From e325af1f0bbcf4898a6865781ac5d235959d85be Mon Sep 17 00:00:00 2001 From: snoozbuster Date: Mon, 12 Aug 2024 21:37:54 -0700 Subject: [PATCH] rename overide to match --- src/field/trainer.ts | 2 +- src/overrides.ts | 5 ++++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/field/trainer.ts b/src/field/trainer.ts index e8a98e64bc8..6dd5eed2a8e 100644 --- a/src/field/trainer.ts +++ b/src/field/trainer.ts @@ -437,7 +437,7 @@ export default class Trainer extends Phaser.GameObjects.Container { const party = this.scene.getEnemyParty(); const nonFaintedLegalPartyMembers = party.slice(this.scene.currentBattle.getBattlerCount()).filter(p => p.isAllowedInBattle()).filter(p => !trainerSlot || p.trainerSlot === trainerSlot); - if (Overrides.TRAINER_ALWAYS_SWITCHES) { + if (Overrides.TRAINER_ALWAYS_SWITCHES_OVERRIDE) { return nonFaintedLegalPartyMembers.map(p => [party.indexOf(p), 100]); } diff --git a/src/overrides.ts b/src/overrides.ts index c100c7b3892..00b309f18a7 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -119,7 +119,10 @@ class DefaultOverrides { // -------------------------- // TRAINER/AI OVERRIDES // -------------------------- - readonly TRAINER_ALWAYS_SWITCHES: boolean = false; + /** + * Force enemy AI to always switch pkmn + */ + readonly TRAINER_ALWAYS_SWITCHES_OVERRIDE: boolean = false; // ------------- // EGG OVERRIDES