGE) {
const currentTime = Date.now();
timeSpentInPrompt += lastTime === undefined ? 0 : currentTime - lastTime;
lastTime = currentTime;
if (timeSpentInPrompt > PROMPT_TIMEOUT && !warned) {
warned = true;
console.error("Prompt handling stalled waiting for prompt:", actionForNextPrompt);
expect.fail("Prompt timeout");
}
} else {
warned = false;
lastMode = currentMode;
lastPhase = currentPhase;
lastPromptPhase = actionForNextPrompt.phaseTarget;
timeSpentInPrompt = 0;
}
if (expireFn) {
this.prompts.shift();
console.log(`Prompt for ${actionForNextPrompt.phaseTarget} (mode ${actionForNextPrompt.mode}) has expired`);
timeSpentInPrompt = 0;
lastTime = undefined;
} else if (currentMode === actionForNextPrompt.mode && currentPhase === actionForNextPrompt.phaseTarget && currentHandler.active && (!actionForNextPrompt.awaitingActionInput || (actionForNextPrompt.awaitingActionInput && currentHandler.awaitingActionInput))) {
const prompt = this.prompts.shift();
if (prompt?.callback) {
@ -394,6 +441,7 @@ export default class PhaseInterceptor {
expireFn,
awaitingActionInput
});
console.log(`Prompt added for ${phaseTarget} (mode ${mode})`);
}
/**

View File

@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.splicedIcon);
this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
this.statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
this.statusIndicator.setName("icon_status");
this.statusIndicator.setVisible(false);
this.statusIndicator.setOrigin(0, 0);

View File

@ -91,7 +91,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
valuesBg.setOrigin(0, 0);
this.val.add(valuesBg);
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, "unknown");
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, Utils.getLocalizedSpriteKey("types"), "unknown");
this.typ.setScale(0.8);
this.val.add(this.typ);
@ -138,7 +138,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
this.typ.setTexture(`types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[move.type].toLowerCase());
this.typ.setTexture(Utils.getLocalizedSpriteKey("types"), Type[move.type].toLowerCase());
this.cat.setFrame(MoveCategory[move.category].toLowerCase());
this.desc.setText(move?.effect || "");

View File

@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container {
}
if (this.pokemon.status) {
const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
const statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
statusIndicator.setOrigin(0, 0);
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);

View File

@ -214,7 +214,7 @@ export default class SummaryUiHandler extends UiHandler {
this.statusContainer.add(statusLabel);
this.status = this.scene.add.sprite(91, 4, `statuses_${i18next.resolvedLanguage}`);
this.status = this.scene.add.sprite(91, 4, Utils.getLocalizedSpriteKey("statuses"));
this.status.setOrigin(0.5, 0);
this.statusContainer.add(this.status);

View File

@ -1,4 +1,5 @@
import { MoneyFormat } from "#enums/money-format";
import { Moves } from "#enums/moves";
import i18next from "i18next";
export const MissingTextureKey = "__MISSING";
@ -628,3 +629,12 @@ export function getLocalizedSpriteKey(baseKey: string) {
export function isBetween(num: number, min: number, max: number): boolean {
return num >= min && num <= max;
}
/**
* Helper method to return the animation filename for a given move
*
* @param move the move for which the animation filename is needed
*/
export function animationFileName(move: Moves): string {
return Moves[move].toLowerCase().replace(/\_/g, "-");
}