bonus uturn test
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@ -1,5 +1,5 @@
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import { Abilities } from "#app/enums/abilities.js";
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import { SwitchPhase, TurnEndPhase } from "#app/phases";
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import { BerryPhase, SwitchPhase, TurnEndPhase } from "#app/phases";
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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@ -8,6 +8,7 @@ import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { StatusEffect } from "#app/enums/status-effect.js";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { Mode } from "#app/ui/ui.js";
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describe("Moves - U-turn", () => {
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let phaserGame: Phaser.Game;
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@ -97,4 +98,27 @@ describe("Moves - U-turn", () => {
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expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
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expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
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}, 20000);
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it("does not switch out the user if the move fails", async () => {
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// arrange
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game.override
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.enemySpecies(Species.DUGTRIO)
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.moveset(Moves.VOLT_SWITCH); // cheating a little here but no types are immune to bug
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await game.startBattle([
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Species.RAICHU,
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Species.SHUCKLE
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]);
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// act
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game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
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game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
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expect.fail("Switch was forced");
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}, () => game.isCurrentPhase(BerryPhase));
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await game.phaseInterceptor.to(BerryPhase, false);
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// assert
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const playerPkm = game.scene.getPlayerPokemon()!;
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expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
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expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
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}, 20000);
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});
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