Fix enemy trainers being able to switch out during multi-turn moves

This commit is contained in:
Flashfyre 2024-03-08 18:38:04 -05:00
parent 8c6f77f4c0
commit eb6c3ba83f
1 changed files with 1 additions and 1 deletions

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@ -1562,7 +1562,7 @@ export class EnemyCommandPhase extends FieldPhase {
const trainer = this.scene.currentBattle.trainer;
if (trainer) {
if (trainer && !enemyPokemon.getMoveQueue().length) {
const opponents = enemyPokemon.getOpponents();
const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;