Updated spanish translations (#1500)

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GoldTra 2024-05-28 23:14:44 +02:00 committed by GitHub
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3 changed files with 48 additions and 48 deletions

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@ -3,8 +3,8 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const battle: SimpleTranslationEntries = { export const battle: SimpleTranslationEntries = {
"bossAppeared": "¡{{bossName}} te corta el paso!", "bossAppeared": "¡{{bossName}} te corta el paso!",
"trainerAppeared": "¡{{trainerName}}\nte desafía!", "trainerAppeared": "¡{{trainerName}}\nte desafía!",
"trainerAppearedDouble": "{{trainerName}}\nwould like to battle!", "trainerAppearedDouble": "¡{{trainerName}}\nwould te desafían!",
"trainerSendOut": "{{trainerName}} sent out\n{{pokemonName}}!", "trainerSendOut": "¡{{trainerName}} saca a\n{{pokemonName}}!",
"singleWildAppeared": "¡Un {{pokemonName}} salvaje te corta el paso!", "singleWildAppeared": "¡Un {{pokemonName}} salvaje te corta el paso!",
"multiWildAppeared": "¡Un {{pokemonName1}} y un {{pokemonName2}} salvajes\nte cortan el paso!", "multiWildAppeared": "¡Un {{pokemonName1}} y un {{pokemonName2}} salvajes\nte cortan el paso!",
"playerComeBack": "¡{{pokemonName}}, ven aquí!", "playerComeBack": "¡{{pokemonName}}, ven aquí!",
@ -13,9 +13,9 @@ export const battle: SimpleTranslationEntries = {
"trainerGo": "¡{{trainerName}} saca a {{pokemonName}}!", "trainerGo": "¡{{trainerName}} saca a {{pokemonName}}!",
"switchQuestion": "¿Quieres cambiar a\n{{pokemonName}}?", "switchQuestion": "¿Quieres cambiar a\n{{pokemonName}}?",
"trainerDefeated": "¡Has derrotado a\n{{trainerName}}!", "trainerDefeated": "¡Has derrotado a\n{{trainerName}}!",
"moneyWon": "You got\n₽{{moneyAmount}} for winning!", "moneyWon": "¡Has ganado\n₽{{moneyAmount}} por vencer!",
"pokemonCaught": "¡{{pokemonName}} atrapado!", "pokemonCaught": "¡{{pokemonName}} atrapado!",
"partyFull": "Your party is full.\nRelease a Pokémon to make room for {{pokemonName}}?", "partyFull": "Tu equipo esta completo.\n¿Quieres liberar un Pokémon para meter a {{pokemonName}}?",
"pokemon": "Pokémon", "pokemon": "Pokémon",
"sendOutPokemon": "¡Adelante, {{pokemonName}}!", "sendOutPokemon": "¡Adelante, {{pokemonName}}!",
"hitResultCriticalHit": "!Un golpe crítico!", "hitResultCriticalHit": "!Un golpe crítico!",
@ -39,7 +39,7 @@ export const battle: SimpleTranslationEntries = {
"learnMoveAnd": "Y…", "learnMoveAnd": "Y…",
"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!", "levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.", "moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
"moveNoPP": "There's no PP left for\nthis move!", "moveNoPP": "¡No hay suficientes PP\npara este movimiento!",
"moveDisabled": "!No puede usar {{moveName}} porque ha sido anulado!", "moveDisabled": "!No puede usar {{moveName}} porque ha sido anulado!",
"noPokeballForce": "Una fuerza misteriosa\nte impide usar Poké Balls.", "noPokeballForce": "Una fuerza misteriosa\nte impide usar Poké Balls.",
"noPokeballTrainer": "¡No puedes atrapar a los\nPokémon de los demás!", "noPokeballTrainer": "¡No puedes atrapar a los\nPokémon de los demás!",

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@ -1,40 +1,40 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const biome: SimpleTranslationEntries = { export const biome: SimpleTranslationEntries = {
"unknownLocation": "Somewhere you can\'t remember", "unknownLocation": "En algún lugar que no puedes recordar",
"TOWN": "Town", "TOWN": "Ciudad",
"PLAINS": "Plains", "PLAINS": "Valle",
"GRASS": "Grassy Field", "GRASS": "Campo",
"TALL_GRASS": "Tall Grass", "TALL_GRASS": "Pradera de Hierba Alta",
"METROPOLIS": "Metropolis", "METROPOLIS": "Metrópolis",
"FOREST": "Forest", "FOREST": "Bosque",
"SEA": "Sea", "SEA": "Mar",
"SWAMP": "Swamp", "SWAMP": "Pantano",
"BEACH": "Beach", "BEACH": "Playa",
"LAKE": "Lake", "LAKE": "Lago",
"SEABED": "Seabed", "SEABED": "Fondo del mar",
"MOUNTAIN": "Mountain", "MOUNTAIN": "Montaña",
"BADLANDS": "Badlands", "BADLANDS": "Badlands",
"CAVE": "Cave", "CAVE": "Cueva",
"DESERT": "Desert", "DESERT": "Desierto",
"ICE_CAVE": "Ice Cave", "ICE_CAVE": "Cueva Helada",
"MEADOW": "Meadow", "MEADOW": "Prado",
"POWER_PLANT": "Power Plant", "POWER_PLANT": "Central Eléctrica",
"VOLCANO": "Volcano", "VOLCANO": "Volcán",
"GRAVEYARD": "Graveyard", "GRAVEYARD": "Cementerio",
"DOJO": "Dojo", "DOJO": "Dojo",
"FACTORY": "Factory", "FACTORY": "Fábrica",
"RUINS": "Ancient Ruins", "RUINS": "Ruinas Antiguas",
"WASTELAND": "Wasteland", "WASTELAND": "Páramo",
"ABYSS": "Abyss", "ABYSS": "Abismo",
"SPACE": "Space", "SPACE": "Espacio",
"CONSTRUCTION_SITE": "Construction Site", "CONSTRUCTION_SITE": "Obra",
"JUNGLE": "Jungle", "JUNGLE": "Jungla",
"FAIRY_CAVE": "Fairy Cave", "FAIRY_CAVE": "Cueva de Hadas",
"TEMPLE": "Temple", "TEMPLE": "Templo",
"SLUM": "Slum", "SLUM": "Suburbio",
"SNOWY_FOREST": "Snowy Forest", "SNOWY_FOREST": "Bosque nevado",
"ISLAND": "Island", "ISLAND": "Isla",
"LABORATORY": "Laboratory", "LABORATORY": "Laboratorio",
"END": "???", "END": "???",
} as const; } as const;

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@ -2,17 +2,17 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n";
// Titles of special trainers like gym leaders, elite four, and the champion // Titles of special trainers like gym leaders, elite four, and the champion
export const titles: SimpleTranslationEntries = { export const titles: SimpleTranslationEntries = {
"elite_four": "Elite Four", "elite_four": "Alto Mando",
"elite_four_female": "Elite Four", "elite_four_female": "Alto Mando",
"gym_leader": "Gym Leader", "gym_leader": "Líder de gimnasio",
"gym_leader_female": "Gym Leader", "gym_leader_female": "Líder de gimnasio",
"gym_leader_double": "Gym Leader Duo", "gym_leader_double": "Líderes de Gimnasio",
"champion": "Champion", "champion": "Campeón",
"champion_female": "Champion", "champion_female": "Campeona",
"champion_double": "Champion Duo", "champion_double": "Campeones",
"rival": "Rival", "rival": "Rival",
"professor": "Professor", "professor": "Profesor",
"frontier_brain": "Frontier Brain", "frontier_brain": "As del Frente Batalla",
// Maybe if we add the evil teams we can add "Team Rocket" and "Team Aqua" etc. here as well as "Team Rocket Boss" and "Team Aqua Admin" etc. // Maybe if we add the evil teams we can add "Team Rocket" and "Team Aqua" etc. here as well as "Team Rocket Boss" and "Team Aqua Admin" etc.
} as const; } as const;