Commit Graph

2258 Commits

Author SHA1 Message Date
FanHua 0aca9aed9c
fix: FULL_RESTORE should now heal status (#947) 2024-05-16 01:17:29 -05:00
Madmadness65 fff2eda127 Add additional form change entries for Terapagos
It still can't switch from it's Terastal form to Stellar form yet, but this is in preparation for it.
2024-05-16 00:26:27 -05:00
FanHua b82b8c31d1
Fixed the incorrect translation key for ‘Never-Melt Ice’ (#944)
* Fixed the issue with the incorrect translation key for ‘Never-Melt Ice’

* fix typo

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 00:18:06 -05:00
Ice b9d48e9138
Change seed flare stat drop to 2 stages (#943) 2024-05-16 00:12:19 -05:00
FanHua 5fa57d42a6
Fix the issue where ‘TerastallizeModifierType’ uses the wrong translation key. (#942) 2024-05-16 00:00:47 -05:00
FanHua b5ae8330a2
Implements localization for ModifierType (#887)
* Implements localization on ModifierType

* All languages' translation fallback to EN locale

* Fixed some typos

* Add missing QUICK_CLAW translation entry
2024-05-15 23:32:45 -05:00
Ice 3781f581cc Fix potion weight logic 2024-05-15 19:51:33 -04:00
Lugiad a5bafe5c47
Corrections to French menu.ts (#932)
* Corrections to French menu.ts

* Corrections to French menu.ts
2024-05-15 16:43:28 -05:00
José Ricardo Fleury Oliveira 1b751dddec Update translations in pt_BR/menu.ts and pt_BR/weather.ts 2024-05-15 15:25:35 -04:00
José Ricardo Fleury Oliveira 04866e503a
Minor translating fixes and Save and Quit in ptBR (#928)
* Minor fixes in menu-ui-handler

* Minor fix in menu.ts
2024-05-15 15:24:47 -04:00
Lugiad 2778eb2651
French weather.ts corrections (#923)
* French weather.ts corrections

* French weather.ts corrections
2024-05-15 13:05:07 -05:00
Surinam b8dff030aa
Weather & evolution i18n with french translations (#380)
Co-authored-by: Marius MICHAUD <marius@lacomstore.com>
2024-05-15 12:31:18 -05:00
Adrian Torrano 44c0d29c1d
Add missing translation for learning move (#879)
* add missing translation for learn move

* fix countdown german translation

* Fix countdown French translation

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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-15 11:42:34 -05:00
Flashfyre 78f7965304 Revert "add logic to conditionally align window (#851)"
This reverts commit 7769c06393.
2024-05-15 12:22:32 -04:00
Adrian Torrano 7769c06393
add logic to conditionally align window (#851) 2024-05-15 11:01:20 -05:00
Lugiad afcffab90f
Added Gen names localizations in Starter Selection UI (+"Uncaught" translation in French) (#907)
* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Update starter-select-ui-handler.ts

* Update starter-select-ui-handler.ts

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Updated with recent pt BR edits
2024-05-15 10:57:48 -05:00
Xavion3 9197f9f070 Limit rare eggs to e4+ and fix trainer boss check
Also fixes weighting to account for adjusted level ranges
2024-05-15 11:55:47 -04:00
Lugiad fcffa000c5 French translation Save and Quit 2024-05-15 11:45:44 -04:00
Flashfyre ac2e78129e Add Save and Quit option to replace Return to Title 2024-05-15 11:42:18 -04:00
Tempoanon 38e3022d06
Add missing biomes for camoflauge (#912) 2024-05-15 10:32:10 -05:00
José Ricardo Fleury Oliveira 9b8af7ad71
Fixed the ptBR text in starter menu popping out of the info box... (#902)
* Fixes the ptBR text in starter menu popping out of the info box and added language personalization, changed some ptBR natures and ordered thw switch case in alphabetic order

* Small fix
2024-05-15 10:13:35 -05:00
Flashfyre adf5690383 Migrate data for offline users 2024-05-15 10:55:17 -04:00
mbroll d32dbddd48
Update ability.ts (#910)
Water bubble should double the damage of water moves. The current multiplier in-game is x1.
2024-05-15 09:21:52 -05:00
Flashfyre 3c8d919ef8 Revert "Implemented Power Split and Guard Split (#699)"
This reverts commit 0b75a5210a.
2024-05-15 10:13:29 -04:00
Alessandro Bruzzese 3aeef50507
Update Italian starter-select-ui-handler.ts (#901) 2024-05-15 09:08:32 -05:00
karl-police 3ef08e433a Correct a translation due to misleading token 2024-05-15 09:58:45 -04:00
Flashfyre 5f3fd17fdd Add Quick Claw item 2024-05-15 09:42:45 -04:00
Flashfyre 58e59369ed Revert "Readded removed args, inverted 'simulated' instead of removing (#874)"
This reverts commit e89dbad5f1.
2024-05-15 09:12:03 -04:00
Frederico Santos 0b75a5210a
Implemented Power Split and Guard Split (#699)
* Implemented Power Split and Guard Split

* Update changeStat method to use summonData for Pokemon stats

This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.

Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.

This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.

* Added documentation for Power Split and Guard Split + linting

* removed incorrect files

* Removed incorrect folder

* removed unnecessary import

* Added documentation for getStat and changeSummonStat methods

* New description for getStat()

* Adjusting function descriptions

* adjusted descriptions according to guideline

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Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-15 07:41:40 -05:00
andrew-wilcox 1f5b2726b5
added auto hit and 2x damage from certain moves when targeting a pokemon that used minimize (#824)
* added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize

* review fixes and bad merge

* review fixes and bad merge v2

* changed to be double damage instead of power for the minimize condition

* added TSdocs for function]

* remove ability to add minimize tag to dynamax-mons

* status cannot be applied to max-mons, and falls off if they dynamax

* updated doccumentation

* Update move.ts

---------

Co-authored-by: Cae Rulius <cae@polywhack.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 07:36:34 -05:00
Jannik Tappert 512016faef
Sacrifical Moves (that dont require a target like explosion or self d… (#691)
* Sacrifical Moves (that dont require a target like explosion or self destruct) now also work if the target is flying, diving etc.

There is also a new catagorie of moves. "SacrificalMovesOnHit" for all moves that need to hit for them to be sacrifical like MEMENTO

* Added comments, added (what i think is TSDoc) to functions and classes. Removed empty lines i introduced

* .

* Added fixes for the Review by TempsRay.

* Added missing *

* Remove Target Requirement of SacrificialAttr

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 04:10:20 -05:00
notpatchmaybe e89dbad5f1
Readded removed args, inverted 'simulated' instead of removing (#874) 2024-05-15 03:56:06 -05:00
Madmadness65 1e224a6ac4 Allow Original Color Magearna to be obtained
Another completely cosmetic Pokémon form (and a nice looking one at that!).
2024-05-15 01:46:24 -05:00
Flashfyre 4a7da3e5f6 Fix export not working 2024-05-15 02:01:30 -04:00
Flashfyre 70ecc51f50 Don't clear local data in offline mode 2024-05-15 01:54:15 -04:00
Flashfyre 751120e77e Fix crashing in offline mode 2024-05-15 01:42:36 -04:00
Flashfyre 7e0e4ecd6d Call saveSystem on gacha pull outside of current battle 2024-05-15 01:29:07 -04:00
Flashfyre c6973365cb Change last save interval to correct value 2024-05-15 00:56:17 -04:00
Samuel H 67c18a15e2
Implement client session and re-implement hybrid saving (#888)
* Implement client session and re-implement hybrid saving (WiP)

* Fixes for hybrid saving

* Add local data clears where applicable

* Include client session ID in system update

* Change save threshold from 5 waves to 10 waves or 5 minutes
2024-05-15 00:52:06 -04:00
Benjamin Odom 835b00d457
Added Comments to Base Classes (#860) 2024-05-14 23:19:12 -05:00
karl-police 6bed21770d
Recoil (#863) 2024-05-14 20:36:49 -05:00
cimds aeeebcbf38 Update biomes.ts: Cave's Beach link changed to Lake
Replacing Cave's Beach link with Lake would weaken the "water loop", a situation where players get continually routed back to Beach, leading to frustration. Lake is a crossroads biome that connects to much of the rest of the game, while still connecting to Beach, making it not a drastic detour.

Infernal Vulpix simulated a hypothetical 10k wave endless run for me to see the difference this change would have on biome frequencies. Apologies for the broken formatting from me copying this from Discord:

                   Odds      Alt
Abyss              1.98%     2.40%
Badlands           3.57%     3.46%
Beach              6.30%     4.06%
Cave               5.87%     5.91%
Construction Site  3.90%     4.83%
Desert             1.70%     1.70%
Dojo               2.05%     2.58%
Factory            2.03%     2.57%
Fairy Cave         0.86%     0.59%
Forest             5.79%     5.64%
Grass              2.12%     2.48%
Graveyard          2.03%     2.39%
Ice Cave           4.00%     2.68%
Island             0.79%     0.53%
Jungle             2.80%     2.72%
Laboratory         0.13%     0.13%
Lake               3.37%     6.26%
Meadow             2.93%     2.74%
Metropolis         2.33%     2.55%
Mountain           2.86%     2.40%
Plains             5.96%     6.94%
Power Plant        2.06%     2.63%
Ruins              2.51%     2.59%
Sea                6.16%     4.07%
Seabed             2.90%     2.04%
Slum               2.58%     2.67%
Snowy Forest       3.79%     2.60%
Space              0.37%     0.41%
Swamp              3.79%     4.64%
Tall Grass         4.18%     4.73%
Temple             2.98%     3.06%
Town               0.00%     0.00%
Volcano            2.58%     2.29%
Wasteland          0.72%     0.72%
End                2.00%     2.00%
2024-05-14 18:54:39 -04:00
Flashfyre f505c7f5fd Fix issues with formatLargeNumber 2024-05-14 16:12:31 -04:00
karl-police 06ec265bcd battle.ts Translation Consistency and fixes 2024-05-14 15:43:33 -04:00
Nexllon df499e2f71
offline mode - adds daily run and fixes clear freezes (#834)
* offline mode - adds daily run and fixes clear freezes

* removed unused import
2024-05-14 15:42:30 -04:00
daniel_and 58ec2ebd89 meta charset should be ordered before any elements containing text 2024-05-14 14:40:24 -04:00
Ethan 7d3cf577a6
Implented Gen VII Sheer Cold Changes (#349)
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types.

* Pushed accurancy change

* Updated and separated the accuracy attribute and the Ice no effect attribute

* Fixed the OHKO attribute (accidentally removed) and fixed multiplier

* Updated attribute names, as well as making the move cancelled instead of 0x multiplier

* Added TSDoc comments

* Updated accuracy logic

* Changed the text response for Sheer Cold immunity

* Added immune to the HitResult enum
2024-05-14 13:01:37 -05:00
Brandon Rodgers 06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Alessandro Bruzzese 89411d7b3e
Update Italian ability-trigger.ts (#861) 2024-05-14 10:38:52 -05:00
Xavion3 d1187c7174
Modify legend gacha to be even split (#858)
* Modify egg gacha to be even split

* Update to a daily cycle

* Add spaces

* Removes now unused getSunday function
2024-05-14 11:34:40 -04:00