Compare commits
8 Commits
3f5f48df12
...
3232efcd93
Author | SHA1 | Date |
---|---|---|
podar | 3232efcd93 | |
NightKev | 1f77955fb0 | |
flx-sta | dfe28b2752 | |
NightKev | 8ca9c6a3f8 | |
podar | 1eb062c802 | |
podar | c060ba6e1e | |
flx-sta | 98e95caebc | |
podar | 2114c9737f |
|
@ -349,12 +349,16 @@ export class InputsController {
|
|||
* Handles the keydown event for the keyboard.
|
||||
*
|
||||
* @param event The keyboard event.
|
||||
*
|
||||
* @remarks On Mac the keyup event for a pressed key is not fired if the meta key is held down. To
|
||||
* insure that that key is not repeatedly input until the user presses it again only emit events
|
||||
* when the meta key is not held.
|
||||
*/
|
||||
keyboardKeyDown(event): void {
|
||||
this.lastSource = "keyboard";
|
||||
this.ensureKeyboardIsInit();
|
||||
const buttonDown = getButtonWithKeycode(this.getActiveConfig(Device.KEYBOARD), event.keyCode);
|
||||
if (buttonDown !== undefined) {
|
||||
if (buttonDown !== undefined && !event.metaKey) {
|
||||
if (this.buttonLock.includes(buttonDown)) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -52,6 +52,11 @@ describe("Inputs", () => {
|
|||
expect(game.inputsHandler.log.length).toBe(5);
|
||||
});
|
||||
|
||||
it("keyboard - test input holding meta key - 0 input", async() => {
|
||||
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 1, true);
|
||||
expect(game.inputsHandler.log.length).toBe(0);
|
||||
});
|
||||
|
||||
it("keyboard - test input holding for 200ms - 1 input", async() => {
|
||||
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 200);
|
||||
expect(game.inputsHandler.log.length).toBe(1);
|
||||
|
|
|
@ -48,9 +48,9 @@ export default class InputsHandler {
|
|||
});
|
||||
}
|
||||
|
||||
pressKeyboardKey(key: integer, duration: integer): Promise<void> {
|
||||
pressKeyboardKey(key: integer, duration: integer, isMetaPressed: boolean = false): Promise<void> {
|
||||
return new Promise(async (resolve) => {
|
||||
this.scene.input.keyboard?.emit("keydown", { keyCode: key });
|
||||
this.scene.input.keyboard?.emit("keydown", { keyCode: key, metaKey: isMetaPressed });
|
||||
await holdOn(duration);
|
||||
this.scene.input.keyboard?.emit("keyup", { keyCode: key });
|
||||
resolve();
|
||||
|
|
Loading…
Reference in New Issue