* Powder basic implementation
* Add Powder integration tests
* Fix thaw test
* Use new test utils and type check function
* More edge case tests
* Make Powder (P)
* Add locale keys
* Add placeholder common anim
* Use CommonAnimPhase instead of async animation
* Add comments with new English text
* Make Powder `edgeCase` instead
* ESLint
* Fix imports
* Add `moveName` key arg for other languages
* ESLint
* Update locales
* Fix pages issues
* Update Powder explosion animation
* Update common-powder.json
* Update src/test/moves/powder.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Remove lingering TIMEOUTs
* More test cleanup
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Trim 688.json duration
* Trim 688.json duration
* Fix cut off Binacle back
* Fix cut off shiny Binacle back
* Bump version
* Bump version
* Revert cutting off hair
* Revert cutting off hair
* Remove trailing comma
* Remove trailing comma
* Updated admin panel to allow the concept of unlinking accounts
* Don't look too hard at this commit, nothing to see here
* Admin stuff
* Fixed linking and unlinking and updated menu options
* Undid some changes and cleaned up some code
* Updated some logic and added some comments
* Updates to admin panel logic
* Stupid promises everyone hates them and they deserver to die
* Promise stuff still
* Promises working thanks to Ydarissep on discord - pushing with debug code before it decides to stop working again
* Removed debugging code
* All discord functionality seems to be working here?? Not sure what happened but yay
* Fixed up some bugs and code
* Added registered date to the panel
* Fixed and updated some minor error message related stuff
* Minor changes
* Fixed some minor bugs, made the save related errors have error codes, and added updated icons
* Updated search field error
* Missed a couple of things to push
* Fixed linting and doc errors
* Revert dev related code and clean up dev comments
* Reverting utils
* Updating front end to match back end from Pancakes' comments
* make getFields and getInputFieldConfigs a single function of FormUiHandler
* remove outdated doc
* Apply suggestions from code review
Moka review changes
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Added docs
* eslint fixes
* Fixed error not showing up in certain conditions
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: MokaStitcher <millennium.stitcher@gmail.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Adds updateInfo to transform move/ability, mirrors Transform functionality in Imposter
* Implements functionality for reducing pp to 5 or less for each move when transforming
* Refactors to async/await pattern, adds back removed anims/sounds from last commit
* Eslint fix attempt
* Update src/data/ability.ts
per DayKev's suggestion
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Merge and fix conflicts
* Adds unit tests for pp-change with transform/imposter
* Updates to consistency in syntax/deprecated code
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Mystery Encounter bugfixes
* more ME bug fixes
* update allowed pokemon in ME requirements
* some unit test cleanup and general tidying
* fix null exception on isBattleMysteryEncounter
* clean up tsdocs and fix pokemon hasAbility check
* fix double battle crash in challenge mode with a single eligible pokemon
* apply suggestions from PR#4619's code reviews
* revert fix for Keldeo crashes + implement fix suggestion from PR #4619
* fix session migration for PokemonCustomData
* prevent test failure due to keldeo fix
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* [Sprite][Anim] 275 Shiftree- cropped ear fix - @hamez
* 705 6706 Sliggoo Hisuian Goodra [Color Fixes] - @ rival_kieran
- Fix to Kalosian Sligoo (705). Front exp should now use shaders properly.
- Fix to all of Hisuian Goodra's base sprites + Variants to allow them to use shaders properly (as they didn't before). .json file included.
- Fix to Hisuian Goodra's back static Rare Variant which used colors from the Epic variant on accident on cheeks + spots and drips.
- Hisuian Goodra's eyes on Variant (Rare, Epic) exps were mapped to the wrong color compared to the statics, this has been fixed.
- All images should be indexed.
* Set variants to palette, removed old files
* Have Friendship Value be shown in summary
* Fix how "fill" of icon is calced
* Update src/locales/de/pokemon-summary.json
* Actually add the images
* Add correct image files
* Update src/ui/summary-ui-handler.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Update src/ui/summary-ui-handler.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Update src/ui/summary-ui-handler.ts
* Update src/ui/summary-ui-handler.ts
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Made changed suggested in code review
* Update src/locales/en/pokemon-summary.json
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Removed local translation files
added translations submodule
[Enhancement] Add post-merge command to update submodules in lefthook configuration
[Enhancement] Add postinstall script to install lefthook after package installation
[Enhancement] Update postinstall script to run post-merge command after lefthook installation
* Add subproject commit for locales directory
* Remove translation team assignments from CODEOWNERS
* Add recursive submodule checkout to workflow files and update README for translations
* fix: run without locales present (#4539)
some code was hard-wired with locales having to be present. This is no longer the case now
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* move: locales files to `/public` (from `/src`)
* install: i18next-http-backend module
* implement: i18next language lazy-loading
* remove: all `config.ts` files (for locales)
* disable: enConfig import in i18next.d.ts
* remove: console.log from utils.camelCaseToKebabCase()
* remove localization tests
we don't need to test if i18next is working.
This is the job of i18next itself
* mock i18next for tests
* fix: tests that have to use the i18next key now
instead of the english translation
* fix: absolute-avarice-encounter test
* fix: loading mystery-encounter translations
with lazy-load
* fix: 2 mystery encounter translation loading
* replace: i18next mocks any vi.fn() calls
* fix: new namespace usage in ME tests
now using "mysteryEncounters/..."
* fix: delibirdy encounter not being language specific
the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier
* fix: the-expert-pokemon-breeder
the new i18n pattern requires a different namespacing which has been adopted
* fix: GTS encounter tests
* add: `MockText.on()`
* fix: berries abound test
* chore: apply review suggestion
from @DayKev
* update i18next.d.ts
* chore: fix i18next.d.ts
* fix: `dialogue-misc` switchup between `en` and `ja`
* move: `SpeciesFormKey` into enum
there was an issue with circular dependencies
* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports
* re-sync locales from `beta`
* rename: `ca_ES` -> `ca-ES`
* rename: `pt_BR` -> `pt-BR`
* rename: `zh_CN` -> `zh-CN`
* rename: `zh_TW` -> `zh-TW`
* fix loading Species-Form-Key in poemon-evo.
* update: i18next `supporterLngs` ...
and remove `nonExplicitSupportedLngs`
* fix: `${namespace}.` -> `${namespace}:`
thanks @MokaStitcher
* major/minor ME bug fixes
* potential fix for failed save with rental pokemon
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* more bug fix cleanup and PR feedback
* fix Uncommon Breed ME crash
* real fix to Fun and Games force switch issues
* add isBattleMysteryEncounter() helper function
* add isBattleMysteryEncounter() helper function
* fix unintentional replace all errors
* fix catches not updating dex
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>