[Fix] Ability suppression effects not failing correctly (#2440)
* Make ability suppression fail if ability is already suppressed * Document SuppressAbilitiesAttr * Add gastro acid unit tests
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@ -5290,7 +5290,16 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr {
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}
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}
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/**
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* Attribute used for moves that suppress abilities like {@linkcode Moves.GASTRO_ACID}.
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* A suppressed ability cannot be activated.
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*
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* @extends MoveEffectAttr
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* @see {@linkcode apply}
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* @see {@linkcode getCondition}
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*/
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export class SuppressAbilitiesAttr extends MoveEffectAttr {
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/** Sets ability suppression for the target pokemon and displays a message. */
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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return false;
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@ -5303,8 +5312,9 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
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return true;
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}
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/** Causes the effect to fail when the target's ability is unsupressable or already suppressed. */
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getCondition(): MoveConditionFunc {
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return (user, target, move) => !target.getAbility().hasAttr(UnsuppressableAbilityAbAttr);
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return (user, target, move) => !target.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !target.summonData.abilitySuppressed;
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}
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}
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@ -5319,7 +5329,7 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
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* abillity cannot be suppressed. This is a secondary effect and has no bearing on the success or failure of the move.
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*
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* @returns True if the move occurred, otherwise false. Note that true will be returned even if the target has not
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* yet moved or if the target's abiilty is un-suppressable.
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* yet moved or if the suppression failed to apply.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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@ -0,0 +1,91 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import {
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Moves
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} from "#app/enums/moves.js";
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import * as overrides from "#app/overrides";
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import { Abilities } from "#app/enums/abilities.js";
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import { BattlerIndex } from "#app/battle.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { MoveResult } from "#app/field/pokemon.js";
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import { Stat } from "#app/data/pokemon-stat.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Gastro Acid", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(1);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WATER_ABSORB);
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});
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it("suppresses effect of ability", async () => {
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/*
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* Expected flow (enemies have WATER ABSORD, can only use SPLASH)
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* - player mon 1 uses GASTRO ACID, player mon 2 uses SPLASH
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* - both player mons use WATER GUN on their respective enemy mon
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* - player mon 1 should have dealt damage, player mon 2 should have not
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*/
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
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game.doSelectTarget(BattlerIndex.ENEMY);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.doSelectTarget(BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnInitPhase");
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const enemyField = game.scene.getEnemyField();
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expect(enemyField[0].summonData.abilitySuppressed).toBe(true);
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expect(enemyField[1].summonData.abilitySuppressed).toBe(false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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game.doSelectTarget(BattlerIndex.ENEMY);
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyField[0].hp).toBeLessThan(enemyField[0].getMaxHp());
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expect(enemyField[1].hp).toBe(enemyField[1].getMaxHp());
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}, TIMEOUT);
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it("fails if used on an enemy with an already-suppressed ability", async () => {
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
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await game.startBattle();
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// Force player to be slower to enable Core Enforcer to proc its suppression effect
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game.scene.getPlayerPokemon().stats[Stat.SPD] = 1;
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game.scene.getEnemyPokemon().stats[Stat.SPD] = 2;
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game.doAttack(getMovePosition(game.scene, 0, Moves.CORE_ENFORCER));
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await game.phaseInterceptor.to("TurnInitPhase");
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game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
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await game.phaseInterceptor.to("TurnInitPhase");
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expect(game.scene.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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}, TIMEOUT);
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});
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