Creates metronome test, refactors RandomMoveAttr for easier testing

This commit is contained in:
Christopher Schmidt 2024-09-22 18:58:19 -04:00
parent 259f06c324
commit 6b5436fe44
2 changed files with 71 additions and 2 deletions

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@ -5476,8 +5476,12 @@ export class RandomMoveAttr extends CallMoveAttr {
* Invalid moves are indicated by what is passed in to invalidMoves: @constant {invalidMetronomeMoves}
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
const moveIds = Utils.getEnumValues(Moves).filter(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)"));
const moveId = moveIds[user.randSeedInt(moveIds.length)];
const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
let moveId: Moves = Moves.NONE;
do {
moveId = moveIds[user.randSeedInt(moveIds.length)];
}
while (moveId === Moves.NONE);
return super.apply(user, target, allMoves[moveId], args);
}
}

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@ -0,0 +1,65 @@
import { SemiInvulnerableTag } from "#app/data/battler-tags";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Metronome", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.METRONOME])
.battleType("single")
.startingLevel(100)
.enemyLevel(100)
.enemySpecies(Species.SHUCKLE)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH);
});
it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => {
await game.classicMode.startBattle([Species.REGIELEKI]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.DIVE);
game.move.select(Moves.METRONOME);
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeTruthy();
await game.move.forceHit(); // Force hit on Dive, required due to randSeedInt mock making hitCheck return false every time.
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeFalsy();
expect(enemy.isFullHp()).toBeFalsy();
});
// FAILS UNTIL KEV'S MOVE PHASE REFACTOR IS PUT IN
// it("should apply secondary effects of a move", async () => {
// await game.classicMode.startBattle([Species.REGIELEKI]);
// const player = game.scene.getPlayerPokemon()!;
// vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.WOOD_HAMMER);
// game.move.select(Moves.METRONOME);
// await game.phaseInterceptor.to("MoveEffectPhase"); // Metronome has its own MoveEffectPhase, followed by Wood Hammer's MoveEffectPhase
// await game.move.forceHit(); // Calls forceHit on Wood Hammer's MoveEffectPhase, required due to randSeedInt mock making hitCheck return false every time.
// await game.toNextTurn();
// expect(player.isFullHp()).toBeFalsy();
// });
});