* Refactor Lapsing Modifiers, Lerp Hue of Count
* Fix Unit Tests
* Add Documentation to `hslToHex` Function
* Change Descriptions for New Behavior
* Add Documentation to Lapsing Modifiers
* Add Unit Tests for Lures
* Update Unit Tests for X Items and Lures
* Update Boilerplate Error Message
* Update Boilerplate Docs
* revert to normal forms when fainted
* Remove `.js` from import
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Translated bgm-name.json
Song titles from Bulbapedia and https://w.atwiki.jp/gamemusicbest100/
Kept mainline game abbrevs., changed PMD to ポケダン for clarity
Added translations for the original songs
* Update bgm-name.json
* Update bgm-name.json
* Update bgm-name.json
* fix username-finder issues & refactor `login-form-ui-handler`
- reduce redundancy
- add hover effect for interactable game objects
- add error handler for "No save files found!"
- Make user finder errors support i18n
* add `disableInteractive` to mockContainer
* Fix off-by-one error in some random number calls
* Fix mock RNG function used by tests
Also remove unnecessary extra RNG mock from Glaive Rush test
* Just some github UI manipulation don't mind me
* Update Glaive Rush test
* Remove unnecessary `Math.floor()`
* Remove resolved comment
* Add tsdocs to various functions
* Remove `src/rng.md` file
* Update tsdoc
* [Localisation] [JA] Begun translation on arena-flyout.json
* Added english names to bgm-name.json
* Translated common.json
* Added English dialogue-double-battle.json
To make translation easier
* Added English dialogue-final-boss.json
* Added english dialogue-misc.json
* Added English dialogue.json
* Translated fight-ui-handler.json
* Update filter-bar.json
Changed 飴 to アメ for consistency with its spelling in Pokemon GO
* Update game-stats-ui-handler.json
changed 孵化 to ふか
* Update growth.json
Added kanji
* Update menu-ui-handler.json
changed 孵化 to ふか
* Update modifier-type.json
Changed name of IV Scanner to match with other files, the rest of the item descriptions need to be changed to Kanji as well.
* Update modifier.json
* Changed move-trigger.json
Added kanji and new moves.
* Update party-ui-handler.json
Added kanji
* Update pokemon-info-container.json
Changed to Kanji
* Translated pokemon-summary.json
The metFragment formatting is taken from BW
* Update run-history.json
Corrected some misinterpretations.
Added correct original line of "Welcome to Hall of Fame!"
* Added english splash-messages.json
* Update move-trigger.json
* Update move-trigger.json
* Update move-trigger.json
* Update arena-flyout.json
* Update move-trigger.json
* Translated arena-flyout.json
* Update weather.json
* Update save-slot-select-ui-handler.json
changed wave to ラウンド
* Update game-stats-ui-handler.json
* Update challenges.json
* Update achv.json
Corrected some mistakes, misspelling
* Added some translations dialogue.json
Youngster translation done
Female rival dialogue done, needs check
* Update dialogue.json
* Update dialogue.json
* Update dialogue.json
* Update dialogue.json
* Update dialogue.json
* Use BattlerTag for move-disabling effects
* Fix RUN command causing freeze
* Improve documentation
* Clean up and document PokemonMove.isUsable
* Fix isMoveDisabled missing return
* Tags define the message shown when disabling interrupts a move
* Fix -1 duration on Disable effect
* Add tests for Disable
* En loc and fix message functions
* Fix Disable test
* Fix broken imports
* Fix test
* All disable tests passing
* Localize remaining strings
* Move cancellation logic out of lapse; use use TURN_END for lapse type
* Prevent disabling STRUGGLE
* Inline struggle check function
* Restore RechargingTag docs
* Move cancellation logic back to tag
Wanted to increase similarity to the existing code base to avoid that stupid hyper beam error but it's still happening here
* Fix hyper beam test
* Remove erroneous shit
* Fill movesets with SPLASH for disable test
* More robust condition for disable checking
* Remove DisabledTag lapse
* Simplify DisablingBattlerTag lapse
* Cancel disable-interrupted moves instead of failing them
* Avoid disabling virtual moves
* Consistent access modifiers across Disable tags
* Add abstract function for message when player tries to select the disabled move
* Fix syntax mistake
* Always disable last-used non-virtual move
* Overhaul tests + add tests
* Implement loadTag for DisabledTag
* Update translations
* Update translations
* Reimplement phase changes
* fix battlertag strings
* Fix disable test not running
* Update name of base class
* Rename "disabling" to "restriction"
* Fix sneaky string fuckup
* Fix test failure
* fix merge problems
* fix merge problems
* Update tests
* rerun RNG test
* Properly mock stats in test
* Document everything in battlertag
* More docs + typo fix
* Update tests
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Use default values in the `Battle` class
Turn a couple of comments into tsdoc comments
Replace a `!!` with `?? false`
* Replace `integer` with `number`
* Fix inconsistencies with ability triggers on variable-type moves
* Fix aura effects not accounting for the move user
* Fix Wonder Guard evaluating move type as if the defender used the move
* Some additional test coverage for move-type-changing effects
* Add `isTransferrable` property to `BattlerTag`s
* Update Baton Pass to check `isTransferrable` for `BattlerTag`s
* Don't mark Salt Cure as transferrable
* Add Destiny Bond, remove `GroundedTag` and `ExposedTag`
* Fix daily mode test
* Add test
* Rename `isTransferrable` to `isBatonPassable`
* cherry picked commits / manual copy
* better dex tracking for summary after regular egg hatching
* ui changes
* updated egg hatch bg, added candy tracker, icon anims for new shiny or new form unlock
* added i18 line, reset overrides
* touchup
* code cleanup, documentation and slight refactor
* sprite display fix
* load interrupts, simple sfx and no summary for small egg amounts
* Garbage Collection + Eslint/Docs approved.
* time logging and optimisation
* skip redundant load
* more time logs and fix pre-load issues
* more detailed loading logs
* changed loading to be on demand from cursor nav
* fix missing variant icon fallback
* removing redundant time logs and code touchup
* code cleanup
* Comments so developer doesn't get bugged about garbage collecton
* remove logs n stuff
* lang settings touchup and final touchup plus uploading blank egg summary bg
* fix nits, js imports, extra docs, magic numbers changed
* extra docs and spacing nits
* Update Github
---------
Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* [Bug] Fix reloads causing RNG inconsistencies
* Minor revisions
* Allow reload helper to directly access getSessionSaveData()
* Changed Moody and Acupressure to use seeded RNG
* Fix broken unit test
* [Bug] Fix eggs having exploitable RNG
* Fix Wind Rider test having random chance to fail
* Revert egg's ID back to its own unseeded generation
* Remove change from wind rider test
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>