Commit Graph

4013 Commits

Author SHA1 Message Date
Madmadness65 4cfff4fffc
Update Team Star boss team compositions
Bunch up Eeveelutions more in first fight, move random Rotom form to first fight. Remove Espeon, Umbreon, and Rotom from second fight, add legendary beasts and paradox beasts in their place, remove Zacian chance from second fight.

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-09-15 00:51:39 -05:00
Madmadness65 5b254ff772 Add back Team Star trainer types
Latest merge of beta into this PR deleted them for some reason
2024-09-13 22:29:45 -05:00
Madmadness65 9e3bd1a323
Merge branch 'beta' into new-team 2024-09-13 22:13:02 -05:00
innerthunder eea12a62f6
[Bug][Beta] Fix bugs from Substitute implementation (#4226)
* Fix animation issues with Substitute

* Fix Spirit Shackle, etc. incorrectly being removed by Substitute

* Fix sub tag unit tests
2024-09-13 22:15:12 -04:00
PrabbyDD 63feb88eea
[Test] Update roost tests, related to #4164 (#4230)
* updating roost tests to be more consistent

* updating roost tests to be more consistent

* updating roost tests to be more consistent
2024-09-13 22:14:10 -04:00
Mumble c76827156c
[P3 Bug] Run Result 'Victory!' Text not displaying correctly in Legacy UI Mode (#4223)
* idk what happened to legacy-summary:x

* Let's change it up.

---------

Co-authored-by: frutescens <info@laptop>
2024-09-13 22:13:47 -04:00
ImperialSympathizer acb2b66be4
[Feature] Add Mystery Encounters to the game (#3938)
* add .github/workflows/mystery-event.yml

* update mystery-event.yml

* mystery encounters: resolve review comments:

Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function

Mysterious Chest:
- remove obsolete commented code

mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder

* fix typo in CanLearnMoveRequirementOptions

* remove redundance from Pokemon.isAllowedInBattle()

* chore: jsdoc formatting

* fix lost-at-sea tests

* add fallback for biomeMysteryEncounters if empty

* lost-at-sea-encounter: fix and extend tests

* move "battle:fainted" into `koPlayerPokemon`

* add retries to quick-draw tests

* fix lost-at-sea-encounter tests

* clean up battle animation logic

* Update and rename mystery-event.yml to mystery-events.yml

* Update mystery-events.yml

* Fix typo

* Update mystery-events.yml

Fix debug runs

* clean up unit tests and utils

* attach github issues to all encounter jsdocs

* start dialogue refactor

* update sleeping snorlax encounter

* migrate encounters dialogue to new format

* cleanup and add jsdocs

* finish fiery fallout encounter

* fix unit test breaks

* add skeleton tests to fiery fallout

* commit latest test changes

* finish unit tests for fiery fallout

* bug fix for empty modifier shop

* stash working changes

* stash changes

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* nit updates and cleanup

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* add jsdocs and more cleanup

* add more jsdoc

* add the strong stuff encounter

* add the strong stuff encounter and more unit tests

* cleanup container length checks in ME ui

* add retries to tests

* add retries to tests

* fix trainer wave disable override

* add shuckle juice modifier

* add dialogue bug fixes

* add dialogue bug fixes

* add pokemon salesman encounter and affects pokedex UI display

* add unit tests for pokemon salesman

* temp stash

* add offer you can't refuse

* add unit tests for offer you can't refuse encounter

* remove unnecessary prompt handlers

* add tests for disabled encounter options

* add delibird-y encounter

* add delibird-y encounter

* add absolute avarice encounter

* finish absolute avarice encounter

* add unit tests and enhancements for item overrides in tests

* fix unit test

* cleanup absolute avarice PR

* small bug fixes with latest sync from main

* update visuals loading for safari and stat trainer visuals

* update visuals loading for safari and stat trainer visuals

* update a trainer's test encounter and add unit tests

* add Trash to Treasure encounter

* clean up trash to treasure encounter

* clean up trash to treasure encounter

* add berries abound encounter

* start clowning around encounter

* first implementation pass at clowning around

* add unit tests for clowning around

* add unit tests for clowning around

* clean up ME unit tests

* clean up unit tests

* update unit tests

* add part timer and dancing lessons encounters

* add unit tests for Dancing Lessons and Part-Timer

* reordered biome list and adjusted redirection for project and labels

* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight

* adjusting yml to match new labels

* fix yml whoopsie

* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range

* adds Winstrate Challenge mystery encounter

* small cleanup for winstrates

* add unit tests for Winstrate Challenge

* fix pokemon not returning after winstrate battle

* commit latest beta merge updates

* fix ME null checks and unit tests with beta update

* fix ME null checks and unit tests with beta update

* MEs to pokerogue beta branch

* test dialogue changes

* test patch fix

* test patch fix

* test patch fix

* adds teleporting hijinks encounter

* add unit tests for Teleporting Hijinks

* small change to teleporting hijinks dialogue

* migrate ME translations to json

* add retries to berries-abound.Option1: should reward the player with X berries based on wave

* add missing ME dialogue back in

* revert template changes

* add ME unique trainer dialogue to both dialogue jsons

* fix hanging comma in json

* fix broken imports

* resolve lint issues

* fix flaky test

* balance tweaks to a few MEs, updates to bug superfan

* add unit tests for Bug-Type Superfan and clean up dialogue

* Adds Fun and Games mystery encounter

* add unit tests for Fun and Games encounter

* update jsdoc

* small ME balance changes

* small ME balance changes

* Adds Uncommon Breed ME and misc. ME bug fixes

* Update getFinalSessionData() to collect Mystery Encounter data

* adds GTS encounter

* various ME bug fixes and balance changes

* latest ME bug fixes

* clean up GTS Encounter and add unit tests

* small cleanup to MEs branch

* add BGM music names for ME music

* bug fixes and balance changes for MEs

* ME data schema updates

* balance changes and bug fixes to MEs

* balance changes and bug fixes to MEs

* update tests for MEs

* add jsdoc to party exp function

* dialogue updates and test fixes for MEs

* dialogue updates and test fixes for MEs

* PR suggestions and fixees

* stash PR feedback and bugfixes

* fix all tests for MEs and cleanup

* PR feedback

* update flaky ME test

* update tests, bug fix MEs, and sprite assets

* remove unintentional console log

* re-enable stubbed function for Phaser text styling

* handle undefined introVisuals properly

* PR feedback from NightKev

* disable Uncommon Breed tests

* locales updates and bug fixes for safari zone

* more PR feedback and update field trip with Rarer Candy

* fix unit test

* Change how reroll button gets disabled in Modifier Shop Phase

* update continue button text logic

* Update src/ui/modifier-select-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* fix money formatting and some nits

* more nits

* more nits

* update ME tsdocs with links

* update ME tsdocs with links

---------

Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-14 03:05:58 +01:00
seanrmon a085d3d416
[Bug] Fix for unpausing evolutions for secondary Pokémon in a fusion (#4007)
* [Bug] Cannot unpause evolutions for secondary Pokémon in fusion

* [Bug] Fusion Pokémon now inherit "Pause Evolutions" from both Pokémon

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-13 13:03:11 -04:00
Sion Kang 4dfcc96746
ci: Bump actions version (#2341)
* ci: Bump actions version

* Update .github/workflows/eslint.yml

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update .github/workflows/eslint.yml

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-13 17:52:52 +01:00
innerthunder 70295280da
[Move] Implement Substitute (#2559)
* Implement Substitute

Squashed commit from working branch

* Fix integration test imports

* Use Override Helper utils + Fix Baton Pass test

* Update src/test/moves/substitute.test.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix test imports + nits

* Document RemoveAllSubstitutesAttr

* Fix some strict-null issues

* more strict-null fixes

* Fix baton pass test

* Reorganized Substitute translation keys

* Added checks for substitute in contact logic

* Clean up Unseen Fist contact logic

* Remove misleading comment in Download attr

* RIP phases.ts

* Fix imports post-phase migration

* Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute`

* Also fixed interactions with Shell Trap and Beak Blast

* Removed some leftover `canIgnoreSubstitute`s

* fix issues after beta merge

* Status move effectiveness now accounts for substitute

* More edge case tests (Counter test failing)

* Fix Counter + Trap edge cases + add Fail messagesd

* Fix leftover nit

* Resolve leftover test issues

* Fix Sub offset carrying over to Trainer fights

* Hide substitute sprite during catch attempts

* Make substitutes baton-passable again

* Remove placeholder locale keys and SPLASH_ONLY

* Fix imports and other nits

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* ESLint

* Fix imports

* Fix incorrect `resetSprite` timing

* Fix substitute disappearing on hit (maybe?)

* More animation fixes (mostly for Roar)

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-13 12:46:22 -04:00
Tempoanon 526f9ae2bc
[Balance] Tweak evil boss teams, fix aesthetic details (#4214)
* oops

* Swap phero and nihi, fix typo

* Actually make the change
2024-09-13 12:44:42 -04:00
Amani H. 1cf075adc9
[Bug] Fix Guard Swap and Power Swap swapping all stats (#4213)
* [Bug] Fix `SwapStatStagesAttr` Oversight

* Remove SPLASH_ONLY Leftover
2024-09-13 12:31:25 -04:00
Lugiad dd61950cb1
[Localization] Tiny FR adjustments (#4212)
* Update tutorial.json

* Update challenges.json
2024-09-13 12:31:00 -04:00
MokaStitcher 48c2bdf1d8
[Bug] fix starter select crash when a variant preference is incorrect (#4209) 2024-09-13 09:29:35 -04:00
NightKev 8409f39b8d
[Misc] Allow Meloetta's starting form to be selected (#4192)
* Allow Meloetta's starting form to be selected

* Meloetta won't change forms during a monotype challenge

Also removes reversion to Aria form when arena resets
2024-09-13 03:49:28 -07:00
NightKev 5f9bd21a51
[Test] Speed up tests and make enemy item override remove existing items (#4203)
* Make enemy held items override remove randomly generated items

Remove cries from tests

* Override callback delays to 1ms
2024-09-13 01:09:12 -04:00
chaosgrimmon 5f918ca001
[Sprite] Remove repeated animation frames (#4205)
* [Sprite] Remove fronts repeated frame data

* [Sprite] Remove shiny fronts repeated frame data

* [Sprite] Remove shiny fem fronts repeated frame data

* [Sprite] Remove fem fronts repeated frame data

* [Sprite] Remove backs repeated frame data

* [Sprite] Remove more backs repeated frame data

* [Sprite] Remove fem backs repeated frame data

* [Sprite] Remove shiny backs repeated frame data

* [Sprite] Remove more shiny backs repeated frame data

* [Sprite] Remove shiny fem backs repeated frame data

* [Sprite] Remove exp backs repeated frame data

* [Sprite] Remove shiny exp backs repeated frame data

* [Sprite] Remove exp fronts repeated frame data

* [Sprite] Remove shiny exp fronts repeated frame data

* [Sprite] Togedemaru exp shiny typo

* [Sprite] Togedemaru exp typo
2024-09-13 01:08:38 -04:00
NightKev 9026214f05
[Move] Mark Sky Drop as partial due to missing effects (#4204) 2024-09-13 01:07:43 -04:00
Madmadness65 68b133bb96 Add dialogue entries in dialogue.ts
Forgot them with my last commit, whoops
2024-09-12 18:07:35 -05:00
Madmadness65 96a7e7136d Add additional Macro Grunt dialogue lines
As suggested to be included by @Blitz425
2024-09-12 14:51:52 -05:00
Madmadness65 49ca3a2180
Merge branch 'beta' into new-team 2024-09-12 14:43:23 -05:00
PrabbyDD f80c073def
[Bug] Fix for Roost Grounds the User Rather than Removing Flying Typing#3984 (#4164)
* double checking tests on a new made branch for bug 3984

* roost test update

* added roost test file

* Roost test update

* removed random stackdump

* cleaned up message for roost

* fixed test file for linter

* cleaning up code and fixing some desync test issues

* Cleaned up more code and added case for double shock

* fixing some messages and putting burn up and double shock in same class

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-12 15:27:47 -04:00
Blitzy ef4d2ec91e
[Balance] More Evil Team Adjustments (#4056)
* Update trainer-config.ts

* Update trainer-config.ts

* Devolve 98% of the list

* Update trainer-config.ts

* Update trainer-config.ts

* Update Pools / Minor Giovanni Changes

* Update trainer-config.ts

* Make Ghetsis2 Basculegion/Jellicent male

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-09-12 12:01:32 -04:00
AJ Fontaine bfc4f2d1cd
[Balance] Tweak trainer evolution delay so trainers are more likely to use evolved Pokemon in later waves (#4190)
* Tweak trainer evolution delay

* Document getStrengthLevelDiff
2024-09-12 11:21:43 -04:00
Leo Kim 5724ed4a5c
[Enhancement] Add option for egg skip to settings (#4193)
* add option for egg skip

* change eggSkip variable name more descriptive to eggSkipPreference

* update requested changes from opaquer and tinylad and walker

* update requested change from tinylad

* update comment
2024-09-12 10:33:36 -04:00
Lugiad c294e0846d
[Localization] Catalan translation batch (#4194)
* Update arena-flyout.json

* Update biome.json

* Update common.json

* Update menu.json

* Update nature.json

* Update pokemon-info.json

* Update pokemon-info.json
2024-09-12 10:22:30 -04:00
Chapybara-jp d4d1788789
[Localisation] [JA] Translated modifier-type.json.json (#4195)
* Update ability-trigger.json

* Update ability.json

* Update arena-flyout.json

* Update arena-tag.json

* Update battle.json

* Update fight-ui-handler.json

* Update berry.json

* Update menu.json

* Update party-ui-handler.json

* Update starter-select-ui-handler.json

* Update tutorial.json

* Update move.json

* Update battle.json

* Update arena-flyout.json

* Update arena-flyout.json

* Update arena-tag.json

* Update party-ui-handler.json

* Update settings.json

* Update move-trigger.json

* Translate modifier-type.json

* Update modifier-type.json

* Translated modifier-type.json

* Update move-trigger.json

* Update move-trigger.json

* Update move-trigger.json

* Update modifier-type.json
2024-09-12 10:16:45 -04:00
Leo Kim b422239a82
[Localization(ko)] Update Korean translation (#4196) 2024-09-12 10:16:10 -04:00
cam 2f0a53ba46
[Sprite] Added default head spots to spinda (#4188)
Spritesheets front & front shiny
2024-09-12 00:49:18 -04:00
AJ Fontaine 0af59bbb14
[Refactor] Fix linter issue (#4191) 2024-09-12 00:13:57 -04:00
Adrián T. 7ed7fec808
[BUG][UI/UX] Correction of errors when ``` Save & Quit``` and ``` Log out``` (#3105)
* Fixes confirmation issues in SAVE_AND_QUIT and LOG_OUT

* Added LOADING mode to prevent spamming from SAVE_AND_QUIT and LOG_OUT buttons, and added option to set black background for LOADING mode

* Fixed conditional statement to ensure robustness in live environments to avoid potential issues in production

* Good overlay position
2024-09-11 23:12:20 -04:00
schmidtc1 28012b8d85
[Bug] Fixes Freezy Frost visual bug when attacking ally, and Freezy Frost not applying effects when fainting a target (#3753)
* Resolves bugs with freezy frost vs ally, and freezy frost fainting opp

* Adjusts unit tests, adds one more for doubles

* Refactor apply function to follow the async/await pattern

* Eslint fix attempt

* Update freezy_frost.test.ts

Remove js file extension
2024-09-11 22:20:24 -04:00
Madmadness65 6decd918e5
[Enhancement] Implement Tera-based form changes (Ogerpon and Terapagos) (#4147)
* Add Tera-based form changes

* Make teraType property private
2024-09-11 21:47:41 -04:00
Lylian BALL 8195373824
[Move] Add Retaliate double damage condition (#1831)
* Add retaliate double damage condition

* undo override changes

* add death history and bug fix where retaliate didn't work after 10 turns

* delete the unnecassary log

* optimization

* made some corrections

* add retaliate test as draft

* add retaliate test

* Update src/test/moves/retaliate.test.ts (delete log)

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove submodule

* Update src/test/moves/retaliate.test.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* update retaliate test

* Update src/test/moves/retaliate.test.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* update unit test

* remove wide lens for retaliate test

* Update src/test/moves/retaliate.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/moves/retaliate.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/moves/retaliate.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* optimization

* Fix indentation

* Use default values

* Add parentheses for clarity

* Update src/battle.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* Update src/data/move.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* Update src/phases/faint-phase.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* Update src/phases/faint-phase.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* bug on import

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-11 21:31:57 -04:00
NightKev 91d266ea74
[Bug] Burning Bulwark, King's Shield, Obstruct and Silk Trap no longer protect against status moves. (#4106)
* Obstruct et al no longer protect against status moves

* Remove `.js` from import

Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>

* Add tsdocs for new/modified classes

* List relevant moves in tsdocs

---------

Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
2024-09-11 21:31:38 -04:00
NightKev 951b568590
[Documentation] Add some tsdocs to `move.ts`, mark rollout and iceball (P) (#4099)
* Add some tsdocs to `move.ts`, some misc cleanup

* Mark Rollout and Ice Ball as partial
2024-09-11 21:05:43 -04:00
flx-sta 18dc1029b7
[Misc] Update issue/feature template (#4148)
* simplify bug-report form. Add `Triage` label to bug & feature form

* Add repro textfield to bug form

* Fix typo

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-11 21:01:16 -04:00
Mumble f294f034aa
[Bug] Run History displays Pokemon that have their natures changed during the run (#4149)
* Nature mints... spaghetti...

* Update src/ui/run-info-ui-handler.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* No effect when no items

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
2024-09-11 21:00:26 -04:00
NightKev fec218b747
[Refactor] `setTypeIcons` explicitly handles `null`, mark it as such (#4155) 2024-09-11 20:59:57 -04:00
NightKev d4cd74c8b7
[P2 Bug] Baddy Bad shouldn't activate Reflect if the target uses Protect, make gravity and water/mud sport ignore protect(#4180) 2024-09-11 20:58:21 -04:00
Amani H. a6d5fc66f2
[Balance] Disable Eviolite for G-Max Pokémon (#4184)
* [Balance] Disable Eviolite for G-Max Pokémon

* Add Documentation
2024-09-11 20:56:58 -04:00
chaosgrimmon 50a7500561
[Sprite] Fix animated Cursola (#4186)
* [Sprite] Index Cursola exp

* [Sprite] Index shiny Cursola exp

* [Sprite] Update exp Cursola variant palette
2024-09-11 19:46:38 -04:00
Jannik Tappert b33d86a1db
[BUG] Make Tate & Liza have seeded randomness #4175 2024-09-11 13:55:13 -07:00
NightKev ce9a75f074
Replace `vi.fn()` with `() => null` whenenver possible (#4182) 2024-09-11 13:54:42 -07:00
Lugiad 89dac46dfc
[Localization] Localization batch - [Not meant to be merged until last minute] (#4127)
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: DanStevensonx <114961842+DanStevensonx@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: SangaraSorama <100420976+SangaraSorama@users.noreply.github.com>
2024-09-11 13:46:26 -07:00
Frederico Santos abb133e253
Merge pull request #4167 from DayKev/beta
Synchronize beta with main
2024-09-11 15:38:23 +01:00
NightKev 9f82d796d3 Merge branch 'main' into beta 2024-09-11 07:29:18 -07:00
Leo Kim e657322294
[Enhancement] Update instruction for gamepad in run history UI (#4053)
* update instruction for pad in run history UI

* move getGamepadType function to ui.ts

* Update src/ui/ui.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-09-10 23:45:53 -04:00
Amani H. 4808c07cf9
[Hotfix] Fix System Data Conversion Failure 2 (#4159) 2024-09-10 23:05:48 +01:00
flx-sta e17bf592c2
[Bug] Use silent mode during tests (unless debugging!) + test workflow optimization (#4154)
* add :silent to all tests

but disable it if the runner is in debug mode!

* fix: use `--silent` instead of `:silent`

Cause the previous was npm scrpt specific (whops)

* remove env and replace with logic in each call

* reduce redundancy by checking out once

* move pre-test into `needs` after `checkout`

* use cache approach in pre-test

* add node.js install step to `setup` job

* WIP: setup -> pre-test -> all other tests

with using cache

* use matrix approach for tests

* fix matrix approach for tests

* fix wrong use of env var in `run-test-template.yml`

* test: out-comment `run-tests` to see whats wrong

* test: see if this works

* let's try using matrix again...

* make `node-version` input a string

* remove `node-version` input for now

* test: without a matrix fornow

* change usage of reuseable workflow call

* fix call of matrix.project

* try using working-dir

* try setup for pre-tests

* remove `runs-on` from run-tests

* fix some identations for run-tests

* add pre-test as requirement for running tests

* use `1` instead of `'1'` to check `runner.debug`

* add `options` input. Possible fix for debug = not silent

* try again...

* not as an ENV but inside

* move 2nd ${{ !runner.debug && '--silent' }} check into test-template

* fix printing `false` instead of empty-string on runner-debug check

* try a yml array approach

* test running with file include path

* make `project` always `main` for now

* remove all extra vitest workspaces

* adopt `shards` workflow in vitest

* fix workflow reference in tests.yml

* add missing `$` in test-shard-template.yml`

* chore: fix vitest.config.ts after merge

man.. cant trust these machines

* make `project` a variable. try to use inputs on job names

* adjust `test-shard-template` job name
2024-09-10 22:13:42 +01:00