[Balance] Dark Void 80% Accurate (#1836)

* Dark Void 80% Accurate

* updated comment
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damocleas 2024-08-20 00:59:23 -04:00 committed by GitHub
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commit e39ebb68f2
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@ -7474,7 +7474,7 @@ export function initMoves() {
.attr(OpponentHighHpPowerAttr, 120),
new AttackMove(Moves.MAGMA_STORM, Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, 0, 4)
.attr(TrapAttr, BattlerTagType.MAGMA_STORM),
new StatusMove(Moves.DARK_VOID, Type.DARK, 50, 10, -1, 0, 4)
new StatusMove(Moves.DARK_VOID, Type.DARK, 80, 10, -1, 0, 4) //Accuracy from Generations 4-6
.attr(StatusEffectAttr, StatusEffect.SLEEP)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SEED_FLARE, Type.GRASS, MoveCategory.SPECIAL, 120, 85, 5, 40, 0, 4)