[Enhancement] Optimize Unit tests (#2444)
* Optimize Unit tests - Battery - Unseen Fist - Rage Powder - Follow Me - Spotlight - Power Spot * Fix Screen Cleaner unit test bug
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@ -3,7 +3,6 @@ import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import { TurnEndPhase, } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import Move, { allMoves, MoveCategory } from "#app/data/move.js";
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import Move, { allMoves, MoveCategory } from "#app/data/move.js";
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@ -44,8 +43,6 @@ describe("Abilities - Battery", () => {
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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expect(appliedPower).toBe(basePower * multiplier);
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@ -63,8 +60,6 @@ describe("Abilities - Battery", () => {
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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expect(appliedPower).not.toBe(basePower * multiplier);
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@ -82,8 +77,6 @@ describe("Abilities - Battery", () => {
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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expect(appliedPower).not.toBe(basePower * multiplier);
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@ -3,7 +3,6 @@ import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import { TurnEndPhase, } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import Move, { allMoves, MoveCategory } from "#app/data/move.js";
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import Move, { allMoves, MoveCategory } from "#app/data/move.js";
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@ -44,8 +43,6 @@ describe("Abilities - Power Spot", () => {
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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expect(appliedPower).toBe(basePower * multiplier);
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@ -63,8 +60,6 @@ describe("Abilities - Power Spot", () => {
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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expect(appliedPower).toBe(basePower * multiplier);
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@ -82,8 +77,6 @@ describe("Abilities - Power Spot", () => {
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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expect(appliedPower).not.toBe(basePower * multiplier);
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@ -27,6 +27,7 @@ describe("Abilities - Screen Cleaner", () => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SCREEN_CLEANER);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SCREEN_CLEANER);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
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});
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});
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it("removes Aurora Veil", async () => {
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it("removes Aurora Veil", async () => {
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@ -31,6 +31,7 @@ describe("Abilities - Unseen Fist", () => {
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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});
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});
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test(
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test(
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@ -81,7 +82,7 @@ async function testUnseenFistHitResult(game: GameManager, attackMove: Moves, pro
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const enemyStartingHp = enemyPokemon.hp;
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const enemyStartingHp = enemyPokemon.hp;
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game.doAttack(getMovePosition(game.scene, 0, attackMove));
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game.doAttack(getMovePosition(game.scene, 0, attackMove));
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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if (shouldSucceed) {
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if (shouldSucceed) {
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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@ -36,6 +36,7 @@ describe("Moves - Follow Me", () => {
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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});
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});
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@ -62,7 +63,7 @@ describe("Moves - Follow Me", () => {
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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game.doSelectTarget(BattlerIndex.ENEMY);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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expect(playerPokemon[0].hp).toBeLessThan(200);
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expect(playerPokemon[0].hp).toBeLessThan(200);
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expect(playerPokemon[1].hp).toBe(200);
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expect(playerPokemon[1].hp).toBe(200);
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@ -88,7 +89,7 @@ describe("Moves - Follow Me", () => {
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await game.phaseInterceptor.to(CommandPhase);
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.FOLLOW_ME));
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game.doAttack(getMovePosition(game.scene, 1, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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playerPokemon.sort((a, b) => a.getBattleStat(Stat.SPD) - b.getBattleStat(Stat.SPD));
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playerPokemon.sort((a, b) => a.getBattleStat(Stat.SPD) - b.getBattleStat(Stat.SPD));
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@ -124,7 +125,7 @@ describe("Moves - Follow Me", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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// If redirection was bypassed, both enemies should be damaged
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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@ -157,7 +158,7 @@ describe("Moves - Follow Me", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SNIPE_SHOT));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SNIPE_SHOT));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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// If redirection was bypassed, both enemies should be damaged
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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@ -35,6 +35,7 @@ describe("Moves - Rage Powder", () => {
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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});
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});
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@ -64,7 +65,7 @@ describe("Moves - Rage Powder", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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// If redirection was bypassed, both enemies should be damaged
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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// If redirection was bypassed, both enemies should be damaged
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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});
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});
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@ -62,7 +63,7 @@ describe("Moves - Spotlight", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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expect(enemyPokemon[0].hp).toBeLessThan(200);
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expect(enemyPokemon[0].hp).toBeLessThan(200);
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expect(enemyPokemon[1].hp).toBe(200);
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expect(enemyPokemon[1].hp).toBe(200);
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@ -102,7 +103,7 @@ describe("Moves - Spotlight", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
|
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||||
game.doSelectTarget(attackTarget);
|
game.doSelectTarget(attackTarget);
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
await game.phaseInterceptor.to(TurnEndPhase, false);
|
||||||
|
|
||||||
expect(enemyPokemon[1].hp).toBeLessThan(200);
|
expect(enemyPokemon[1].hp).toBeLessThan(200);
|
||||||
expect(enemyPokemon[0].hp).toBe(200);
|
expect(enemyPokemon[0].hp).toBe(200);
|
||||||
|
|
Loading…
Reference in New Issue