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Author | SHA1 | Date |
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Mason S | a712bdc76b | |
NightKev | d9fcce25d1 | |
NightKev | b4ef315e5e | |
NightKev | ad51530f78 | |
NightKev | cd8266babd | |
Mason S | 4fb7e860b2 | |
NightKev | 631e311372 | |
NightKev | 50fec80db5 | |
NightKev | 89b5893f82 | |
NightKev | e44c423aa8 | |
NightKev | 63d55abcc9 | |
NightKev | 839df96cde | |
NightKev | e14f9c7113 | |
NightKev | c76642798d | |
NightKev | c63745bd7d | |
Mason | 063aa24588 |
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@ -1,23 +1,23 @@
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import { Arena } from "../field/arena";
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import { Type } from "./type";
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import * as Utils from "../utils";
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import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "./move";
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import { getPokemonNameWithAffix } from "../messages";
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import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
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import { StatusEffect } from "./status-effect";
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import { BattlerIndex } from "../battle";
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import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability";
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import { Stat } from "#enums/stat";
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import { CommonAnim, CommonBattleAnim } from "./battle-anims";
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import i18next from "i18next";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { BattlerIndex } from "#app/battle";
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import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
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import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
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import { IncrementMovePriorityAttr, MoveCategory, MoveTarget, allMoves, applyMoveAttrs } from "#app/data/move";
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import { StatusEffect } from "#app/data/status-effect";
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import { Type } from "#app/data/type";
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import { Arena } from "#app/field/arena";
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import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import * as Utils from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import i18next from "i18next";
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export enum ArenaTagSide {
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BOTH,
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@ -26,20 +26,13 @@ export enum ArenaTagSide {
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}
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export abstract class ArenaTag {
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public tagType: ArenaTagType;
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public turnCount: integer;
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public sourceMove?: Moves;
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public sourceId?: integer;
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public side: ArenaTagSide;
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId?: integer, side: ArenaTagSide = ArenaTagSide.BOTH) {
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this.tagType = tagType;
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this.turnCount = turnCount;
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this.sourceMove = sourceMove;
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this.sourceId = sourceId;
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this.side = side;
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}
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constructor(
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public tagType: ArenaTagType,
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public turnCount: number,
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public sourceMove?: Moves,
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public sourceId?: number,
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public side: ArenaTagSide = ArenaTagSide.BOTH
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) {}
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apply(arena: Arena, args: any[]): boolean {
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return true;
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@ -64,6 +57,18 @@ export abstract class ArenaTag {
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? allMoves[this.sourceMove].name
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: null;
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}
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/**
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* When given a arena tag or json representing one, load the data for it.
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* This is meant to be inherited from by any arena tag with custom attributes
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* @param {ArenaTag | any} source An arena tag
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*/
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loadTag(source : ArenaTag | any) : void {
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this.turnCount = source.turnCount;
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this.sourceMove = source.sourceMove;
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this.sourceId = source.sourceId;
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this.side = source.side;
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}
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}
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/**
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@ -71,7 +76,7 @@ export abstract class ArenaTag {
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* Prevents Pokémon on the opposing side from lowering the stats of the Pokémon in the Mist.
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*/
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export class MistTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MIST, turnCount, Moves.MIST, sourceId, side);
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}
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@ -115,7 +120,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
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* @param side - The side (player or enemy) the tag affects.
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* @param weakenedCategories - The categories of moves that are weakened by this tag.
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*/
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
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constructor(tagType: ArenaTagType, turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
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super(tagType, turnCount, sourceMove, sourceId, side);
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this.weakenedCategories = weakenedCategories;
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@ -146,7 +151,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
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* Used by {@linkcode Moves.REFLECT}
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*/
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class ReflectTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.REFLECT, turnCount, Moves.REFLECT, sourceId, side, [MoveCategory.PHYSICAL]);
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}
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@ -162,7 +167,7 @@ class ReflectTag extends WeakenMoveScreenTag {
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* Used by {@linkcode Moves.LIGHT_SCREEN}
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*/
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class LightScreenTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.LIGHT_SCREEN, turnCount, Moves.LIGHT_SCREEN, sourceId, side, [MoveCategory.SPECIAL]);
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}
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@ -178,7 +183,7 @@ class LightScreenTag extends WeakenMoveScreenTag {
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* Used by {@linkcode Moves.AURORA_VEIL}
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*/
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class AuroraVeilTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.AURORA_VEIL, turnCount, Moves.AURORA_VEIL, sourceId, side, [MoveCategory.SPECIAL, MoveCategory.PHYSICAL]);
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}
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@ -201,7 +206,7 @@ export class ConditionalProtectTag extends ArenaTag {
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/** Does this apply to all moves, including those that ignore other forms of protection? */
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protected ignoresBypass: boolean;
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
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super(tagType, 1, sourceMove, sourceId, side);
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this.protectConditionFunc = condition;
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@ -263,7 +268,7 @@ export class ConditionalProtectTag extends ArenaTag {
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*/
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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const priority = new Utils.IntegerHolder(move.priority);
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const priority = new Utils.NumberHolder(move.priority);
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const effectPhase = arena.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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@ -279,7 +284,7 @@ const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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* Condition: The incoming move has increased priority.
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*/
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class QuickGuardTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.QUICK_GUARD, Moves.QUICK_GUARD, sourceId, side, QuickGuardConditionFunc);
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}
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}
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@ -310,7 +315,7 @@ const WideGuardConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean =
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* can be an ally or enemy.
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*/
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class WideGuardTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WIDE_GUARD, Moves.WIDE_GUARD, sourceId, side, WideGuardConditionFunc);
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}
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}
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@ -332,7 +337,7 @@ const MatBlockConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean =>
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* Condition: The incoming move is a Physical or Special attack move.
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*/
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class MatBlockTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MAT_BLOCK, Moves.MAT_BLOCK, sourceId, side, MatBlockConditionFunc);
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}
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@ -370,7 +375,7 @@ const CraftyShieldConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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* not target all Pokemon or sides of the field.
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*/
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class CraftyShieldTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.CRAFTY_SHIELD, Moves.CRAFTY_SHIELD, sourceId, side, CraftyShieldConditionFunc, true);
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}
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}
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@ -382,12 +387,12 @@ class CraftyShieldTag extends ConditionalProtectTag {
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export class NoCritTag extends ArenaTag {
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/**
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* Constructor method for the NoCritTag class
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* @param turnCount `integer` the number of turns this effect lasts
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* @param turnCount `number` the number of turns this effect lasts
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* @param sourceMove {@linkcode Moves} the move that created this effect
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* @param sourceId `integer` the ID of the {@linkcode Pokemon} that created this effect
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* @param sourceId `number` the ID of the {@linkcode Pokemon} that created this effect
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* @param side {@linkcode ArenaTagSide} the side to which this effect belongs
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*/
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constructor(turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.NO_CRIT, turnCount, sourceMove, sourceId, side);
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}
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@ -417,7 +422,7 @@ class WishTag extends ArenaTag {
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private triggerMessage: string;
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private healHp: number;
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WISH, turnCount, Moves.WISH, sourceId, side);
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}
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@ -458,7 +463,7 @@ export class WeakenMoveTypeTag extends ArenaTag {
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* @param sourceMove - The move that created the tag.
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* @param sourceId - The ID of the source of the tag.
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*/
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constructor(tagType: ArenaTagType, turnCount: integer, type: Type, sourceMove: Moves, sourceId: integer) {
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constructor(tagType: ArenaTagType, turnCount: number, type: Type, sourceMove: Moves, sourceId: number) {
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super(tagType, turnCount, sourceMove, sourceId);
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this.weakenedType = type;
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@ -479,7 +484,7 @@ export class WeakenMoveTypeTag extends ArenaTag {
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* Weakens Electric type moves for a set amount of turns, usually 5.
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*/
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class MudSportTag extends WeakenMoveTypeTag {
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constructor(turnCount: integer, sourceId: integer) {
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constructor(turnCount: number, sourceId: number) {
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super(ArenaTagType.MUD_SPORT, turnCount, Type.ELECTRIC, Moves.MUD_SPORT, sourceId);
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}
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@ -497,7 +502,7 @@ class MudSportTag extends WeakenMoveTypeTag {
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* Weakens Fire type moves for a set amount of turns, usually 5.
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*/
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class WaterSportTag extends WeakenMoveTypeTag {
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constructor(turnCount: integer, sourceId: integer) {
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constructor(turnCount: number, sourceId: number) {
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super(ArenaTagType.WATER_SPORT, turnCount, Type.FIRE, Moves.WATER_SPORT, sourceId);
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}
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@ -514,8 +519,8 @@ class WaterSportTag extends WeakenMoveTypeTag {
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* Abstract class to implement arena traps.
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*/
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export class ArenaTrapTag extends ArenaTag {
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public layers: integer;
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public maxLayers: integer;
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public layers: number;
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public maxLayers: number;
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/**
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* Creates a new instance of the ArenaTrapTag class.
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@ -526,7 +531,7 @@ export class ArenaTrapTag extends ArenaTag {
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* @param side - The side (player or enemy) the tag affects.
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* @param maxLayers - The maximum amount of layers this tag can have.
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*/
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, maxLayers: integer) {
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, maxLayers: number) {
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super(tagType, 0, sourceMove, sourceId, side);
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this.layers = 1;
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@ -557,6 +562,12 @@ export class ArenaTrapTag extends ArenaTag {
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getMatchupScoreMultiplier(pokemon: Pokemon): number {
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return pokemon.isGrounded() ? 1 : Phaser.Math.Linear(0, 1 / Math.pow(2, this.layers), Math.min(pokemon.getHpRatio(), 0.5) * 2);
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}
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loadTag(source: any): void {
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super.loadTag(source);
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this.layers = source.layers;
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this.maxLayers = source.maxLayers;
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}
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}
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/**
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@ -565,7 +576,7 @@ export class ArenaTrapTag extends ArenaTag {
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* in damage for 1, 2, or 3 layers of Spikes respectively if they are summoned into this trap.
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*/
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class SpikesTag extends ArenaTrapTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.SPIKES, Moves.SPIKES, sourceId, side, 3);
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}
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|
@ -609,7 +620,7 @@ class SpikesTag extends ArenaTrapTag {
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class ToxicSpikesTag extends ArenaTrapTag {
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private neutralized: boolean;
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.TOXIC_SPIKES, Moves.TOXIC_SPIKES, sourceId, side, 2);
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this.neutralized = false;
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}
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|
@ -667,7 +678,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
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class DelayedAttackTag extends ArenaTag {
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public targetIndex: BattlerIndex;
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constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: integer, targetIndex: BattlerIndex) {
|
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constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: number, targetIndex: BattlerIndex) {
|
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super(tagType, 3, sourceMove, sourceId);
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this.targetIndex = targetIndex;
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|
@ -692,7 +703,7 @@ class DelayedAttackTag extends ArenaTag {
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* who is summoned into the trap, based on the Rock type's type effectiveness.
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*/
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class StealthRockTag extends ArenaTrapTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, side, 1);
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}
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|
@ -768,7 +779,7 @@ class StealthRockTag extends ArenaTrapTag {
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* to any Pokémon who is summoned into this trap.
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*/
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class StickyWebTag extends ArenaTrapTag {
|
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constructor(sourceId: integer, side: ArenaTagSide) {
|
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constructor(sourceId: number, side: ArenaTagSide) {
|
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super(ArenaTagType.STICKY_WEB, Moves.STICKY_WEB, sourceId, side, 1);
|
||||
}
|
||||
|
||||
|
@ -802,7 +813,7 @@ class StickyWebTag extends ArenaTrapTag {
|
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* also reversing the turn order for all Pokémon on the field as well.
|
||||
*/
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export class TrickRoomTag extends ArenaTag {
|
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constructor(turnCount: integer, sourceId: integer) {
|
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constructor(turnCount: number, sourceId: number) {
|
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super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
|
||||
}
|
||||
|
||||
|
@ -830,7 +841,7 @@ export class TrickRoomTag extends ArenaTag {
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* {@linkcode Abilities.LEVITATE} for the duration of the arena tag, usually 5 turns.
|
||||
*/
|
||||
export class GravityTag extends ArenaTag {
|
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constructor(turnCount: integer) {
|
||||
constructor(turnCount: number) {
|
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super(ArenaTagType.GRAVITY, turnCount, Moves.GRAVITY);
|
||||
}
|
||||
|
||||
|
@ -854,7 +865,7 @@ export class GravityTag extends ArenaTag {
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* Applies this arena tag for 4 turns (including the turn the move was used).
|
||||
*/
|
||||
class TailwindTag extends ArenaTag {
|
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
|
||||
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.TAILWIND, turnCount, Moves.TAILWIND, sourceId, side);
|
||||
}
|
||||
|
||||
|
@ -892,7 +903,7 @@ class TailwindTag extends ArenaTag {
|
|||
* Doubles the prize money from trainers and money moves like {@linkcode Moves.PAY_DAY} and {@linkcode Moves.MAKE_IT_RAIN}.
|
||||
*/
|
||||
class HappyHourTag extends ArenaTag {
|
||||
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
|
||||
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.HAPPY_HOUR, turnCount, Moves.HAPPY_HOUR, sourceId, side);
|
||||
}
|
||||
|
||||
|
@ -906,7 +917,7 @@ class HappyHourTag extends ArenaTag {
|
|||
}
|
||||
|
||||
class SafeguardTag extends ArenaTag {
|
||||
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
|
||||
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
|
||||
}
|
||||
|
||||
|
@ -919,8 +930,14 @@ class SafeguardTag extends ArenaTag {
|
|||
}
|
||||
}
|
||||
|
||||
class NoneTag extends ArenaTag {
|
||||
constructor() {
|
||||
super(ArenaTagType.NONE, 0);
|
||||
}
|
||||
}
|
||||
|
||||
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
|
||||
// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
|
||||
export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
|
||||
switch (tagType) {
|
||||
case ArenaTagType.MIST:
|
||||
return new MistTag(turnCount, sourceId, side);
|
||||
|
@ -971,3 +988,16 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
|
|||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When given a battler tag or json representing one, creates an actual ArenaTag object with the same data.
|
||||
* @param {ArenaTag | any} source An arena tag
|
||||
* @return {ArenaTag} The valid arena tag
|
||||
*/
|
||||
export function loadArenaTag(source: ArenaTag | any): ArenaTag {
|
||||
const tag = getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.targetIndex, source.side)
|
||||
?? new NoneTag();
|
||||
tag.loadTag(source);
|
||||
return tag;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
|
||||
import { Phase } from "#app/phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
|
||||
export class CheckStatusEffectPhase extends Phase {
|
||||
private order : BattlerIndex[];
|
||||
constructor(scene : BattleScene, order : BattlerIndex[]) {
|
||||
super(scene);
|
||||
this.scene = scene;
|
||||
this.order = order;
|
||||
}
|
||||
|
||||
start() {
|
||||
const field = this.scene.getField();
|
||||
for (const o of this.order) {
|
||||
if (field[o].status && field[o].status.isPostTurn()) {
|
||||
this.scene.unshiftPhase(new PostTurnStatusEffectPhase(this.scene, o));
|
||||
}
|
||||
}
|
||||
this.end();
|
||||
}
|
||||
}
|
|
@ -6,7 +6,6 @@ import { StatusEffect } from "#app/enums/status-effect";
|
|||
import Pokemon from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
|
||||
|
||||
export class ObtainStatusEffectPhase extends PokemonPhase {
|
||||
private statusEffect: StatusEffect | undefined;
|
||||
|
@ -33,9 +32,6 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
|||
pokemon.updateInfo(true);
|
||||
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => {
|
||||
this.scene.queueMessage(getStatusEffectObtainText(this.statusEffect, getPokemonNameWithAffix(pokemon), this.sourceText ?? undefined));
|
||||
if (pokemon.status?.isPostTurn()) {
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
|
||||
}
|
||||
this.end();
|
||||
});
|
||||
return;
|
||||
|
|
|
@ -13,10 +13,10 @@ import { BerryPhase } from "./berry-phase";
|
|||
import { FieldPhase } from "./field-phase";
|
||||
import { MoveHeaderPhase } from "./move-header-phase";
|
||||
import { MovePhase } from "./move-phase";
|
||||
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
import { TurnEndPhase } from "./turn-end-phase";
|
||||
import { WeatherEffectPhase } from "./weather-effect-phase";
|
||||
import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { TrickRoomTag } from "#app/data/arena-tag";
|
||||
|
||||
|
@ -207,11 +207,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
|
||||
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
|
||||
|
||||
for (const o of moveOrder) {
|
||||
if (field[o].status && field[o].status.isPostTurn()) {
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
|
||||
}
|
||||
}
|
||||
/** Add a new phase to check who should be taking status damage */
|
||||
this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
|
||||
|
||||
this.scene.pushPhase(new BerryPhase(this.scene));
|
||||
this.scene.pushPhase(new TurnEndPhase(this.scene));
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Arena } from "../field/arena";
|
||||
import { ArenaTag } from "../data/arena-tag";
|
||||
import { ArenaTag, loadArenaTag } from "../data/arena-tag";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Weather } from "../data/weather";
|
||||
import { Terrain } from "#app/data/terrain";
|
||||
|
@ -15,6 +15,10 @@ export default class ArenaData {
|
|||
this.biome = sourceArena ? sourceArena.biomeType : source.biome;
|
||||
this.weather = sourceArena ? sourceArena.weather : source.weather ? new Weather(source.weather.weatherType, source.weather.turnsLeft) : null;
|
||||
this.terrain = sourceArena ? sourceArena.terrain : source.terrain ? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft) : null;
|
||||
this.tags = sourceArena ? sourceArena.tags : [];
|
||||
this.tags = [];
|
||||
|
||||
if (source.tags) {
|
||||
this.tags = source.tags.map(t => loadArenaTag(t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,8 +28,8 @@ import { speciesEggMoves } from "../data/egg-moves";
|
|||
import { allMoves } from "../data/move";
|
||||
import { TrainerVariant } from "../field/trainer";
|
||||
import { Variant } from "#app/data/variant";
|
||||
import {setSettingGamepad, SettingGamepad, settingGamepadDefaults} from "./settings/settings-gamepad";
|
||||
import {setSettingKeyboard, SettingKeyboard} from "#app/system/settings/settings-keyboard";
|
||||
import { setSettingGamepad, SettingGamepad, settingGamepadDefaults } from "./settings/settings-gamepad";
|
||||
import { setSettingKeyboard, SettingKeyboard } from "#app/system/settings/settings-keyboard";
|
||||
import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
import * as Modifier from "../modifier/modifier";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
|
@ -45,6 +45,8 @@ import { TerrainType } from "#app/data/terrain";
|
|||
import { OutdatedPhase } from "#app/phases/outdated-phase";
|
||||
import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
|
||||
import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler";
|
||||
import { TagAddedEvent } from "#app/events/arena";
|
||||
import { ArenaTrapTag } from "#app/data/arena-tag";
|
||||
import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatches } from "./version-converter";
|
||||
import { MysteryEncounterSaveData } from "../data/mystery-encounters/mystery-encounter-save-data";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
|
@ -1071,8 +1073,18 @@ export class GameData {
|
|||
|
||||
scene.arena.terrain = sessionData.arena.terrain;
|
||||
scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(TerrainType.NONE, scene.arena.terrain?.terrainType!, scene.arena.terrain?.turnsLeft!)); // TODO: is this bang correct?
|
||||
// TODO
|
||||
//scene.arena.tags = sessionData.arena.tags;
|
||||
|
||||
scene.arena.tags = sessionData.arena.tags;
|
||||
if (scene.arena.tags) {
|
||||
for (const tag of scene.arena.tags) {
|
||||
if (tag instanceof ArenaTrapTag) {
|
||||
const { tagType, side, turnCount, layers, maxLayers } = tag as ArenaTrapTag;
|
||||
scene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, layers, maxLayers));
|
||||
} else {
|
||||
scene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tag.tagType, tag.side, tag.turnCount));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const modifierData of sessionData.modifiers) {
|
||||
const modifier = modifierData.toModifier(scene, Modifier[modifierData.className]);
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import i18next, { initI18n } from "#app/plugins/i18n";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
|
@ -10,6 +7,7 @@ import GameManager from "#test/utils/gameManager";
|
|||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
describe("Items - Toxic orb", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -27,42 +25,34 @@ describe("Items - Toxic orb", () => {
|
|||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
const moveToUse = Moves.GROWTH;
|
||||
const oppMoveToUse = Moves.TACKLE;
|
||||
game.override.battleType("single");
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.ability(Abilities.INSOMNIA);
|
||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([oppMoveToUse, oppMoveToUse, oppMoveToUse, oppMoveToUse]);
|
||||
game.override.startingHeldItems([{
|
||||
name: "TOXIC_ORB",
|
||||
}]);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset([Moves.SPLASH])
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.startingHeldItems([{
|
||||
name: "TOXIC_ORB",
|
||||
}]);
|
||||
});
|
||||
|
||||
it("TOXIC ORB", async () => {
|
||||
it("badly poisons the holder", async () => {
|
||||
initI18n();
|
||||
i18next.changeLanguage("en");
|
||||
const moveToUse = Moves.GROWTH;
|
||||
await game.startBattle([
|
||||
Species.MIGHTYENA,
|
||||
Species.MIGHTYENA,
|
||||
]);
|
||||
expect(game.scene.modifiers[0].type.id).toBe("TOXIC_ORB");
|
||||
await game.classicMode.startBattle([Species.MIGHTYENA]);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
const player = game.scene.getPlayerField()[0];
|
||||
|
||||
// will run the 13 phase from enemyCommandPhase to TurnEndPhase
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
// Toxic orb should trigger here
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
await game.phaseInterceptor.run("MessagePhase");
|
||||
const message = game.textInterceptor.getLatestMessage();
|
||||
expect(message).toContain("was badly poisoned by the Toxic Orb");
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
const message2 = game.textInterceptor.getLatestMessage();
|
||||
expect(message2).toContain("is hurt");
|
||||
expect(message2).toContain("by poison");
|
||||
expect(game.scene.getParty()[0].status!.effect).toBe(StatusEffect.TOXIC);
|
||||
}, 20000);
|
||||
expect(player.status?.effect).toBe(StatusEffect.TOXIC);
|
||||
// Damage should not have ticked yet.
|
||||
expect(player.status?.turnCount).toBe(0);
|
||||
}, TIMEOUT);
|
||||
});
|
||||
|
|
|
@ -0,0 +1,136 @@
|
|||
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { decrypt, encrypt, GameData, SessionSaveData } from "#app/system/game-data";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
describe("Moves - Toxic Spikes", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.startingWave(5)
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.moveset([Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR]);
|
||||
});
|
||||
|
||||
it("should not affect the opponent if they do not switch", async() => {
|
||||
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.doSwitchPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBeUndefined();
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should poison the opponent if they switch into 1 layer", async() => {
|
||||
await game.classicMode.runToSummon([Species.MIGHTYENA]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.POISON);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should badly poison the opponent if they switch into 2 layers", async() => {
|
||||
await game.classicMode.runToSummon([Species.MIGHTYENA]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.TOXIC);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should be removed if a grounded poison pokemon switches in", async() => {
|
||||
game.override.enemySpecies(Species.GRIMER);
|
||||
await game.classicMode.runToSummon([Species.MIGHTYENA]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBeUndefined();
|
||||
|
||||
expect(game.scene.arena.tags.length).toBe(0);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("shouldn't create multiple layers per use in doubles", async() => {
|
||||
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const arenaTags = (game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag);
|
||||
expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES);
|
||||
expect(arenaTags.layers).toBe(1);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should persist through reload", async() => {
|
||||
game.override.startingWave(1);
|
||||
const scene = game.scene;
|
||||
const gameData = new GameData(scene);
|
||||
|
||||
await game.classicMode.runToSummon([Species.MIGHTYENA]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to("BattleEndPhase");
|
||||
await game.toNextWave();
|
||||
|
||||
const sessionData : SessionSaveData = gameData["getSessionSaveData"](game.scene);
|
||||
localStorage.setItem("sessionTestData", encrypt(JSON.stringify(sessionData), true));
|
||||
const recoveredData : SessionSaveData = gameData.parseSessionData(decrypt(localStorage.getItem("sessionTestData")!, true));
|
||||
gameData.loadSession(game.scene, 0, recoveredData);
|
||||
|
||||
expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags);
|
||||
localStorage.removeItem("sessionTestData");
|
||||
}, TIMEOUT);
|
||||
});
|
Loading…
Reference in New Issue