From c14c581248277f9e901dc990b5abf09d67daa590 Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Thu, 11 Apr 2024 10:33:08 -0400 Subject: [PATCH] Weather damage counts as neutral damage --- src/phases.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/phases.ts b/src/phases.ts index 26a0651d647..58c6d52783d 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -2657,7 +2657,7 @@ export class WeatherEffectPhase extends CommonAnimPhase { const damage = Math.ceil(pokemon.getMaxHp() / 16); this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon)); - pokemon.damageAndUpdate(damage, HitResult.OTHER, false, false, true); + pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true); }; this.executeForAll((pokemon: Pokemon) => {