Fixed small RNG misusage (#4092)
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@ -28,7 +28,7 @@ export class AttemptRunPhase extends PokemonPhase {
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applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
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if (Utils.randSeedInt(100) < escapeChance.value) {
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if (playerPokemon.randSeedInt(100) < escapeChance.value) {
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this.scene.playSound("se/flee");
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this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);
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