Adds unit test for recharge moves
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@ -49,7 +49,7 @@ describe("Moves - Metronome", () => {
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expect(enemy.isFullHp()).toBeFalsy();
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});
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// FAILS UNTIL KEV'S MOVE PHASE REFACTOR IS PUT IN
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// THESE FAIL UNTIL KEV'S MOVE PHASE REFACTOR IS PUT IN
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// it("should apply secondary effects of a move", async () => {
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// await game.classicMode.startBattle([Species.REGIELEKI]);
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// const player = game.scene.getPlayerPokemon()!;
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@ -62,4 +62,17 @@ describe("Moves - Metronome", () => {
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// expect(player.isFullHp()).toBeFalsy();
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// });
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// it("should recharge after using recharge move", async () => {
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// await game.classicMode.startBattle([Species.REGIELEKI]);
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// const player = game.scene.getPlayerPokemon()!;
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// vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.HYPER_BEAM);
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// game.move.select(Moves.METRONOME);
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// await game.phaseInterceptor.to("MoveEffectPhase");
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// await game.move.forceHit();
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// await game.toNextTurn();
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// expect(player.getTag(RechargingTag)).toBeTruthy();
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// })
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});
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