Weather damage counts as neutral damage

This commit is contained in:
Flashfyre 2024-04-11 10:33:08 -04:00
parent 43bf8e13ea
commit c14c581248
1 changed files with 1 additions and 1 deletions

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@ -2657,7 +2657,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
const damage = Math.ceil(pokemon.getMaxHp() / 16);
this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
pokemon.damageAndUpdate(damage, HitResult.OTHER, false, false, true);
pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true);
};
this.executeForAll((pokemon: Pokemon) => {