Adds test for assist failing
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@ -1,5 +1,6 @@
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import { BattlerIndex } from "#app/battle";
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import { Stat } from "#app/enums/stat";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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@ -24,7 +25,7 @@ describe("Moves - Assist", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.moveset([ Moves.ASSIST, Moves.SKETCH, Moves.FLY, Moves.DRAGON_TAIL ]) // These are all moves Assist cannot call; Sketch will be used to test that it can call other moves properly
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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@ -36,7 +37,6 @@ describe("Moves - Assist", () => {
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it("should be able to use an ally's moves", async () => {
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game.override
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.battleType("double")
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.moveset([ Moves.ASSIST, Moves.SKETCH, Moves.FLY, Moves.DRAGON_TAIL ]) // Populate movesets with moves Assist cannot call
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.enemyMoveset(Moves.SWORDS_DANCE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.SHUCKLE ]);
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const leftPlayer = game.scene.getPlayerPokemon()!;
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@ -49,4 +49,12 @@ describe("Moves - Assist", () => {
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expect(leftPlayer.getStatStage(Stat.ATK)).toBe(2); // Stat raised from Assist -> Swords Dance
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});
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it("should fail if there are no usable moves", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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// Moves above are already unusable by Assist
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game.move.select(Moves.ASSIST, 0);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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});
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