rename overide to match
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@ -437,7 +437,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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const party = this.scene.getEnemyParty();
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const party = this.scene.getEnemyParty();
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const nonFaintedLegalPartyMembers = party.slice(this.scene.currentBattle.getBattlerCount()).filter(p => p.isAllowedInBattle()).filter(p => !trainerSlot || p.trainerSlot === trainerSlot);
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const nonFaintedLegalPartyMembers = party.slice(this.scene.currentBattle.getBattlerCount()).filter(p => p.isAllowedInBattle()).filter(p => !trainerSlot || p.trainerSlot === trainerSlot);
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if (Overrides.TRAINER_ALWAYS_SWITCHES) {
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if (Overrides.TRAINER_ALWAYS_SWITCHES_OVERRIDE) {
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return nonFaintedLegalPartyMembers.map(p => [party.indexOf(p), 100]);
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return nonFaintedLegalPartyMembers.map(p => [party.indexOf(p), 100]);
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}
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}
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@ -119,7 +119,10 @@ class DefaultOverrides {
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// --------------------------
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// --------------------------
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// TRAINER/AI OVERRIDES
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// TRAINER/AI OVERRIDES
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// --------------------------
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// --------------------------
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readonly TRAINER_ALWAYS_SWITCHES: boolean = false;
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/**
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* Force enemy AI to always switch pkmn
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*/
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readonly TRAINER_ALWAYS_SWITCHES_OVERRIDE: boolean = false;
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// -------------
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// -------------
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// EGG OVERRIDES
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// EGG OVERRIDES
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