Migrate data for offline users
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@ -14,13 +14,22 @@ export function updateUserInfo(): Promise<[boolean, integer]> {
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if (bypassLogin) {
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loggedInUser = { username: 'Guest', lastSessionSlot: -1 };
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let lastSessionSlot = -1;
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for (let s = 0; s < 2; s++) {
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for (let s = 0; s < 5; s++) {
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if (localStorage.getItem(`sessionData${s ? s : ''}_${loggedInUser.username}`)) {
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lastSessionSlot = s;
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break;
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}
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}
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loggedInUser.lastSessionSlot = lastSessionSlot;
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// Migrate old data from before the username was appended
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[ 'data', 'sessionData', 'sessionData1', 'sessionData2', 'sessionData3', 'sessionData4' ].map(d => {
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if (localStorage.hasOwnProperty(d)) {
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if (localStorage.hasOwnProperty(`${d}_${loggedInUser.username}`))
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localStorage.setItem(`${d}_${loggedInUser.username}_bak`, localStorage.getItem(`${d}_${loggedInUser.username}`));
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localStorage.setItem(`${d}_${loggedInUser.username}`, localStorage.getItem(d));
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localStorage.removeItem(d);
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}
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});
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return resolve([ true, 200 ]);
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}
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Utils.apiFetch('account/info', true).then(response => {
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@ -355,7 +355,6 @@ export class GameData {
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if (cachedSystemDataStr) {
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let cachedSystemData = this.parseSystemData(cachedSystemDataStr);
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console.log(cachedSystemData.timestamp, systemData.timestamp)
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if (cachedSystemData.timestamp > systemData.timestamp) {
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console.debug('Use cached system');
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systemData = cachedSystemData;
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